Public メソッド | |
template<Player Attack> | |
DfpnPathRecord * | allocate (const HashKey &key, int depth, LoopToDominance &loop) |
const DfpnPathRecord * | probe (const HashKey &key) const |
void | clear () |
Private 型 | |
typedef hash_map< BoardKey, DfpnPathList > | table_t |
Private 変数 | |
table_t | table |
typedef hash_map<BoardKey, DfpnPathList > osl::checkmate::DfpnPathTable::table_t [private] |
DfpnPathRecord* osl::checkmate::DfpnPathTable::allocate | ( | const HashKey & | key, | |
int | depth, | |||
LoopToDominance & | loop | |||
) | [inline] |
const DfpnPathRecord* osl::checkmate::DfpnPathTable::probe | ( | const HashKey & | key | ) | const [inline] |
table_t osl::checkmate::DfpnPathTable::table [private] |
参照元 allocate(), clear(), と probe().