allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
clone() const =0 | osl::game_playing::ComputerPlayer | [pure virtual] |
ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
popMove()=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
pushMove(Move m)=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | [virtual] |
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | [virtual] |
speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
stopSearchNow() | osl::game_playing::ComputerPlayer | [virtual] |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |