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u_table
osl::eval::ml::King8EffectAll
uc16
osl::mobility::KingMobility::b128
unique
osl::misc::FixedCapacityVector
UNIT
osl::rating::DropPtype
unknownMove
osl::move_action::CaptureFrom::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move move)
osl::move_action::CaptureFrom::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::MoveAction::unknownMove()
osl::move_action::Count::unknownMove(Position, Position, Piece, Ptype, bool, Player, Move)
osl::move_action::Count::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::EscapeFilter::unknownMove()
osl::move_action::NoAddEffectFilter::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m)
osl::move_action::NoAddEffectFilter::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::NoEffectFilter::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player, Move m)
osl::move_action::NoEffectFilter::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::NotKingOpenFilter::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m)
osl::move_action::NotKingOpenFilter::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::Store::unknownMove(Position, Position, Piece, Ptype, bool, Player, Move move)
osl::move_action::Store::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::ToAroundKing24Filter::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m)
osl::move_action::ToAroundKing24Filter::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::ToAroundKing8Filter::unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m)
osl::move_action::ToAroundKing8Filter::unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p)
osl::move_action::VoidAction::unknownMove(Position, Position, Piece, Ptype, bool, Player, Move)
osl::move_action::VoidAction::unknownMove(Position, Position, Piece, Ptype, bool, Player)
osl::move_action::unknownMove()
unpack
osl::effect_util::SendOffPosition
UNSET
osl::checkmate::DfpnRecordBase
updateMain
osl::progress::ml::NewProgress
Updator
osl::search::SearchState2Core
useOld
osl::ntesuki::NtesukiRecord
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