findDirectionStep(const NumEffectState &state, Position target, PieceMask &pins, PieceMask const &onBoard) | osl::effect_util::PinOrOpen | [inline, private, static] |
make(const NumEffectState &state, Player defense) | osl::effect_util::PinOrOpen | [inline, static] |
makeStep(const NumEffectState &state, Position target) | osl::effect_util::PinOrOpen | [inline, static] |
makeStep(const NumEffectState &state, Position target, Player defense) | osl::effect_util::PinOrOpen | [inline, static] |