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TAO_Sync_Strategy Class Reference

Define the interface for the Queueing Strategy. More...

#include <Sync_Strategies.h>

Inheritance diagram for TAO_Sync_Strategy

Inheritance graph
[legend]
List of all members.

Public Methods

virtual ~TAO_Sync_Strategy (void)
 Destructor.

virtual int must_queue (int queue_empty) = 0
 Return 1 if a message must be queued.

virtual int buffering_constraints_reached (TAO_Stub *stub, size_t msg_count, size_t total_bytes, int &must_flush, const ACE_Time_Value &current_deadline, int &set_timer, ACE_Time_Value &interval) = 0
 Return 1 if it is time to start. More...


Detailed Description

Define the interface for the Queueing Strategy.

The low-level I/O components in the ORB use this strategy to determine when messages must be queued, immediately sent or flushed.

The strategy isolates this low-level components from the higher level strategies used by the application developer.

Todo:
The class name (Sync_Strategy) is inherited from the policies (SyncScopePolicy), but Queueing_Strategy probably captures its intent better. It should be changed in a future revision of the ORB.


Constructor & Destructor Documentation

TAO_Sync_Strategy::~TAO_Sync_Strategy ( void ) [inline, virtual]
 

Destructor.


Member Function Documentation

int TAO_Sync_Strategy::buffering_constraints_reached ( TAO_Stub * stub,
size_t msg_count,
size_t total_bytes,
int & must_flush,
const ACE_Time_Value & current_deadline,
int & set_timer,
ACE_Time_Value & interval ) [pure virtual]
 

Return 1 if it is time to start.

Parameters:
stub   The object used to make the request, this is used to obtain the policies currently in effect for the request
msg_count   The number of messages currently queued
total_bytes   Number of bytes currently queued
set_timer   Returns 1 if a timer should be set to drain the queue
interval   If set_timer returns 1, this parameter contains the timer interval

Reimplemented in TAO_Transport_Sync_Strategy, and TAO_Eager_Buffering_Sync_Strategy.

int TAO_Sync_Strategy::must_queue ( int queue_empty ) [pure virtual]
 

Return 1 if a message must be queued.

Reimplemented in TAO_Transport_Sync_Strategy, TAO_Eager_Buffering_Sync_Strategy, and TAO_Delayed_Buffering_Sync_Strategy.


The documentation for this class was generated from the following files:
Generated at Sat Dec 1 12:09:00 2001 for TAO by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000