#include "osl/eval/endgame/attackKing.h"
#include "osl/eval/endgame/defenseKing.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/evalTraits.h"
#include "osl/misc/carray.h"
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Classes | |
class | osl::eval::endgame::AttackDefense |
max(AttackKing, DefenseKing). More... | |
Namespaces | |
namespace | osl |
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namespace | osl::container |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
namespace | osl::eval |
評価関数 | |
namespace | osl::eval::endgame |