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lanceBonus
osl::eval::MinorPieceBonus
LanceMobility
osl::eval::ml::LanceMobility
langToIconvCode
osl::misc::IconvConvert
lastMove
osl::container::MoveStack::lastMove()
osl::search::SearchState2Core::lastMove()
lastRecord
osl::search::RecordStack::lastRecord()
osl::search::RecordStack2::lastRecord()
osl::search::SearchState2Core::lastRecord(unsigned int n=0)
osl::search::SearchState2Core::lastRecord(unsigned int n=0) const
lastRecordPtr
osl::search::RecordStack
leaf
osl::checkmate::DisproofPieces::leaf()
osl::checkmate::ProofPieces::leaf()
leafLimit
osl::search::AlphaBeta2Common
leaveWorking
osl::checkmate::DfpnTable::leaveWorking()
osl::checkmate::DfpnTable::List::leaveWorking()
length
osl::stat::Histogram
Liberty
osl::checkmate::ProofNumberTable::Liberty::Liberty()
osl::checkmate::King8Info::liberty()
Liberty8
osl::effect::Liberty8
Liberty8Table
osl::effect::Liberty8Table
libertyAfterAllCheck
osl::checkmate::ProofNumberTable
libertyAfterAllDrop
osl::checkmate::ProofNumberTable::libertyAfterAllDrop(const NumEffectState &state) const
osl::checkmate::ProofNumberTable::libertyAfterAllDrop(const NumEffectState &state, Player attack, King8Info info) const
libertyAfterAllMove
osl::checkmate::ProofNumberTable::libertyAfterAllMove(const NumEffectState &state) const
osl::checkmate::ProofNumberTable::libertyAfterAllMove(const NumEffectState &state, Player attack, King8Info info, Position king) const
libertyCandidate
osl::checkmate::King8Info
libertyCount
osl::checkmate::King8Info
libertyDropMask
osl::checkmate::King8Info
LightMutex
osl::misc::LightMutex
LightMutexChar
osl::misc::LightMutexChar
LightScopedLock
osl::misc::LightScopedLock
limitToCheckCount
osl::checkmate
List
osl::checkmate::DfpnTable::List::List()
osl::checkmate::DfpnTable::List::List(const List &src)
load
osl::game_playing::GameManager::load()
osl::rating::Group::load()
osl::record::csa::InputStream::load()
osl::record::kakinoki::InputStream::load()
osl::record::ki2::InputStream::load()
osl::record::IKisenStream::load()
osl::record::IRecordStream::load()
osl::record::Record::load()
loadFromBinaryFile
osl::eval::ppair::PiecePairRawTable
loadMoves
osl::search::QuiescenceRecord
Local
osl::checkmate::DualDfpn::Local
lock
osl::misc::LightMutex::lock()
osl::misc::LightMutexChar::lock()
LockGC
LockGC::LockGC()
osl::ntesuki::NtesukiTable::lockGC()
logProb
osl::stat::Probability
logProbKingEscape
osl::rating::FeatureSet
logProbSeePlus
osl::rating::FeatureSet
logProbTakeBack
osl::rating::FeatureSet
LogWriter
osl::search::analyzer::LogWriter
LongEffect8
osl::effect::LongEffect8
longEffectChanged
osl::state::NumEffectState
longEffectMask
osl::effect::NumBitmapEffect
longEffectNumTable
osl::state::NumEffectState
longEffectOf
osl::effect::Liberty8Table
longEffectOfDirection
osl::state::NumEffectState::longEffectOfDirection(Player owner, int piece, Direction d) const
osl::state::NumEffectState::longEffectOfDirection(Player owner, Piece piece, Direction d) const
osl::state::NumEffectState::longEffectOfDirection(Piece piece, Direction d) const
osl::state::NumEffectState::longEffectOfDirection(Position square, Direction d) const
LongPieceAction
osl::move_generator::addeffect8::LongPieceAction::LongPieceAction()
osl::move_generator::without_effect::LongPieceAction::LongPieceAction()
LongTarget
osl::rating::LongTarget
LongTarget2
osl::rating::LongTarget2
longToShort
osl
lookup_same_board_list
osl::ntesuki::NtesukiRecord
loop_path_list
osl::ntesuki::NtesukiRecord::loop_path_list()
osl::ntesuki::NtesukiRecord::loop_path_list() const
loopByBothPass
osl::search::PassCounter
LoopDetection
osl::checkmate::ProofDisproof
lowerBound
osl::search::QuiescenceRecord::lowerBound()
osl::search::SimpleHashRecord::lowerBound()
lowerChar
searchRecorder.cc
lowerDepth
osl::search::QuiescenceRecord
lowerLimit
osl::search::SimpleHashRecord
lowestBit
osl::misc::BitOp::lowestBit()
osl::misc::GeneralMask::lowestBit()
lowFail
osl::search::CompactRecord
LRUMoves
osl::search::LRUMoves::LRUMoves()
osl::search::LRUMoves::LRUMoves(const LRUMoves &src)
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