Alignment | osl::misc::Align16New | [static] |
counter | osl::game_playing::GameState::State | |
eval_stack | osl::game_playing::GameState::State | |
move_history | osl::game_playing::GameState::State | |
operator delete(void *ptr, size_t size) | osl::misc::Align16New | [static] |
operator delete[](void *ptr, size_t size) | osl::misc::Align16New | [static] |
operator new(size_t size) | osl::misc::Align16New | [static] |
operator new[](size_t size) | osl::misc::Align16New | [static] |
State(const SimpleState &initial_state) | osl::game_playing::GameState::State | [inline] |
state | osl::game_playing::GameState::State | |
~Align16New() | osl::misc::Align16New | [inline, protected] |