allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
clone() const | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
main_player | osl::game_playing::SpeculativeSearchPlayer | [private] |
my_turn | osl::game_playing::SpeculativeSearchPlayer | [private] |
popMove() | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
previous_state | osl::game_playing::SpeculativeSearchPlayer | [private] |
pushMove(Move m) | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
selectBestMoveCleanUp(const GameState &state) | osl::game_playing::SpeculativeSearchPlayer | [private] |
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | [virtual] |
setMaxThreads(int new_max_threads) | osl::game_playing::SpeculativeSearchPlayer | |
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | [virtual] |
speculative | osl::game_playing::SpeculativeSearchPlayer | [private] |
speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
SpeculativeSearchPlayer(Player my_turn, SearchPlayer *) | osl::game_playing::SpeculativeSearchPlayer | |
standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const | osl::game_playing::SpeculativeSearchPlayer | |
stopSearchNow() | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
~SpeculativeSearchPlayer() | osl::game_playing::SpeculativeSearchPlayer | |