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The QSound class provides access to the platform audio facilities. More...
#include <qsound.h>
Inherits QObject.
Qt provides the most commonly required audio operation in GUI applications: playing a sound file asynchronously to the user. This is most simply accomplished with a single call:
QSound::play("mysounds/bells.wav");
A second API is provided in which a QSound object is created from a sound file and is later played:
QSound bells("mysounds/bells.wav"); bells.play();
Sounds played by the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities.
On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported.
On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.
On Macintosh, in an ironic turn of events we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac.
On Qt/Embedded, a built-in mixing sound server is used, which accesses /dev/dsp directly. Only the WAVE format is supported.
The availability of sound can be tested with QSound::isAvailable().
See also Multimedia Classes.
This can use more memory than the static play function.
The parent and name arguments (default 0) are passed on to the QObject constructor.
Returns TRUE if sound support is available; otherwise returns FALSE.
If no sound is available, all QSound operations work silently and quickly.
Example: sound/sound.cpp.
Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound.
The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.
See also loops().
See also play().
This file is part of the Qt toolkit. Copyright © 1995-2002 Trolltech. All Rights Reserved.
Copyright © 2002 Trolltech | Trademarks | Qt version 3.0.4
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