DIM Enum 値 | osl::eval::ml::King25EmptyAbs< Opening > | |
eval(const osl::state::NumEffectState &state) | osl::eval::ml::King25EmptyAbs< Opening > | [inline, static] |
evalOne(const osl::state::NumEffectState &state) | osl::eval::ml::King25EmptyAbs< Opening > | [inline, private, static] |
evalWithUpdate(const NumEffectState &state, osl::Move moved, int last_value) | osl::eval::ml::King25EmptyAbs< Opening > | [static] |
index(Position king, Position target) | osl::eval::ml::King25EmptyAbs< Opening > | [inline, private, static] |
index(Position king, Position target, Player player) | osl::eval::ml::King25EmptyAbs< Opening > | [inline, private, static] |
setUp(const Weights &weigths) | osl::eval::ml::King25EmptyAbs< Opening > | [inline, static] |
table | osl::eval::ml::King25EmptyAbs< Opening > | [inline, private, static] |