action | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
BOOST_CLASS_REQUIRE(OrigAction, osl::move_action, Concept) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
dropMove(Position to, Ptype ptype, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
dropMove(Position to, Ptype ptype, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
isToAroundKing24Move(Position to) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
position_king | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
simpleMove(Position from, Position to, Ptype ptype, bool isPromote, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
simpleMove(Position from, Position to, Ptype ptype, bool isPromote, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
state | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
ToAroundKing24Filter(const NumEffectState &s, OrigAction &action) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |