osl::eval::ProgressEval メンバ一覧

これは全メンバの一覧です。osl::eval::ProgressEval継承メンバも含んでいます。
attackBonusScale(int val, Player attack) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
attackDefenseBonus() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
calculateAttackBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateAttackBonusEach(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
calculateAttackBonusOne(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
calculateAttackRooks(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateEnterKingBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
calculateGoldPenalty(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateKnightCheck(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateKnightCheckEach(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
calculateMiddleKingBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
calculateMobilityBonus() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateMobilityBonusBishop(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
calculateMobilityBonusLance(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
calculateMobilityBonusRook(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
calculatePinBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateRookRankBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateSilverPenalty(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
captureValue(PtypeO ptypeO)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
changeTurn()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
debug() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
debugInfo(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
defense_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
endgame_eval_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
endgameValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
expect(const NumEffectState &state, Move move) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
infty()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
initialized()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
invalidateCache()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
minorPieceValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
opening_eval_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
openingValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
pins(Player player) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
progress16() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
progress16bonus(Player p) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
progress32() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
progress_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
ProgressEval(const NumEffectState &state)osl::eval::ProgressEval [inline, explicit]
ProgressEvalGeneral(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >
ROUND_UPosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
seeScale()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
setUp(const char *filename)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
setUp()osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline, static]
setValues(const SimpleState &, Progress16 progress16, container::PieceValues &)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
setValues(const SimpleState &s, container::PieceValues &o)osl::eval::ProgressEvalGeneral< progress_eval_opening_t > [static]
suggestMove(const NumEffectState &) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
update(const NumEffectState &new_state, Move last_move)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >
value() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t > [inline]
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Sun May 16 09:58:01 2010に生成されました。  doxygen 1.6.3