DIM Enum 値 | osl::eval::ml::PieceStandY | |
eval(const NumEffectState &state) | osl::eval::ml::PieceStandY | [static] |
evalWithUpdate(const NumEffectState &state, Move moved, const MultiInt &last_value) | osl::eval::ml::PieceStandY | [inline, static] |
index(Ptype ptype, Player player, Position king, int count) | osl::eval::ml::PieceStandY | [inline, private, static] |
index(int i, Player player, Position king, int count) | osl::eval::ml::PieceStandY | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::PieceStandY | |
setUp(const Weights &weights) | osl::eval::ml::PieceStandY | [static] |
updateResult(NumEffectState const &state, MultiInt &result, int i, Ptype ptype, CArray< Position, 2 > const &kings) | osl::eval::ml::PieceStandY | [private, static] |
y_attack_table | osl::eval::ml::PieceStandY | [private, static] |
y_attack_table_sum | osl::eval::ml::PieceStandY | [private, static] |
y_defense_table | osl::eval::ml::PieceStandY | [private, static] |
y_defense_table_sum | osl::eval::ml::PieceStandY | [private, static] |