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c8
osl::search::StandElements
canEscape
osl::move_classifier::PawnDropCheckmate
capture1
osl::search::QuiescenceGenerator
category
osl::search::analyzer::CategoryMoves
cbuf
osl::record::IKisenStream
cd
osl::misc::IconvConvert::IconvCD
Check
osl::move_classifier
check_table
osl::eval::ml::NonPawnPieceStandCombination
cloneIt
osl::game_playing::SearchPlayer
close
osl::search::QuiescenceLog
compose
osl::checkmate::ProofDisproof
Config
osl::game_playing::SearchPlayer
convert
osl::eval::EvalTraits< BLACK >::convert()
osl::eval::EvalTraits< WHITE >::convert()
osl::misc::IconvConvert::convert(const std::string &fromcode, const std::string &tocode, const std::string &src)
osl::misc::IconvConvert::convert(IconvCD &cd, const std::string &src)
osl::eval::convert()
convert(const std::vector< std::string > &input_filename, const std::string &output_kisen_filename, size_t checkmate_limit, bool output_ipx): checkmate-kisen.cc
convert(const std::string &kisen_filename, const std::vector< std::string > &files, bool output_ipx, osl::record::CheckDuplicate &check_duplicates): csa-to-kisen.cc
convert(const char *filename): kakinoki-to-csa.cc
convert(const char *kisen_filename, const char *csa_filename, size_t i): kisen-to-csa.cc
copyState
osl::checkmate::FixedDepthSearcher2
Count
osl::move_action::Count::Count()
osl::checkmate::FixedDepthSearcher::count()
osl::checkmate::FixedDepthSearcher2::count()
osl::misc::AtomicCounter::count()
osl::move_action::Count::count()
State::count()
osl::effect::Liberty8::count()
osl::effect_util::AdditionalEffect::count(const NumEffectState &, Position target, Player attack)
osl::effect_util::AdditionalEffect::count(const NumEffectState &, Position target, int &black, int &white)
osl::effect_util::AdditionalEffect::count(const NumEffectState &state, Player pl, Position target)
osl::effect_util::AdditionalOrShadow::count()
osl::effect_util::Pin::count(const NumEffectState &state, Player defense)
osl::effect_util::Pin::count(const NumEffectState &state, Position target, Player defense)
osl::effect_util::ShadowEffect::count()
osl::misc::Counter::count()
osl::rating::CountEffect2::count()
osl::rating::DefenseKing8::count()
osl::rating::Block::count()
Searcher::count()
countBoth
osl::mobility::BishopMobility::countBoth(const NumEffectState &state, Piece p, int &countAll, int &countSafe)
osl::mobility::BishopMobility::countBoth(Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe)
osl::mobility::LanceMobility::countBoth(const NumEffectState &state, Piece p, int &countAll, int &countSafe)
osl::mobility::LanceMobility::countBoth(Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe)
cur
osl::search::MoveMarker
cur_eval
osl::annotate::AnalysesResult::Vision
current_move
osl::game_playing::SpeculativeAllMoves::SearchAllMoves
currentMove
osl::game_playing::SpeculativeAllMoves::SearchAllMoves
currentPlayer
osl::game_playing::SpeculativeAllMoves::SearchAllMoves
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