Loading...
halfRange FixedRange
handleInterpose osl::ntesuki::NtesukiSearcher
handleNonAttack osl::ntesuki::NtesukiSearcher
handleTonshi osl::ntesuki::NtesukiSearcher
hasAbsoluteLowerBound osl::search::SimpleHashRecord
hasAbsoluteUpperBound osl::search::SimpleHashRecord
hasAny osl::effect::NumBitmapEffect
hasAtMaxPieceBetween osl::effect_util::Neighboring8Effect::Table
hasBlockableEffect osl::EffectContent
hasCheckmateDrop osl::checkmate::ImmediateCheckmate
hasCheckmateMove
osl::checkmate::Dfpn::hasCheckmateMove(const NumEffectState &state, const HashKey &key, const PathEncoding &path, size_t limit, Move &best_move, Move last_move=Move::INVALID(), vector< Move > *pv=0) osl::checkmate::Dfpn::hasCheckmateMove(const NumEffectState &state, const HashKey &key, const PathEncoding &path, size_t limit, Move &best_move, PieceStand &proof, Move last_move=Move::INVALID(), vector< Move > *pv=0) osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth, Move &best_move) osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth) osl::checkmate::FixedDepthSearcher2::hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) osl::checkmate::FixedDepthSearcher2::hasCheckmateMove(int depth, Move &best_move) osl::checkmate::FixedDepthSearcher2::hasCheckmateMove(int depth) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(NumEffectState const &state, Position target, King8Info mask, Move &bestMove) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(NumEffectState const &state) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(NumEffectState const &state, King8Info) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(NumEffectState const &state, Move &bestMove) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(NumEffectState const &state, King8Info canMoveMask, Position king, Move &bestMove) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(Player pl, NumEffectState const &state) osl::checkmate::ImmediateCheckmate::hasCheckmateMove(Player pl, NumEffectState const &state, Move &bestMove)
hasCheckmateMoveDir osl::checkmate::ImmediateCheckmate
hasCheckmateMoveDirPiece osl::checkmate::ImmediateCheckmate
hasCheckmateMoveKnight osl::checkmate::detail
hasEffectByBigPieces osl::ntesuki
hasEffectByNotPinned osl::state::NumEffectState
hasEffectByPiece osl::state::NumEffectState
hasEffectByPtype osl::state::NumEffectState
hasEffectByPtypeStrict osl::state::NumEffectState
hasEffectDir osl::state::NumEffectState
hasEffectLong osl::state::NumEffectState
hasEffectMask osl::checkmate::King8Info
hasEffectNotBy osl::state::NumEffectState
hasEffectNotMask osl::state::NumEffectState
hasEffectStable osl::effect_util::AdditionalEffect
hasGreaterLowerBound osl::search::SimpleHashRecord
HashCollision osl::hash::HashCollision
HashGenTable osl::hash::HashGenTable
hashHistory osl::game_playing::GameState
HashKeyStack osl::hash::HashKeyStack
hasKnightCheckmate osl::checkmate::detail
hasLastMove osl::container::MoveStack
hasLesserUpperBound osl::search::SimpleHashRecord
hasLoop osl::ntesuki::NtesukiRecord
hasLowerBound osl::search::SimpleHashRecord
hasMonitor osl::search::SearchTimer
hasMoveCandidate osl::checkmate::King8Info
hasMultipleEffectBy osl::state::NumEffectState
hasSchedule osl::search::SearchTimer
hasShortEffect osl::move_generator::addeffect8
hasShortMove osl::effect
hasStaticValue osl::search::QuiescenceRecord
hasTriedPropagatedOracle osl::ntesuki::NtesukiRecord
hasUpperBound osl::search::SimpleHashRecord
hasWinner osl::Sennichite
higherChar searchRecorder.cc
highFail osl::search::CompactRecord
Histogram osl::stat::Histogram
Histogram8 Histogram8
home osl::OslConfig
home_c_str osl::OslConfig
HtmlPerformanceLog osl::misc::log::HtmlPerformanceLog
Searching...
No Matches