computeValue(Position target, PtypeO ptypeO, const PtypeOPositionVector &my_pieces, const PtypeOPositionVector &op_pieces) | osl::eval::See | [inline, static] |
findAdditionalPieces(const NumEffectState &state, Player attack, Position target, Position direct_attack_from, PtypeOPositionVector &out) | osl::eval::See | [static] |
findEffectPieces(const NumEffectState &state, Position effect_to, const PieceMask &my_pin, const PieceMask &op_pin, PtypeOPositionVector &my_pieces, PtypeOPositionVector &op_pieces) | osl::eval::See | [inline, static] |
findEffectPiecesAfterMove(const NumEffectState &state, Move move, const PieceMask &my_pin, const PieceMask &op_pin, PtypeOPositionVector &my_pieces, PtypeOPositionVector &op_pieces) | osl::eval::See | [inline, static] |
see(const NumEffectState &state, Move move, const PieceMask &my_pin=PieceMask(), const PieceMask &op_pin=PieceMask()) | osl::eval::See | [static] |
seeInteral(const NumEffectState &state, Move move, const PieceMask &my_pin, const PieceMask &op_pin) | osl::eval::See | [inline, static] |