#include "osl/checkmate/immediateCheckmate.h"
#include "osl/checkmate/immediateCheckmateTable.h"
#include "osl/move_classifier/kingOpenMove.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/effect_util/additionalEffect.h"
#include "osl/directionTraits.h"
#include "osl/pieceTable.h"
#include "osl/misc/bitOp.h"
#include "osl/misc/mask.h"
ネームスペース | |
namespace | osl |
| |
namespace | osl::checkmate |
詰将棋関係 | |
namespace | osl::checkmate::detail |
関数 | |
template<Player P> | |
bool | osl::checkmate::detail::blockingVerticalAttack (NumEffectState const &state, Position pos) |
template<Player P> | |
bool | osl::checkmate::detail::blockingDiagonalAttack (NumEffectState const &state, Position pos, Position target, King8Info canMoveMask) |
template<Player P, bool canDrop, bool setBestMove> | |
bool | osl::checkmate::detail::hasKnightCheckmate (NumEffectState const &state, Position target, Position pos, King8Info canMoveMask, Move &bestMove, mask_t mask1) |
template<Player P, bool setBestMove> | |
bool | osl::checkmate::detail::hasCheckmateMoveKnight (NumEffectState const &state, Position target, King8Info canMoveMask, Move &bestMove) |
template<Player P, bool setBestMove> | |
bool | osl::checkmate::detail::slowCheckDrop (NumEffectState const &state, Position target, Ptype ptype, King8Info canMoveMask, Move &bestMove) |