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GameManager osl::game_playing::GameManager
GameManager osl::game_playing
GameState osl::game_playing
gc_ratio osl::ntesuki::NtesukiSearcher
gc_request osl::ntesuki::NtesukiTable::Table
gcCount osl::ntesuki::NtesukiTable::Table
gegtZero osl::search::StandElements
gen_t osl::ntesuki::OracleProverLight
GeneralBoardKey osl::hash
GeneralHashKey osl::hash
GeneralHashKey osl::hash::GeneralHashKey
GeneralMask osl::misc
GeneralSimpleHashTable osl::container
GeneralSimpleHashTable osl::container::GeneralSimpleHashTable
generate
osl::move_generator::AddEffect8::generate(const NumEffectState &state, Action &action) osl::move_generator::AddEffect8::generate(const NumEffectState &state, MoveVector &out) osl::move_generator::GenerateAddEffect8::generate() osl::move_generator::AddEffect8Defense::generate() osl::move_generator::AddEffectShort::generate() osl::move_generator::AddEffectLong::generate() osl::move_generator::AddEffect::generate(const NumEffectState &state, Position target, Action &action) osl::move_generator::AddEffect::generate(const NumEffectState &state, Position target, MoveVector &out) osl::move_generator::GenerateAddEffect::generate(Player player, const NumEffectState &state, Position target, move_action::Store &store) osl::move_generator::GenerateAddEffect::generate(Player player, const NumEffectState &state, Position target, MoveVector &out) osl::move_generator::AddEffectWithEffect::generate(const NumEffectState &state, Position target, Action &action, bool &hasPawnCheckmate) osl::move_generator::AddEffectWithEffect::generate(const NumEffectState &state, Position target, Action &action) osl::move_generator::GenerateAddEffectWithEffect::generate(Player player, const NumEffectState &state, Position target, move_action::Store &store) osl::move_generator::GenerateAddEffectWithEffect::generate(Player player, const NumEffectState &state, Position target, MoveVector &out, bool &has_pawn_checkmate) osl::move_generator::GenerateAddEffectWithEffect::generate(Player player, const NumEffectState &state, Position target, MoveVector &out) osl::move_generator::AdditionalLance::generate() osl::move_generator::AllMoves::generate(const NumEffectState &state, Action &action) osl::move_generator::AllMoves::generate(Player p, const NumEffectState &state, Action &action) osl::GenerateAllMoves::generate(Player p, const NumEffectState &state, container::MoveVector &) osl::GenerateAllMoves::generate(const NumEffectState &state, MoveVector &out) osl::move_generator::AttackToPinned::generate(const NumEffectState &state, Action &action) osl::move_generator::AttackToPinned::generate(const NumEffectState &state, MoveVector &out) osl::move_generator::GenerateAttackToPinned::generate() osl::move_generator::Capture::generate() osl::move_generator::GenerateCapture::generate(Player p, const NumEffectState &state, Position target, Action &action) osl::move_generator::GenerateCapture::generate(Player P, const NumEffectState &state, Position target, MoveVector &out) osl::move_generator::GenerateCapture::generate(const NumEffectState &state, Position target, MoveVector &out) osl::move_generator::CaptureEffectToAroundKing8::generate() osl::move_generator::Drop::generate() osl::move_generator::DropAroundKing8::generate() osl::move_generator::Escape::generate() osl::move_generator::GenerateEscape::generate(const NumEffectState &state, Piece piece, Action &a) osl::move_generator::GenerateEscape::generate(const NumEffectState &state, Piece piece, MoveVector &out) osl::move_generator::GenerateEscapeOfTurn::generate() osl::GenerateEscapeKing::generate() osl::move_generator::KingWalk::generate() osl::move_generator::LegalMoves::generate() osl::move_generator::Open::generate() osl::move_generator::GenerateOpen::generate() osl::move_generator::OpenKingRoad::generate() osl::move_generator::PieceOnBoard::generate() osl::move_generator::GeneratePieceOnBoard::generate() osl::move_generator::Promote::generate() osl::move_generator::GeneratePromote::generate() osl::move_generator::promote::AllPromoteDir::generate() osl::move_generator::promote::AllPromote::generate() osl::move_generator::promote::MayPromoteDir::generate() osl::move_generator::promote::MayPromote::generate() osl::move_generator::SafeDropMajorPiece::generate() osl::ntesuki::NtesukiMoveGenerator::generate() osl::search::BreakThreatmate::generate() osl::move_generator::capture::generate() osl::move_generator::drop::generate()
generate_all_moves osl::ntesuki
GenerateAddEffect osl::move_generator
generateAddEffect osl::search::BreakThreatmate
GenerateAddEffect8 osl::move_generator
GenerateAddEffectWithEffect osl::move_generator
generateAllExp osl::search::MoveGenerator
generateAllMoves osl::search::AlphaBeta3
generateAndExamineTakeBack2 osl::search::QuiescenceSearch2
GenerateAttackToPinned osl::move_generator
generateBishopLongMove osl::move_generator::detail
generateBishopLongMoveNotKing osl::move_generator::detail
generateBlocking osl::move_generator::Escape
generateBlockingKing osl::move_generator::Escape
generateBreakDrop osl::search::BreakThreatmate
generateBreakThreatmate osl::search::MoveGenerator
GenerateCapture osl::move_generator
generateCaptureAll osl::search::AlphaBeta3
generateCaptureKing osl::move_generator::Escape
generateCheapKingEscape osl::move_generator::GenerateEscape
generateCheck osl::checkmate::Dfpn
generated_all osl::TopProb
generateDropAll osl::move_generator::escape
generateDropBishop osl::move_generator::detail
generateDropDir osl::move_generator::detail
generateDropGold osl::move_generator::detail
generateDropRook osl::move_generator::detail
generateDropSilver osl::move_generator::detail
GenerateEscape osl::move_generator
GenerateEscapeOfTurn osl::move_generator
generateIfHasLance osl::move_generator::AdditionalLance
generateKingDir osl::move_generator::piece_on_board
generateKnightAll osl::move_generator::detail
generateKnightDir osl::move_generator::detail
generateLance osl::move_generator::piece_on_board
generateLogProb osl::rating::FeatureSet
generateLogProbNormalized osl::rating::FeatureSet
generateLongDrop osl::move_generator::addeffect8
generateLongDropWithOffset osl::move_generator::addeffect8
generateLongMoveDirectCanPromote osl::move_generator::without_effect
generateLongMoveDirectNoPromote osl::move_generator::without_effect
generateMove osl::move_generator::without_effect
generateMovePiecePtypeMask osl::move_generator::detail
generateMoveToPtypeMask osl::move_generator::detail
generateMoveToPtypeMaskWithPieceMask osl::move_generator::detail
generateNotKing osl::move_generator::detail
generateNotLosingMoves osl::game_playing::GameState
GenerateOpen osl::move_generator
generateOpenOrCapture osl::move_generator::detail
generateOpenRoad osl::search::BreakThreatmate
generatePawn osl::move_generator::piece_on_board
generatePiece osl::move_generator::PieceOnBoard
GeneratePieceOnBoard osl::move_generator
generatePiecePtype osl::move_generator::PieceOnBoard
generatePiecePtypeUnsafe osl::move_generator::PieceOnBoard
generatePieceUnsafe osl::move_generator::PieceOnBoard
GeneratePromote osl::move_generator
generatePtypePromote osl::move_generator::piece_on_board
generateRating osl::rating::FeatureSet
generateRookLongMove osl::move_generator::detail
generateRookLongMoveNotKing osl::move_generator::detail
generateShortDrop osl::move_generator::addeffect8
generateShortMove osl::move_generator::addeffect8
generateSlow osl::ntesuki::NtesukiMoveGenerator
generateTakeBack osl::search::MoveGenerator
generateTesuji osl::search::MoveGenerator
generateWithFullUnpromotions osl::move_generator::LegalMoves
generateWithRzone osl::ntesuki::NtesukiMoveGenerator
generateWithRzoneSlow osl::ntesuki::NtesukiMoveGenerator
generateX osl::move_generator::drop
Generator osl::game_playing::SpeculativeAllMoves::SearchAllMoves
generator_t osl::search::MoveGenerator
GeneratorNames osl::search::MoveGenerator
getAttackEffect osl::progress::Effect5x3Table
getAverage osl::stat::Average
getBestMove osl::ntesuki::NtesukiRecord
getBestMoveSlow osl::ntesuki::NtesukiRecord
getBetweenOffset osl::move_generator::addeffect8::AddEffect8Table
getBigramKillerMoves osl::search::SearchState2Core
getBishopMask osl::effect::BoardBitMaskTable
getBlockEffect osl::progress::Effect5x3Table
getBoard osl::record::opening::WeightedBook
getCanDropLimit osl::PtypeTable
getCapturePtype osl::record::opening::OMove
getCheapestDrop osl::ntesuki
getCheckMoves osl::ntesuki
getChildCount osl::ntesuki::NtesukiRecord
getCompactBoard osl::record::opening::WeightedBook
getConfig osl::game_playing::SearchPlayer
getCsaName osl::PtypeTable
getDefenseEffect osl::progress::Effect5x3Table
getDepth osl::PathEncoding
getDropPosition osl::move_generator::addeffect8::AddEffect8Table
getDuplicatedHash osl::record::CheckDuplicate
getDuplicatedMoves osl::record::CheckDuplicate
getDxForBlack osl::BoardTable
getDyForBlack osl::BoardTable
getEffectNotLongU osl::PtypeTable
getFirstMove osl::RepetitionCounter
getFlags osl::PieceStand
getFrom osl::record::opening::OMove
getIndex osl::PtypeTable
getIndexLimit osl::PtypeTable
getIndexMin osl::PtypeTable
getIndexOffset osl::container::BoardMask
getInitialComment osl::record::Record
getKillerMoves osl::search::SearchState2Core
getKingIndex osl::PtypeTable
getLanceMask osl::effect::BoardBitMaskTable
getLastState osl::record::CheckDuplicate
getLogProb osl::MoveLogProb
getLongDrop2Position osl::move_generator::addeffect8::AddEffect8Table
getLongDropDirect osl::move_generator::addeffect8::AddEffect8Table
getLongDropPosition osl::move_generator::addeffect8::AddEffect8Table
getLongEffect2 osl::effect::Liberty8Table
getLongMoveOffset osl::move_generator::addeffect8::AddEffect8Table
getLoseCount osl::record::opening::WinCountBook
getMaskLow osl::PtypeTable
getMaskNum osl::container::PieceMask
getMobility osl::state::NumEffectState
getMoveMask osl::PtypeTable
getMyLeft osl::game_playing::CsaTime
getNearMask osl::move_generator::AddEffectTable
getNearMaskLong osl::move_generator::AddEffectTable
getNearMaskPBISHOP osl::move_generator::AddEffectTable
getNearMaskPROOK osl::move_generator::AddEffectTable
getNearMaskWithPromote osl::move_generator::AddEffectTable
getNOBMove OBState
getNode osl::record::RecordVisitor
getNodeCount osl::ntesuki::NtesukiSearcher
getNodeIndex osl::record::MoveRecord
getOBMoveIndex OBState
getOffsetForBlack osl::BoardTable
getOffsetLong osl::move_generator::AddEffectTable
getOffsetPBISHOP osl::move_generator::AddEffectTable
getOffsetPROOK osl::move_generator::AddEffectTable
getOnBoardMask osl::state::NumEffectState
getOpLeft osl::game_playing::CsaTime
getOrder osl::ntesuki::NtesukiMove
getParents osl::record::opening::WeightedBook
getPath osl::PathEncoding
getPDPieces osl::ntesuki::NtesukiRecord
getPDPiecesSlow osl::ntesuki::NtesukiRecord
getPieceAt osl::state::SimpleState
getPieceOf osl::state::SimpleState
getPieceOnBoard osl::state::SimpleState
getPiecePtr osl::state::SimpleState
getPieces osl::record::CompactBoard
getPieceStand osl::ntesuki::NtesukiRecord
getPieceStandSlow osl::ntesuki::NtesukiRecord
getPlayerMask osl::effect
getPlayerName count-win-loss.cc
getProgress osl::progress::PtypeProgress
getPtypeOf osl::PieceTable
getPV osl::search::SimpleHashTable
getRate WinLoss
getRating osl::record::KisenIpxFile
getReadCount osl::ntesuki::NtesukiRecord
getRegists osl::record::CheckDuplicate
getRepetitions osl::RepetitionCounter
getRookMask osl::effect::BoardBitMaskTable
getSecondCheapestDrop osl::ntesuki
getShort8OffsetUnsafe osl::BoardTable
getShort8Unsafe osl::BoardTable
getShortMask osl::effect::Liberty8Table
getShortMoveMask osl::PtypeTable
getShortMoveOffset osl::move_generator::addeffect8::AddEffect8Table
getShortOffset osl::BoardTable
getShortOffsetNotKnight osl::BoardTable
getStand osl::record::Characters
getStart osl::game_playing::CsaTime
getStartState osl::record::opening::WeightedBook
getTable osl::ntesuki::NtesukiSearcher
getTime osl::record::MoveRecord
getTitle osl::record::KisenIpxFile
getTo osl::record::opening::OMove
getTopn osl::game_playing::DeterminateWeightTracer
getTotalState osl::record::opening::WeightedBook
getType osl::record::NodeRecord
getVal osl::eval::EvaluationFunction
getValue osl::ntesuki::NtesukiRecord
getValueAnd osl::ntesuki::NtesukiRecord
getValueOfTurn osl::ntesuki::NtesukiRecord
getValueOr osl::ntesuki::NtesukiRecord
getValueSlow osl::ntesuki::NtesukiRecord
getValueWithPath osl::ntesuki::NtesukiRecord
getVersion osl::record::Record
getWeight osl::record::opening::WMove
getWinCount osl::record::opening::WinCountBook
getWrittenCount osl::ntesuki::NtesukiRecord
geZero osl::search::StandElements
GnuShogiClient osl::game_playing::GnuShogiClient
GnuShogiClient osl::game_playing
gold_bonus osl::eval::MinorPieceDebugInfo
gold_penalty osl::eval::ProgressDebugInfo
gold_pieces osl::record::MiniBoard
GOLD_RETREAT_ENDING osl::eval::ml::OpenMidEndingEvalDebugInfo
GOLD_RETREAT_OPENING osl::eval::ml::OpenMidEndingEvalDebugInfo
GoldAction osl::move_generator::addeffect8
GoldAction osl::move_generator::addeffect8::GoldAction
GoldAndSilverNearKing osl::eval::ml
GoldAndSilverNearKingCombination osl::eval::ml::GoldAndSilverNearKing
GoldArray osl::record::MiniBoard
goldBonus osl::eval::MinorPieceBonus
GoldFeatures osl::eval::ml
GoldKingAction osl::move_generator::without_effect
GoldKingAction osl::move_generator::without_effect::GoldKingAction
GoldKnightKingRelative osl::eval::ml
GoldRetreat osl::eval::ml
golds osl::eval::MinorPieceBonus
GoldSideMove osl::eval::ml
good_tournaments csa-to-kisen.cc
gpsusiConf osl::OslConfig
grandParentSimulation osl::checkmate::Dfpn
grandParentSimulationSuitable osl::checkmate::Dfpn
Green osl::record::Color
Group osl::rating
group_name osl::rating::Group
groups osl::rating::FeatureSet
groupSize osl::rating::FeatureSet
gs_near_king_count osl::eval::ml::OpenMidEndingEval
gtZero osl::search::StandElements
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