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TAO_Asynch_Queued_Message Class Reference

Specialize TAO_Queued_Message for asynch requests, i.e. oneways sent with SYNC_NONE policy. More...

#include <Asynch_Queued_Message.h>

Inheritance diagram for TAO_Asynch_Queued_Message

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Collaboration diagram for TAO_Asynch_Queued_Message:

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List of all members.

Public Methods

 TAO_Asynch_Queued_Message (const ACE_Message_Block *contents)
 Constructor. More...

virtual ~TAO_Asynch_Queued_Message (void)
 Destructor.

virtual size_t message_length (void) const
virtual int all_data_sent (void) const
 Return 1 if all the data has been sent.

virtual void fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const
 Fill up an io vector using the connects of the message. More...

virtual void bytes_transferred (size_t &byte_count)
 Update the internal state, data has been sent. More...

virtual void destroy (void)
 Reclaim resources. More...


Private Attributes

size_t size_
 The number of bytes in the buffer.

size_t offset_
 The offset in the buffer. More...

char* buffer_
 The buffer containing the complete message.


Detailed Description

Specialize TAO_Queued_Message for asynch requests, i.e. oneways sent with SYNC_NONE policy.


Constructor & Destructor Documentation

TAO_Asynch_Queued_Message::TAO_Asynch_Queued_Message ( const ACE_Message_Block * contents )
 

Constructor.

Parameters:
contents   The message block chain that must be sent.

Todo:
I'm almost sure this class will require a callback interface for AMIs sent with SYNC_NONE policy. Those guys need to hear when the connection timeouts or closes, but cannot block waiting for the message to be delivered.

TAO_Asynch_Queued_Message::~TAO_Asynch_Queued_Message ( void ) [virtual]
 

Destructor.


Member Function Documentation

int TAO_Asynch_Queued_Message::all_data_sent ( void ) const [virtual]
 

Return 1 if all the data has been sent.

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::bytes_transferred ( size_t & byte_count ) [virtual]
 

Update the internal state, data has been sent.

After the TAO_Transport class completes a successful (or partially successful) I/O operation it must update the state of all the messages queued. This callback method is used by each message to update its state and determine if all the data has been sent already.

Parameters:
byte_count   The number of bytes succesfully sent. The TAO_Queued_Message should decrement this value by the number of bytes that must still be sent.
Returns:
Returns 1 if the TAO_Queued_Message has any more data to send.

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::destroy ( void ) [virtual]
 

Reclaim resources.

Reliable messages are allocated from the stack, thus they do not be deallocated. Asynchronous (SYNC_NONE) messages are allocated from the heap (or a pool), they need to be reclaimed explicitly.

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::fill_iov ( int iovcnt_max,
int & iovcnt,
iovec iov[] ) const [virtual]
 

Fill up an io vector using the connects of the message.

Different versions of this class represent the message using either a single buffer, or a message block. This method allows a derived class to fill up the contents of an io vector, the TAO_Transport class uses this method to group as many messages as possible in an iovector before sending them to the OS I/O subsystem.

Parameters:
iovcnt_max   The number of elements in iov
iovcnt   The number of elements already used by iov, this method should update this counter
iov   The io vector

Reimplemented from TAO_Queued_Message.

size_t TAO_Asynch_Queued_Message::message_length ( void ) const [virtual]
 

Implement the Template Methods from TAO_Queued_Message

Reimplemented from TAO_Queued_Message.


Member Data Documentation

char * TAO_Asynch_Queued_Message::buffer_ [private]
 

The buffer containing the complete message.

size_t TAO_Asynch_Queued_Message::offset_ [private]
 

The offset in the buffer.

Data up to offset has been sent already, only the [offset_,size_) range remains to be sent.

size_t TAO_Asynch_Queued_Message::size_ [private]
 

The number of bytes in the buffer.


The documentation for this class was generated from the following files:
Generated at Wed Nov 21 11:43:01 2001 for TAO by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000