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ACE_Sig_Action Class Reference

C++ wrapper facade for the <sigaction> struct. More...

#include <Signal.h>

List of all members.

Public Methods

 ACE_Sig_Action (void)
 Default constructor. Initializes everything to 0.

 ACE_Sig_Action (ACE_SignalHandler handler, sigset_t *sigmask = 0, int flags = 0)
 Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

 ACE_Sig_Action (ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags = 0)
 Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

 ACE_Sig_Action (ACE_SignalHandler handler, int signum, sigset_t *sigmask = 0, int flags = 0)
 ACE_Sig_Action (ACE_SignalHandler handler, int signum, const ACE_Sig_Set &sigmask, int flags = 0)
 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags = 0)
 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, sigset_t *sigmask = 0, int flags = 0)
 ACE_Sig_Action (const ACE_Sig_Action &s)
 Copy constructor.

 ~ACE_Sig_Action (void)
 Default dtor.

int register_action (int signum, ACE_Sig_Action *oaction = 0)
 Register <this> as the current disposition and store old disposition into <oaction> if it is non-NULL.

int restore_action (int signum, ACE_Sig_Action &oaction)
 Assign the value of <oaction> to <this> and make it become the new signal disposition.

int retrieve_action (int signum)
 Retrieve the current disposition into <this>.

void set (struct sigaction *)
struct sigaction* get (void)
 operator ACE_SIGACTION * ()
void flags (int)
int flags (void)
void mask (sigset_t *)
void mask (ACE_Sig_Set &)
sigset_t* mask (void)
void handler (ACE_SignalHandler)
ACE_SignalHandler handler (void)
void dump (void) const
 Dump the state of an object.


Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.


Private Attributes

struct sigaction sa_
 Controls signal behavior.


Detailed Description

C++ wrapper facade for the <sigaction> struct.


Constructor & Destructor Documentation

ACE_Sig_Action::ACE_Sig_Action ( void )
 

Default constructor. Initializes everything to 0.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler handler,
sigset_t * sigmask = 0,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler handler,
const ACE_Sig_Set & sigmask,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler handler,
int signum,
sigset_t * sigmask = 0,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler handler,
int signum,
const ACE_Sig_Set & sigmask,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Set & signalss,
ACE_SignalHandler handler,
const ACE_Sig_Set & sigmask,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Set & signalss,
ACE_SignalHandler handler,
sigset_t * sigmask = 0,
int flags = 0 )
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function.

ACE_INLINE ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Action & s )
 

Copy constructor.

ACE_INLINE ACE_Sig_Action::~ACE_Sig_Action ( void )
 

Default dtor.


Member Function Documentation

void ACE_Sig_Action::dump ( void ) const
 

Dump the state of an object.

ACE_INLINE int ACE_Sig_Action::flags ( void )
 

ACE_INLINE void ACE_Sig_Action::flags ( int flags )
 

ACE_INLINE struct sigaction * ACE_Sig_Action::get ( void )
 

ACE_INLINE ACE_SignalHandler ACE_Sig_Action::handler ( void )
 

ACE_INLINE void ACE_Sig_Action::handler ( ACE_SignalHandler handler )
 

ACE_INLINE sigset_t * ACE_Sig_Action::mask ( void )
 

ACE_INLINE void ACE_Sig_Action::mask ( ACE_Sig_Set & ss )
 

ACE_INLINE void ACE_Sig_Action::mask ( sigset_t * ss )
 

ACE_INLINE ACE_Sig_Action::operator ACE_SIGACTION * ( )
 

ACE_INLINE int ACE_Sig_Action::register_action ( int signum,
ACE_Sig_Action * oaction = 0 )
 

Register <this> as the current disposition and store old disposition into <oaction> if it is non-NULL.

ACE_INLINE int ACE_Sig_Action::restore_action ( int signum,
ACE_Sig_Action & oaction )
 

Assign the value of <oaction> to <this> and make it become the new signal disposition.

ACE_INLINE int ACE_Sig_Action::retrieve_action ( int signum )
 

Retrieve the current disposition into <this>.

ACE_INLINE void ACE_Sig_Action::set ( struct sigaction * sa )
 


Member Data Documentation

ACE_Sig_Action::ACE_ALLOC_HOOK_DECLARE
 

Declare the dynamic allocation hooks.

struct sigaction ACE_Sig_Action::sa_ [private]
 

Controls signal behavior.


The documentation for this class was generated from the following files:
Generated at Fri Oct 5 07:04:35 2001 for ACE by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000