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osl
game_playing
BookPlayer
osl::game_playing::BookPlayer Member List
This is the complete list of members for
osl::game_playing::BookPlayer
, including all inherited members.
allowSpeculativeSearch
(bool value)
osl::game_playing::BookPlayer
[virtual]
book
osl::game_playing::BookPlayer
[private]
book_limit
osl::game_playing::BookPlayer
[private]
bookAvailable
() const
osl::game_playing::BookPlayer
BookPlayer
(OpeningBookTracer *, ComputerPlayer *)
osl::game_playing::BookPlayer
clone
() const
osl::game_playing::BookPlayer
[virtual]
ComputerPlayer
()
osl::game_playing::ComputerPlayer
[inline]
current_moves
osl::game_playing::BookPlayer
[private]
isReasonableMove
(const GameState &, Move move, int pawn_sacrifice)
osl::game_playing::ComputerPlayer
[virtual]
moveByBook
(const GameState &state)
osl::game_playing::BookPlayer
[private]
popMove
()
osl::game_playing::BookPlayer
[virtual]
pushMove
(Move m)
osl::game_playing::BookPlayer
[virtual]
searcher
osl::game_playing::BookPlayer
[private]
selectBestMove
(const GameState &, int seconds, int elapsed, int byoyomi)
osl::game_playing::BookPlayer
[virtual]
selectBestMoveInTime
(const GameState &, const search::TimeAssigned &)
osl::game_playing::BookPlayer
[virtual]
setBookLimit
(int new_limit)
osl::game_playing::BookPlayer
setInitialState
(const NumEffectState &)
osl::game_playing::BookPlayer
[virtual]
setRootIgnoreMoves
(const container::MoveVector *rim, bool prediction)
osl::game_playing::BookPlayer
[virtual]
speculative_search_allowed
osl::game_playing::ComputerPlayer
[protected]
stopSearchNow
()
osl::game_playing::BookPlayer
[virtual]
valid_initial_position
osl::game_playing::BookPlayer
[private]
~BookPlayer
()
osl::game_playing::BookPlayer
~ComputerPlayer
()
osl::game_playing::ComputerPlayer
[virtual]
~ComputerPlayerSelectBestMoveInTime
()
osl::game_playing::ComputerPlayerSelectBestMoveInTime
[virtual]
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