#include <player.h>
Static Public 変数 | |
static const int | offsetMul = 1 |
static const int | index = 0 |
static const int | mask = 0 |
static const Player | opponent = WHITE |
const int osl::PlayerTraits< BLACK >::index = 0 [static] |
参照元 osl::eval::ml::RookPawnY::eval(), osl::eval::ml::KingPieceRelativeNoSupport::eval(), osl::eval::ml::KingPieceRelativeNoSupport::evalWithUpdate(), osl::progress::ml::NewProgress::NewProgress(), osl::progress::Effect5x3Table::setupAttackEffect(), osl::progress::Effect5x3Table::setupDefenseEffect(), osl::progress::ml::NewProgress::updateMain(), と osl::progress::ml::NewProgress::updateSub().