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l8 osl::search::StandElements
l_defense_piece_table osl::eval::ml::King8EffectAll
l_table osl::eval::ml::King8EffectAll
lance osl::eval::MobilityTable
lance_bonus osl::eval::MinorPieceDebugInfo
lance_effect_piece osl::eval::ml::OpenMidEndingEval
lance_on_stand osl::eval::MinorPieceBonus
lance_pieces osl::record::MiniBoard
lance_table osl::eval::ml::LanceMobility
lanceBetweenMask osl::effect::BoardBitMaskTable
largeGCCount osl::ntesuki::NtesukiTable::Table
last_alpha_update osl::search::AlphaBeta2Tree
last_move_color osl::record::KanjiPrint
last_pv osl::search::AlphaBeta2SharedRoot
last_root_value osl::search::AlphaBeta2SharedRoot
last_root_value_update osl::search::AlphaBeta2SharedRoot
last_search_seconds osl::game_playing::SpeculativeAllMoves
last_tested osl::search::SearchTimerCommon
last_to osl::checkmate::DfpnRecordBase
lastMoveIndex osl::record::RecordVisitor
length_ osl::stat::Histogram
level DoUndoHelper
liberties osl::checkmate::ProofNumberTable::Table
Liberty8_Table osl::effect
light_proof_success_count osl::ntesuki::NtesukiSimulationSearcher
LightBlue osl::record::Color
LightCyan osl::record::Color
LightGray osl::record::Color
LightGreen osl::record::Color
LightPurple osl::record::Color
LightRed osl::record::Color
LimitToCheckCountTable osl::checkmate
line osl::game_playing::CsaClient
llv osl::container::QuadInt::XMM
lmr_enabled alphaBeta3.cc
lmr_fullwidth alphaBeta3.cc
lmr_reduce_limit alphaBeta3.cc
lmr_verify_enabled alphaBeta3.cc
local osl::checkmate::DualDfpn
local_node_count osl::checkmate::DualDfpn::Local
lock_io osl::OslConfig
locked osl::misc::LightMutex::unlockable_lock
log_margin osl::search::SearchRecorder::Recorder
logger osl::game_playing::GameManager
logProb osl::MoveLogProb
longDrop2Position osl::move_generator::addeffect8::AddEffect8Table
LongDropCount dfpn.cc
longDropDirect osl::move_generator::addeffect8::AddEffect8Table
longDropPosition osl::move_generator::addeffect8::AddEffect8Table
longEffect2 osl::effect::Liberty8Table
longMoveOffset osl::move_generator::addeffect8::AddEffect8Table
longToNumOffset osl::effect::NumBitmapEffect
loop_path_list_black osl::ntesuki::NtesukiRecord
loop_path_list_white osl::ntesuki::NtesukiRecord
losses WinLoss
lower_depth osl::search::QuiescenceRecordBase
lower_limit osl::search::SimpleHashRecord
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