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validate
osl::record::opening::WeightedBook
validCaptureMove
osl::search::StateElements::validCaptureMove(NumEffectState const &state, OnBoardElement const &fromElement, OnBoardElement const &toElement, OnBoardElement const &captureElement) const
osl::search::StateElements::validCaptureMove(NumEffectState const &state, OnBoardElement const &fromElement, OnBoardElement const &toElement, OnBoardElement const &captureElement, Move lastMove) const
osl::search::StateElements::validCaptureMove(osl::state::NumEffectState const &state, osl::search::OnBoardElement const &fromElement, osl::search::OnBoardElement const &toElement, osl::search::OnBoardElement const &captureElement) const
osl::search::StateElements::validCaptureMove(osl::state::NumEffectState const &state, osl::search::OnBoardElement const &fromElement, osl::search::OnBoardElement const &toElement, osl::search::OnBoardElement const &captureElement, osl::Move lastMove) const
validSimpleMove
osl::search::StateElements::validSimpleMove(NumEffectState const &state, OnBoardElement const &fromElement, OnBoardElement const &toElement) const
osl::search::StateElements::validSimpleMove(NumEffectState const &state, OnBoardElement const &fromElement, OnBoardElement const &toElement, Move lastMove) const
osl::search::StateElements::validSimpleMove(osl::state::NumEffectState const &state, osl::search::OnBoardElement const &fromElement, osl::search::OnBoardElement const &toElement) const
osl::search::StateElements::validSimpleMove(osl::state::NumEffectState const &state, osl::search::OnBoardElement const &fromElement, osl::search::OnBoardElement const &toElement, Move lastMove) const
value
osl::eval::endgame::AttackDefense::value() const
osl::eval::endgame::AttackDefense::value(Player p) const
osl::eval::MinorPieceBonus::value()
osl::eval::ml::King3Pieces::value()
osl::eval::ml::PawnDropBoth::value()
osl::eval::ml::KnightCheck::value()
osl::eval::ml::OpenMidEndingEval::value()
osl::eval::ml::PieceEval::value()
osl::eval::ml::PiecePair::value(int offset_id, Piece p, Piece q, const Weights &values)
osl::eval::ml::PiecePair::value(int offset_id, Piece p, Position p1, PtypeO o1, const Weights &values)
osl::eval::ml::PiecePair::value(int offset_id, Position p0, PtypeO o0, Position p1, PtypeO o1, const Weights &values)
osl::eval::ml::Weights::value()
osl::eval::ml::MultiWeights::value()
osl::eval::PtypeEvalTable::value(PtypeO ptypeO) const
osl::eval::PtypeEvalTable::value(Ptype ptype) const
osl::eval::PieceEval::value() const
osl::eval::PieceEval::value(PtypeO ptypeO)
osl::eval::ppair::PiecePairEvalBase::value()
osl::eval::ppair::PiecePairTable::value()
osl::eval::ProgressEvalGeneral::value()
osl::hash::HashKeyMix::value()
osl::hash::HashRandom::value(size_t key)
osl::hash::HashRandom::value(const HashKey &key)
osl::misc::AtomicCounter::value()
osl::misc::GeneralMask::value()
osl::misc::MilliSeconds::Interval::value()
osl::misc::MilliSeconds::value()
osl::progress::Progress16::value()
osl::progress::Progress32::value()
osl::search::HistoryTable::value()
KeepMin::value()
KeepMax::value()
valueOf
osl::eval::endgame::AttackDefense::valueOf(Piece black_king, Piece white_king, Piece target)
osl::eval::endgame::AttackDefense::valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Position position)
osl::eval::endgame::AttackKing::valueOf(const Piece king, const Piece attacker)
osl::eval::endgame::AttackKing::valueOf(Piece king, PtypeO ptypeo, Position position)
osl::eval::endgame::DefenseKing::valueOf(const Piece king, const Piece defender)
osl::eval::endgame::DefenseKing::valueOf(Piece king, PtypeO ptypeo, Position position)
osl::eval::endgame::KingPieceTable::valueOf(Position king, Player defense, Position other, Ptype ptype)
osl::eval::endgame::KingPieceTable::valueOf(Position king, Player defense, Position other, Ptype ptype) const
osl::eval::ppair::PiecePairTable::valueOf(unsigned int i1, unsigned int i2)
osl::eval::ppair::PiecePairTable::valueOf(Piece p1, Piece p2)
osl::eval::ppair::PiecePairTable::valueOf(unsigned int i1, unsigned int i2) const
osl::eval::ppair::PiecePairTable::valueOf(Piece p1, Piece p2) const
VisitLock
osl::ntesuki::NtesukiRecord::VisitLock
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