Alignment | osl::misc::Align16New | [static] |
depth | osl::checkmate::Dfpn::Tree | |
dump(int lines, int depth=0) const | osl::checkmate::Dfpn::Tree | [inline] |
inCheck(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
king(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
newVisit(Player P, Move move, const HashKey &next_hash) | osl::checkmate::Dfpn::Tree | [inline] |
node | osl::checkmate::Dfpn::Tree | |
operator delete(void *ptr, size_t size) | osl::misc::Align16New | [static] |
operator delete[](void *ptr, size_t size) | osl::misc::Align16New | [static] |
operator new(size_t size) | osl::misc::Align16New | [static] |
operator new[](size_t size) | osl::misc::Align16New | [static] |
setNoCheckmateChildInAttack(size_t best_i) | osl::checkmate::Dfpn::Tree | [inline] |
setNoCheckmateDefense(Player attack, int best_i) | osl::checkmate::Dfpn::Tree | [inline] |
state | osl::checkmate::Dfpn::Tree | |
Tree() | osl::checkmate::Dfpn::Tree | [inline] |
~Align16New() | osl::misc::Align16New | [inline, protected] |