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Static Public Member Functions
osl::mobility::RookMobility Struct Reference

盤上の飛車および竜の動けるマス More...

#include <rookMobility.h>

List of all members.

Static Public Member Functions

template<Player P>
static void countVerticalBoth (const NumEffectState &state, Piece p, int &countAll, int &countSafe)
 縦方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める
static void countVerticalBoth (Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe)
template<Player P>
static int countVerticalAll (const NumEffectState &state, int num)
 縦方向,利きに関係なく動けるマスの数
template<Player P>
static int countVerticalAll (const NumEffectState &state, Piece p)
static int countVerticalAll (Player pl, const NumEffectState &state, Piece p)
template<Player P>
static int countVerticalSafe (const NumEffectState &state, Piece p)
 縦方向,相手の利きがない動けるマスを求める
static int countVerticalSafe (Player pl, const NumEffectState &state, Piece p)
template<Player P>
static void countHorizontalBoth (const NumEffectState &state, Piece p, int &countAll, int &countSafe)
 横方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める
static void countHorizontalBoth (Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe)
template<Player P>
static int countHorizontalAll (const NumEffectState &state, int num)
template<Player P>
static int countHorizontalAll (const NumEffectState &state, Piece p)
 横方向,利きに関係なく動けるマスの数
static int countHorizontalAll (Player pl, const NumEffectState &state, Piece p)
template<Player P>
static int countHorizontalSafe (const NumEffectState &state, Piece p)
 横方向,相手の利きがない動けるマスを求める
static int countHorizontalSafe (Player pl, const NumEffectState &state, Piece p)

Detailed Description

盤上の飛車および竜の動けるマス

Definition at line 15 of file rookMobility.h.


Member Function Documentation

template<Player P>
static int osl::mobility::RookMobility::countHorizontalAll ( const NumEffectState &  state,
int  num 
) [inline, static]

Definition at line 103 of file rookMobility.h.

References count, osl::L, osl::R, and osl::Square::x().

template<Player P>
static int osl::mobility::RookMobility::countHorizontalAll ( const NumEffectState &  state,
Piece  p 
) [inline, static]

横方向,利きに関係なく動けるマスの数

Definition at line 116 of file rookMobility.h.

References osl::Piece::number().

static int osl::mobility::RookMobility::countHorizontalAll ( Player  pl,
const NumEffectState &  state,
Piece  p 
) [inline, static]

Definition at line 119 of file rookMobility.h.

References osl::BLACK.

template<Player P>
static void osl::mobility::RookMobility::countHorizontalBoth ( const NumEffectState &  state,
Piece  p,
int &  countAll,
int &  countSafe 
) [inline, static]

横方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める

Definition at line 87 of file rookMobility.h.

References osl::mobility::countMobilityBoth(), osl::Piece::isOnBoard(), osl::Piece::owner(), osl::PROOK, osl::Piece::ptype(), osl::ROOK, and osl::Piece::square().

static void osl::mobility::RookMobility::countHorizontalBoth ( Player  pl,
const NumEffectState &  state,
Piece  p,
int &  countAll,
int &  countSafe 
) [inline, static]

Definition at line 95 of file rookMobility.h.

References osl::BLACK.

template<Player P>
static int osl::mobility::RookMobility::countHorizontalSafe ( const NumEffectState &  state,
Piece  p 
) [inline, static]

横方向,相手の利きがない動けるマスを求める

Definition at line 129 of file rookMobility.h.

References osl::mobility::countMobilitySafe(), and osl::Piece::square().

static int osl::mobility::RookMobility::countHorizontalSafe ( Player  pl,
const NumEffectState &  state,
Piece  p 
) [inline, static]

Definition at line 135 of file rookMobility.h.

References osl::BLACK.

template<Player P>
static int osl::mobility::RookMobility::countVerticalAll ( const NumEffectState &  state,
int  num 
) [inline, static]

縦方向,利きに関係なく動けるマスの数

Definition at line 44 of file rookMobility.h.

References count, osl::D, osl::U, and osl::Square::y().

template<Player P>
static int osl::mobility::RookMobility::countVerticalAll ( const NumEffectState &  state,
Piece  p 
) [inline, static]

Definition at line 54 of file rookMobility.h.

References osl::Piece::number().

static int osl::mobility::RookMobility::countVerticalAll ( Player  pl,
const NumEffectState &  state,
Piece  p 
) [inline, static]

Definition at line 57 of file rookMobility.h.

References osl::BLACK.

template<Player P>
static void osl::mobility::RookMobility::countVerticalBoth ( const NumEffectState &  state,
Piece  p,
int &  countAll,
int &  countSafe 
) [inline, static]

縦方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める

Definition at line 26 of file rookMobility.h.

References osl::mobility::countMobilityBoth(), osl::Piece::isOnBoard(), osl::Piece::owner(), osl::PROOK, osl::Piece::ptype(), osl::ROOK, and osl::Piece::square().

static void osl::mobility::RookMobility::countVerticalBoth ( Player  pl,
const NumEffectState &  state,
Piece  p,
int &  countAll,
int &  countSafe 
) [inline, static]

Definition at line 34 of file rookMobility.h.

References osl::BLACK.

template<Player P>
static int osl::mobility::RookMobility::countVerticalSafe ( const NumEffectState &  state,
Piece  p 
) [inline, static]

縦方向,相手の利きがない動けるマスを求める

Definition at line 67 of file rookMobility.h.

References osl::mobility::countMobilitySafe(), and osl::Piece::square().

static int osl::mobility::RookMobility::countVerticalSafe ( Player  pl,
const NumEffectState &  state,
Piece  p 
) [inline, static]

Definition at line 73 of file rookMobility.h.

References osl::BLACK.


The documentation for this struct was generated from the following file:
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