count(const NumEffectState &, Position target, Player attack) | osl::effect_util::AdditionalEffect | [inline, private, static] |
count(const NumEffectState &, Position target, int &black, int &white) | osl::effect_util::AdditionalEffect | [static] |
count(const NumEffectState &state, Player pl, Position target) | osl::effect_util::AdditionalEffect | [inline, static] |
count2(const NumEffectState &, Position target, Player attack) | osl::effect_util::AdditionalEffect | [static] |
find(const NumEffectState &, Position target, const PieceVector &direct_effects, PieceVector &black, PieceVector &white) | osl::effect_util::AdditionalEffect | [private, static] |
find(const NumEffectState &, Position target, PieceVector &black, PieceVector &white) | osl::effect_util::AdditionalEffect | [static] |
hasEffect(const NumEffectState &, Position target, Player attack) | osl::effect_util::AdditionalEffect | [static] |
hasEffectStable(const NumEffectState &, Position target, Player attack) | osl::effect_util::AdditionalEffect | [static] |