#include "osl/record/searchInfo.h"
#include "osl/move.h"
#include "osl/state/numEffectState.h"
#include "osl/misc/carray.h"
#include "osl/misc/align16New.h"
#include <boost/ptr_container/ptr_vector.hpp>
#include <iosfwd>
構成 | |
class | osl::record::IRecordStream |
class | osl::record::ORecordStream |
class | osl::record::MoveRecord |
とりあえず tree を表現できるようにする. 合流は考えない. 所詮,出すのは CSA かGCF [詳細] | |
class | osl::record::NodeRecord |
class | osl::record::Record |
class | osl::record::RecordVisitorObserver |
class | osl::record::RecordVisitor |
ネームスペース | |
namespace | osl |
| |
namespace | osl::record |
棋譜関係 | |
列挙型 | |
enum | osl::record::NodeType { osl::record::MOVE, osl::record::TORYO, osl::record::MATTA, osl::record::CHUDAN, osl::record::SENNICHITE, osl::record::JISHOGI, osl::record::TSUMI, osl::record::FUZUMI, osl::record::ND_ERROR, osl::record::KACHI, osl::record::HIKIWAKE } |
関数 | |
std::ostream & | osl::record::operator<< (std::ostream &, const MoveRecord &) |
std::ostream & | osl::record::operator<< (std::ostream &, Record &) |
int | osl::record::readInt (std::istream &is) |
void | osl::record::writeInt (std::ostream &os, int n) |