generate(const NumEffectState &state, Position target, Action &action) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
generate(const NumEffectState &state, Position target, MoveVector &out) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
generateGold(const NumEffectState &state, Position target, Action &action, NearMask nearMask) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
generateKing(const NumEffectState &state, Position target, Action &action, NearMask nearMask) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |