addMonitor(const boost::shared_ptr< search::SearchMonitor > &) | osl::game_playing::SearchPlayer | |
adjust(const search::TimeAssigned &org, const MilliSeconds::Interval &elapsed) | osl::game_playing::SearchPlayer | [protected] |
allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
assignTime(const GameState &state, int limit, int elapsed, int byoyomi, int verbose) | osl::game_playing::SearchPlayer | [static] |
assignTime(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer | |
canStopSearch() | osl::game_playing::SearchPlayer | |
checkmate_ptr | osl::game_playing::SearchPlayer | [protected] |
clone() const =0 | osl::game_playing::ComputerPlayer | [pure virtual] |
cloneIt(const Searcher &) const | osl::game_playing::SearchPlayer | [inline, protected] |
ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
config | osl::game_playing::SearchPlayer | [protected] |
enableMultiPV(int width) | osl::game_playing::SearchPlayer | [inline] |
enableSavePV(bool enable=true) | osl::game_playing::SearchPlayer | [inline] |
getConfig() const | osl::game_playing::SearchPlayer | [inline] |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice) | osl::game_playing::SearchPlayer | [inline, protected] |
pawnValue() | osl::game_playing::SearchPlayer | [inline, protected, static] |
pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer | [inline, protected, static] |
plan_stop | osl::game_playing::SearchPlayer | [protected] |
popMove() | osl::game_playing::SearchPlayer | [virtual] |
prediction_for_speculative_search | osl::game_playing::SearchPlayer | [protected] |
pushMove(Move m) | osl::game_playing::SearchPlayer | [virtual] |
pv_history | osl::game_playing::SearchPlayer | [protected] |
recorder() const | osl::game_playing::SearchPlayer | [inline] |
recorder_ptr | osl::game_playing::SearchPlayer | [protected] |
resetRecorder(search::CountRecorder *new_recorder) | osl::game_playing::SearchPlayer | |
root_ignore_moves | osl::game_playing::SearchPlayer | [protected] |
saveSearchResult(const GameState &, const MoveWithComment &) | osl::game_playing::SearchPlayer | |
search(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | [inline, protected] |
searcher | osl::game_playing::SearchPlayer | [protected] |
searching | osl::game_playing::SearchPlayer | [protected] |
SearchPlayer() | osl::game_playing::SearchPlayer | |
SearchPlayer(const SearchPlayer &) | osl::game_playing::SearchPlayer | |
searchWithSecondsForThisMove(const GameState &, const search::TimeAssigned &)=0 | osl::game_playing::SearchPlayer | [pure virtual] |
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi, int verboseness) | osl::game_playing::SearchPlayer | [static] |
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer | |
selectBestMove(const GameState &, int, int, int) | osl::game_playing::SearchPlayer | [virtual] |
selectBestMoveInTime(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | [virtual] |
setDepthLimit(int limit, int initial_limit, int deepening_step) | osl::game_playing::SearchPlayer | |
setDrawCoef(int new_value) | osl::game_playing::SearchPlayer | [inline] |
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | [virtual] |
setNextIterationCoefficient(double new_value) | osl::game_playing::SearchPlayer | |
setNodeCountHardLimit(size_t node_limit) | osl::game_playing::SearchPlayer | |
setNodeLimit(size_t node_limit) | osl::game_playing::SearchPlayer | |
setRootIgnoreMoves(const MoveVector *rim, bool prediction) | osl::game_playing::SearchPlayer | [inline] |
osl::game_playing::ComputerPlayer::setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | [virtual] |
setTableLimit(size_t size, int record_limit) | osl::game_playing::SearchPlayer | |
setTimeAssign(const search::TimeAssigned &new_assign) | osl::game_playing::SearchPlayer | |
setUpTable(const GameState &, int pawn_value) | osl::game_playing::SearchPlayer | [protected] |
setVerbose(int verbose=1) | osl::game_playing::SearchPlayer | |
speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
startTime() const | osl::game_playing::SearchPlayer | |
stopSearchNow() | osl::game_playing::SearchPlayer | [virtual] |
swapTable(SearchPlayer &other) | osl::game_playing::SearchPlayer | |
table() const | osl::game_playing::SearchPlayer | [inline] |
table_ptr | osl::game_playing::SearchPlayer | [protected] |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
~ComputerPlayerSelectBestMoveInTime() | osl::game_playing::ComputerPlayerSelectBestMoveInTime | [virtual] |
~SearchPlayer() | osl::game_playing::SearchPlayer | |