adjust(int index, MultiInt &values) | osl::eval::ml::PawnAdvanceAll | [inline, static] |
cantAdvance(const NumEffectState &state, const Piece pawn) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |
cantAdvance(const NumEffectState &state, const PtypeO ptypeO, const Position position) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, MultiInt &last_value) | osl::eval::ml::PawnAdvanceAll | [inline, static] |
evalWithUpdateBang(const osl::state::NumEffectState &state, osl::Move moved, MultiInt &values) | osl::eval::ml::PawnAdvanceAll | [inline] |
index(Player P, Position pos) | osl::eval::ml::PawnAdvanceUtil | [inline, static] |