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IconvCD osl::misc::IconvConvert
IconvCD osl::misc::IconvConvert::IconvCD
IconvConvert osl::misc
id osl::checkmate::DualDfpn::OraclePool::Element
Iking8Info osl::state::NumEffectState
IKisenStream osl::record::IKisenStream
IKisenStream osl::record
IMMEDIATE_CHECKMATE osl::ntesuki::NtesukiMove
Immediate_Checkmate_Table osl::checkmate
immediate_lose osl::ntesuki::NtesukiSearcher
immediate_win osl::ntesuki::NtesukiSearcher
ImmediateAddSupport osl::rating
ImmediateAddSupport osl::rating::ImmediateAddSupport
ImmediateAddSupportGroup osl::rating::ImmediateAddSupportGroup
ImmediateCheckmate osl::checkmate
ImmediateCheckmateTable osl::checkmate::ImmediateCheckmateTable
ImmediateCheckmateTable osl::checkmate
ImmediateEscape osl::rating
ImmediateEscape osl::rating::ImmediateEscape
ImmediateEscapeGroup osl::rating
ImmediateEscapeGroup osl::rating::ImmediateEscapeGroup
IMPORTANT osl::search::analyzer::LogWriter
in osl::game_playing::SpeculativeAllMoves::SearchAllMoves::StatusLock
in_quiesce osl::search::MoveGenerator
IncLock osl::misc::AtomicCounter
IncrementLock osl::misc
IncrementLock osl::misc::IncrementLock
index
osl::PlayerTraits< BLACK >::index() osl::PlayerTraits< WHITE >::index() osl::KingTraits::index() osl::game_playing::SpeculativeAllMoves::SearchAllMoves::Generator::index() MoveData::index() osl::container::BoardMask::index(int x, int y) osl::container::BoardMask::index(Position pos) osl::eval::ml::King8Effect::index() osl::eval::ml::King8EffectBase::index() osl::eval::ml::King8EffectAll::index() osl::eval::ml::KingXBlockedBase::index() osl::eval::ml::KingXBlockedYBase::index() osl::eval::ml::KingXBothBlocked::index() osl::eval::ml::KingXBlocked3::index() osl::eval::ml::AnagumaEmpty::index() osl::eval::ml::KingPieceRelative::index(const NumEffectState &, Player owner, const Position position, Position king) osl::eval::ml::KingPieceRelative::index(const NumEffectState &state, Player owner, const Position position, bool same_king) osl::eval::ml::KingPieceRelative::index(const NumEffectState &state, PtypeO ptypeo, const Position position, bool same_king) osl::eval::ml::KingPieceRelative::index(const NumEffectState &state, const Piece piece, bool same_king) osl::eval::ml::KingPieceRelativeNoSupport::index(const Player player, const Position king, const Ptype ptype, const Position pos) osl::eval::ml::KingPieceRelativeNoSupport::index(const Player player, const Position king, const Piece piece) osl::eval::ml::PtypeYY::index(const Piece p, const Position king) osl::eval::ml::PtypeYY::index(const PtypeO ptypeO, const Position position, const Position king) osl::eval::ml::King25Effect::index() osl::eval::ml::King25EffectBoth::index() osl::eval::ml::King25EffectAttack::index() osl::eval::ml::King25EffectDefense::index() osl::eval::ml::King25EffectYAttack::index() osl::eval::ml::King25EffectYDefense::index() osl::eval::ml::King25EffectY::index() osl::eval::ml::King25Effect2::index() osl::eval::ml::King25EffectY2::index() osl::eval::ml::King25EffectSupported::index() osl::eval::ml::King25EffectSupportedY::index() osl::eval::ml::King25EmptyPositionNoEffect::index() osl::eval::ml::King25EmptyAbs::index(Position king, Position target) osl::eval::ml::King25EmptyAbs::index(Position king, Position target, Player player) osl::eval::ml::King25EffectEach::index() osl::eval::ml::King25EffectEachBoth::index() osl::eval::ml::King3Pieces::index() osl::eval::ml::King25BothSide::index() osl::eval::ml::King25Mobility::index() osl::eval::ml::King25Effect3::index() osl::eval::ml::MajorY::index() osl::eval::ml::RookPawnY::index() osl::eval::ml::MajorGoldSilverAttacked::index() osl::eval::ml::RookEffectBase::index() osl::eval::ml::BishopEffectBase::index() osl::eval::ml::KingRookBishop::index() osl::eval::ml::BishopBishopPiece::index() osl::eval::ml::RookRook::index(Piece rook1, Piece rook2) osl::eval::ml::RookRook::index(bool same_player, bool promoted1, bool promoted2, int y1, int y2) osl::eval::ml::RookRookPiece::index() osl::eval::ml::PawnDropBoth::index() osl::eval::ml::PawnAdvanceUtil::index() osl::eval::ml::KnightAdvance::index() osl::eval::ml::PtypeY::index(const Piece piece) osl::eval::ml::PtypeY::index(const Player player, const Ptype ptype, const Position pos) osl::eval::ml::PtypeX::index(const Piece piece) osl::eval::ml::PtypeX::index(const Player, const Ptype ptype, const Position pos) osl::eval::ml::PawnPtypeOPtypeO::index() osl::eval::ml::NonPawnAttacked::index() osl::eval::ml::NonPawnAttackedPtype::index() osl::eval::ml::LanceEffectPieceKingRelative::index() osl::eval::ml::PtypeYPawnY::index() osl::eval::ml::GoldAndSilverNearKing::index() osl::eval::ml::KnightFork::index() osl::eval::ml::PiecePair::index(int offset_id, Piece p, Piece q) osl::eval::ml::PiecePair::index(int offset_id, Position p0, PtypeO o0, Position p1, PtypeO o1) osl::eval::ml::NonPawnPieceStandCombination::index() osl::eval::ml::NonPawnPieceStandTurn::index() osl::eval::ml::PieceStandY::index(Ptype ptype, Player player, Position king, int count) osl::eval::ml::PieceStandY::index(int i, Player player, Position king, int count) osl::eval::ml::Pin::index() osl::eval::ml::ProgressBonus::index() osl::eval::ml::ProgressAttackDefense::index() osl::eval::ml::ProgressAttackDefenseAll::index() osl::Offset::index() osl::Offset32Base::index() osl::Position::index() osl::progress::ml::NewProgress::index() osl::rating::BigramAttack::index() osl::rating::CountEffect2::index() osl::rating::Karanari::index() osl::rating::PinAttack::index(const NumEffectState &state, Move move, const RatingEnv &, bool attack, Piece p) osl::rating::PinAttack::index(const NumEffectState &state, Move move, const RatingEnv &env, bool attack) osl::rating::DropPtype::index() osl::rating::RelativeKingX::index() osl::rating::RelativeKingY::index() osl::rating::CountOpen::index() osl::rating::Open::index() osl::rating::ImmediateAddSupport::index() osl::RatingDiffRange::index()
index5x5 osl::progress::ml::NewProgress
index5x5x osl::progress::ml::NewProgress
index5x5y osl::progress::ml::NewProgress
indexCombination osl::eval::ml::GoldAndSilverNearKing
indexForOffset32 osl::Position
indexLimits osl::PtypeTable
indexMax osl::Position
indexMins osl::PtypeTable
indexNum osl::PtypeFuns
indexOfMove osl::rating::BigramAttack
indexOfPieceNum osl::eval::ppair::PiecePairIndex
indexPerEffect osl::progress::ml::NewProgress
indexPerEffectX osl::progress::ml::NewProgress
indexPerEffectY osl::progress::ml::NewProgress
indexPiece osl::eval::ml::PiecePairKing
indexSideX osl::eval::ml::GoldFeatures
indexSideY osl::eval::ml::GoldFeatures
IndexTable osl::eval::ml::PiecePair
IndexTable osl::eval::ml::PiecePair::IndexTable
indexWhite osl::eval::ml::PiecePairKing
indexXKingX osl::eval::ml::RookMobilityAll
INF osl::rating::Capture
infinity osl::misc::MilliSeconds::Interval
info osl::record::MoveRecord
initBetweenMask osl::effect::BoardBitMaskTable
initDropPosition osl::move_generator::addeffect8::AddEffect8Table
initial_capacity repetitionCounter.cc
initial_comment osl::record::Record
INITIAL_DISPROOF_LIMIT osl::ntesuki::NtesukiSearcher
INITIAL_PROOF_LIMIT osl::ntesuki::NtesukiSearcher
initial_state osl::state::HistoryState
InitialDepth osl::search::QuiescenceRecordBase
initializationFlag osl::eval::ppair::PiecePairEvalTableBase
initialize_mutex openMidEndingEval.cc
initializeCheckPiece osl::eval::ProgressEvalGeneral
initializeCheckPieceDir osl::eval::ProgressEvalGeneral
Initializer osl::PositionCompressor
initLongDropPosition osl::move_generator::addeffect8::AddEffect8Table
initMaskOfPosition osl::effect::BoardBitMaskTable
initMoveOffset osl::move_generator::addeffect8::AddEffect8Table
initOnce osl::search::MoveGenerator
initPawnMask osl::state::SimpleState
initPV osl::search::SearchState2Core
inputError osl::game_playing::CsaLogger
InputStream osl::record::csa
InputStream osl::record::kakinoki
InputStream osl::record::ki2
Int2Type osl::misc
INTERPOSE osl::ntesuki::NtesukiMove
Interval osl::misc::MilliSeconds
inv osl::eval::ml::ppair
INVALID_VALUE osl::Move
invalidate osl::container::BoardMask
invalidateChangedEffects osl::effect::NumSimpleEffectTable
invalidData osl::effect_util::SendOffPosition
inverse osl
inversion_cost osl::ntesuki::NtesukiRecord
IRecordStream osl::record
is_dump openingStatistics.cc
IS_FAIL_BLACK_BASE osl::ntesuki::NtesukiMove
IS_FAIL_BLACK_MASK osl::ntesuki::NtesukiMove
IS_FAIL_BLACK_SHIFT osl::ntesuki::NtesukiMove
is_fail_flag osl::ntesuki::NtesukiMove
IS_FAIL_SHIFT osl::ntesuki::NtesukiMove
IS_FAIL_WHITE_BASE osl::ntesuki::NtesukiMove
IS_FAIL_WHITE_MASK osl::ntesuki::NtesukiMove
IS_FAIL_WHITE_SHIFT osl::ntesuki::NtesukiMove
is_invalid osl::search::QSearch2SafeEscape
is_king_in_check osl::search::DualThreatmateState::Flags
is_ntesuki_black osl::ntesuki::NtesukiRecord
is_ntesuki_white osl::ntesuki::NtesukiRecord
is_quick openingStatistics.cc
is_safe_move oracleProverLight.tcc
is_same_node compare-book.cc
is_split osl::ntesuki::NtesukiRecord
IS_SUCCESS_BLACK_BASE osl::ntesuki::NtesukiMove
IS_SUCCESS_BLACK_MASK osl::ntesuki::NtesukiMove
IS_SUCCESS_BLACK_SHIFT osl::ntesuki::NtesukiMove
is_success_flag osl::ntesuki::NtesukiMove
IS_SUCCESS_SHIFT osl::ntesuki::NtesukiMove
IS_SUCCESS_WHITE_BASE osl::ntesuki::NtesukiMove
IS_SUCCESS_WHITE_MASK osl::ntesuki::NtesukiMove
IS_SUCCESS_WHITE_SHIFT osl::ntesuki::NtesukiMove
is_verbose osl::OslConfig
isAlmostSennichite osl::RepetitionCounter
isAlmostSennichiteUnsafe osl::RepetitionCounter
isBetterFor osl::ntesuki::NtesukiRecord
isBetterForAttack osl::checkmate::ProofDisproof
isBetterForDefense osl::checkmate::ProofDisproof
isBetterToPromote osl::PtypeTable
isBetween osl::BoardTable
isBishopForkPosition osl::eval::ml::BishopRookFork
isBlocked osl::eval::ml::KingXBlockedBase
isByFixed osl::ntesuki::NtesukiRecord
isByFixedSlow osl::ntesuki::NtesukiRecord
isCandidate osl::rating::Threatmate
isCheck osl::ntesuki::NtesukiMove
isCheckmate osl::annotate::Analyzer
isCheckmateFailSlow osl::ntesuki::NtesukiMove
isCheckmateSuccessSlow osl::ntesuki::NtesukiMove
isComputer osl::game_playing::GameManager
isConsistentValue osl::eval
isDominatedByDisproofPieces osl::ntesuki::NtesukiRecord
isDominatedByProofPieces osl::ntesuki::NtesukiRecord
isDraw osl::Sennichite
isEdgeNum osl::Piece
isEmptyNum osl::Piece
isEmptyOrAdditional osl::move_generator::without_effect
isFinished osl::game_playing::SpeculativeAllMoves::SearchAllMoves
isForkPosition osl::eval::ml::KnightFork
isGoodDir osl::OslConfig
isIllegal osl::game_playing::GameState
isImmediateCheckmate osl::ntesuki::NtesukiMove
isInfinity osl::misc::MilliSeconds::Interval
isInterpose osl::ntesuki::NtesukiMove
isKakinokiFile osl::record::kakinoki::KakinokiFile
isLameLong osl::ntesuki::NtesukiMove
isLoopDetection osl::checkmate::ProofDisproof
isLoopWithPath osl::ntesuki::NtesukiRecord
isLR osl::Position
isMajor osl
isMated random_play.cc
isMemberMain osl::move_classifier::KingOpenMove
isMemoryLimitEffective osl::OslConfig
isNeighboring8 osl::Neighboring8
isNewParent osl::ntesuki::NtesukiRecord
isNoPromote osl::ntesuki::NtesukiMove
isNotKingOpenMove osl::move_action::NotKingOpenFilter
isNtesuki osl::ntesuki::NtesukiRecord
isOffBoard osl::state::SimpleState
isOnBoardNum osl::state::NumEffectState
isOnBoardRegion osl::Position
isOnBoardSlow osl::Position
isPawnDropCheckmate osl::ntesuki::NtesukiMove
isPawnDropFoul osl::checkmate::ProofDisproof
isPieceNum osl::Piece
isPieceStand osl::Position
isPromotable osl::rating::LongTarget
isPtype osl::Piece
IsPtypeList osl::ptl
isReasonableMoveBySearch osl::game_playing::SearchPlayer
isRookForkPosition osl::eval::ml::BishopRookFork
isSennichite osl::RepetitionCounter
isshogi_attack_count osl::ntesuki::NtesukiSearcher
isshogi_attack_success_count osl::ntesuki::NtesukiSearcher
isshogi_defense_count osl::ntesuki::NtesukiSearcher
isshogi_defense_success_count osl::ntesuki::NtesukiSearcher
isShort osl
isShort8 osl
isStable osl::search::AlphaBeta2Tree
isStableNow osl::search::SearchTimer
isSuperiorOrEqualTo osl::PieceStand
isThreatmateState osl::search::SearchState2Core
isThreatmateStateShort osl::search::SearchState2Core
isToAroundKing24Move osl::move_action::ToAroundKing24Filter
isToAroundKing8Move osl::move_action::ToAroundKing8Filter
isToOld osl::ntesuki::NtesukiMove
isU osl::Position
isUD osl::Position
isULRD osl::Position
isValidMove osl::state::SimpleState
isValidMoveByRule osl::state::SimpleState
isValidOrPass osl::Move
isVisited osl::ntesuki::NtesukiRecord
isWin osl::ntesuki::NtesukiRecord
isWinningStateShort osl::search::SearchState2Core
isWinValue osl::search::FixedEval
iterate osl::rating::BradleyTerry
iterator_category osl::misc::CArrayIterator
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