canMoveToSide(const NumEffectState &state, const Piece gold) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
canRetreat(const NumEffectState &state, const Piece gold) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
canRetreat(const osl::state::NumEffectState &state, const osl::Piece gold) | osl::eval::ml::GoldFeatures | [inline] |
eval(const NumEffectState &state) | osl::eval::ml::GoldFeatures | [static] |
evalOne(const NumEffectState &state, const Piece gold, const CArray< Position, 2 > &kings) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
indexRetreat(Position pos) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
indexSideX(Position pos) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
indexSideY(Position pos) | osl::eval::ml::GoldFeatures | [inline, protected, static] |
knight_table | osl::eval::ml::GoldFeatures | [protected, static] |
retreat_table | osl::eval::ml::GoldFeatures | [protected, static] |
side_table | osl::eval::ml::GoldFeatures | [protected, static] |