SimplePromote と違って, unknownMove を呼ぶ. [詳細]
#include <promote.h>
Public メソッド | |
Promote (const NumEffectState &s, Action &a) | |
template<Player P, Ptype Type> | |
void | doActionPtype (Piece p1, Position to) |
template<Player P> | |
void | doAction (Piece p1, Position to) |
bool | done () const |
Private メソッド | |
BOOST_CLASS_REQUIRE (Action, osl::move_action, Concept) | |
Private 変数 | |
const NumEffectState & | state |
Action & | ac |
SimplePromote と違って, unknownMove を呼ぶ.
osl::effect_action::Promote< Action >::Promote | ( | const NumEffectState & | s, | |
Action & | a | |||
) | [inline] |
osl::effect_action::Promote< Action >::BOOST_CLASS_REQUIRE | ( | Action | , | |
osl::move_action | , | |||
Concept | ||||
) | [private] |
void osl::effect_action::Promote< Action >::doAction | ( | Piece | p1, | |
Position | to | |||
) | [inline] |
void osl::effect_action::Promote< Action >::doActionPtype | ( | Piece | p1, | |
Position | to | |||
) | [inline] |
bool osl::effect_action::Promote< Action >::done | ( | ) | const [inline] |
Action& osl::effect_action::Promote< Action >::ac [private] |
const NumEffectState& osl::effect_action::Promote< Action >::state [private] |