Fast GFX Compo

You remember 'fish.3ds', aren't you? Of course you do. You also remember this fish was most of the time dressed with a fake-phong env-mapping. Now, it's time to give him a cool texture map!!

So, here are the rules:

The goal of this fast GFX compo is to give this poor fish 256x256 texture map, using 256 colors.

You must supply us with a uncompressed BMP file containing your texture map (256x256, 256 colors). We'll plug it into this viewer whose sources are here. To use the viewer, just add your texture's name in the text file entry.txt, launch the viewer, and use the space key/backspace key.

Please, make sure your entry works with the viewer! Here is an example of a texture.