#include "osl/progress/ml/newProgress.h"
#include "osl/eval/ml/weights.h"
#include "osl/eval/ml/midgame.h"
#include "osl/eval/ml/minorPiece.h"
#include "osl/pieceStand.h"
#include "osl/oslConfig.h"
#include <boost/foreach.hpp>
#include <iostream>
#include <fstream>
ネームスペース | |
namespace | osl |
| |
namespace | osl::progress |
進行度 | |
namespace | osl::progress::ml |
関数 | |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::BLACK > (const NumEffectState &new_state, Move last_move) |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::WHITE > (const NumEffectState &new_state, Move last_move) |