#include "osl/move_generator/addEffect_.h"
#include "osl/move_action/safeFilter.h"
#include "osl/move_generator/open.h"
#include <boost/type_traits.hpp>
構成 | |
class | osl::move_generator::without_effect::GoldKingAction< P, T, Action > |
promote不可能な足の短い駒による利きの生成用 Functor [詳細] | |
class | osl::move_generator::without_effect::ShortPieceAction< P, T, Action > |
promote可能な足の短い駒による利きの生成用 Functor [詳細] | |
class | osl::move_generator::without_effect::LongPieceAction< P, T, Action, isAttackToKing > |
足の長い駒による利きの生成用 Functor [詳細] | |
ネームスペース | |
namespace | osl |
| |
namespace | osl::move_generator |
低レベルの指手生成 | |
namespace | osl::move_generator::without_effect |
関数 | |
template<Player P, Ptype T, class Action , bool isPromote> | |
void | osl::move_generator::without_effect::generateMove (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
template<Player P, Ptype T, class Action > | |
void | osl::move_generator::without_effect::generateLongMoveDirectNoPromote (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
template<Player P, Ptype T, class Action > | |
void | osl::move_generator::without_effect::generateLongMoveDirectCanPromote (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
template<bool isAttackToKing> | |
bool | osl::move_generator::without_effect::isEmptyOrAdditional (const NumEffectState &state, Position from, Position to, int &count) |
template<Player P, Ptype T, class Action , bool canPromote, bool isAttackToKing> | |
void | osl::move_generator::without_effect::generateLongMove (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action, int piece_num) |
template<Player P, Ptype T, class Action , bool isLong, bool isAttackToKing> | |
void | osl::move_generator::without_effect::generateDrop (const NumEffectState &state, Position target, NearMask nearMask, Action &action) |