#include <feature.h>
Public メソッド | |
RookDefense () | |
bool | match (const NumEffectState &state, Move move, const RatingEnv &env) const |
bool osl::rating::RookDefense::match | ( | const NumEffectState & | state, | |
Move | move, | |||
const RatingEnv & | env | |||
) | const [inline, virtual] |
osl::rating::Featureを実装しています。
参照先 osl::Move::from(), osl::PtypeTraits< ROOK >::indexMin, osl::Move::isDrop(), osl::Position::isPieceStand(), osl::Piece::owner(), osl::Move::player(), osl::playerToMul(), osl::Piece::position(), osl::rating::RatingEnv::progress, osl::Move::to(), osl::Position::x(), と osl::Position::y().