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escape7
osl::move_classifier::PawnDropCheckmate
evalPlayerPtype
osl::eval::ml::PtypeCount::evalPlayerPtype(const CArray2d< int, 2, PTYPE_SIZE > &ptype_count, const CArray2d< int, 2, PTYPE_SIZE > &ptype_board_count, const osl::CArray< int, 2 > &kings_x, const osl::CArray< int, 2 > &kings_y)
osl::eval::ml::PtypeCount::evalPlayerPtype(const osl::CArray2d< int, 2, osl::PTYPE_SIZE > &ptype_count, const osl::CArray2d< int, 2, osl::PTYPE_SIZE > &ptype_board_count, const osl::CArray< int, 2 > &kings_x, const osl::CArray< int, 2 > &kings_y)
evalWithUpdateCommon
osl::eval::ml::King8EffectBase::evalWithUpdateCommon(const osl::state::NumEffectState &new_state, Move last_move, const CArray< int, 2 > &last_value, const table_t &)
osl::eval::ml::King8EffectBase::evalWithUpdateCommon(const NumEffectState &new_state, Move last_move, const CArray< int, 2 > &last_value_opening, const CArray< int, 2 > &last_value_ending, const table_t &, const table_t &)
osl::eval::ml::King8EffectBase::evalWithUpdateCommon(const osl::state::NumEffectState &new_state, Move last_move, const CArray< int, 2 > &last_value_o, const CArray< int, 2 > &last_value_e, const table_t &table_o, const table_t &table_e)
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