ネームスペース osl::checkmate::detail

関数

template<Player P>
bool blockingVerticalAttack (NumEffectState const &state, Position pos)
template<Player P>
bool blockingDiagonalAttack (NumEffectState const &state, Position pos, Position target, King8Info canMoveMask)
template<Player P, bool canDrop, bool setBestMove>
bool hasKnightCheckmate (NumEffectState const &state, Position target, Position pos, King8Info canMoveMask, Move &bestMove, mask_t mask1)
template<Player P, bool setBestMove>
bool hasCheckmateMoveKnight (NumEffectState const &state, Position target, King8Info canMoveMask, Move &bestMove)
template<Player P, bool setBestMove>
bool slowCheckDrop (NumEffectState const &state, Position target, Ptype ptype, King8Info canMoveMask, Move &bestMove)

関数

template<Player P>
bool osl::checkmate::detail::blockingDiagonalAttack ( NumEffectState const &  state,
Position  pos,
Position  target,
King8Info  canMoveMask 
) [inline]
template<Player P>
bool osl::checkmate::detail::blockingVerticalAttack ( NumEffectState const &  state,
Position  pos 
) [inline]
template<Player P, bool setBestMove>
bool osl::checkmate::detail::hasCheckmateMoveKnight ( NumEffectState const &  state,
Position  target,
King8Info  canMoveMask,
Move &  bestMove 
) [inline]

immediateCheckmate.tcc121 行で定義されています。

参照先 osl::KNIGHT, と osl::checkmate::King8Info::value.

template<Player P, bool canDrop, bool setBestMove>
bool osl::checkmate::detail::hasKnightCheckmate ( NumEffectState const &  state,
Position  target,
Position  pos,
King8Info  canMoveMask,
Move &  bestMove,
mask_t  mask1 
) [inline]
template<Player P, bool setBestMove>
bool osl::checkmate::detail::slowCheckDrop ( NumEffectState const &  state,
Position  target,
Ptype  ptype,
King8Info  canMoveMask,
Move &  bestMove 
) [inline]
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Sun May 16 09:57:55 2010に生成されました。  doxygen 1.6.3