Public メソッド | |
template<Player Attack> | |
DfpnPathRecord * | allocate (PieceStand black, int depth, LoopToDominance &loop) |
const DfpnPathRecord * | probe (PieceStand black) const |
Private メソッド | |
template<Player Attack> | |
iterator | find (PieceStand black, LoopToDominance &loop) |
DfpnPathRecord* osl::checkmate::DfpnPathList::allocate | ( | PieceStand | black, | |
int | depth, | |||
LoopToDominance & | loop | |||
) | [inline] |
iterator osl::checkmate::DfpnPathList::find | ( | PieceStand | black, | |
LoopToDominance & | loop | |||
) | [inline, private] |
const DfpnPathRecord* osl::checkmate::DfpnPathList::probe | ( | PieceStand | black | ) | const [inline] |