findEffect(Player P, const NumEffectState &state, Position target, container::PieceVector &out) | osl::effect_util::EffectUtil | [static] |
findThreat(const NumEffectState &state, Position position, PtypeO ptypeo, PieceVector &out) | osl::effect_util::EffectUtil | [inline, static] |
findThreat(const NumEffectState &state, Position position, PtypeO ptypeo, PieceVector &out) | osl::effect_util::EffectUtil | [inline] |
forEachEffect(Player P, const NumEffectState &state, Position pos, Action &a) | osl::effect_util::EffectUtil | [inline, static] |
forEachEffectOfPtypeO(const NumEffectState &state, Position, PtypeO, Function &f) | osl::effect_util::EffectUtil | [inline, static] |
forEachEffectOfPtypeO(const NumEffectState &state, Position, Ptype, Function &f) | osl::effect_util::EffectUtil | [inline, static] |
safeCaptureNotByKing(const NumEffectState &state, Position target, Piece king) | osl::effect_util::EffectUtil | [inline, static] |
safeCaptureNotByKing(Player P, const NumEffectState &state, Position target) | osl::effect_util::EffectUtil | [inline, static] |