osl::game_playing::SearchPlayer メンバ一覧

これは全メンバの一覧です。osl::game_playing::SearchPlayer継承メンバも含んでいます。
addMonitor(const boost::shared_ptr< search::SearchMonitor > &)osl::game_playing::SearchPlayer
adjust(const search::TimeAssigned &org, const MilliSeconds::Interval &elapsed)osl::game_playing::SearchPlayer [protected]
allowSpeculativeSearch(bool value)osl::game_playing::ComputerPlayer [virtual]
assignTime(const GameState &state, int limit, int elapsed, int byoyomi, int verbose)osl::game_playing::SearchPlayer [static]
assignTime(const GameState &state, int limit, int elapsed, int byoyomi) const osl::game_playing::SearchPlayer
canStopSearch()osl::game_playing::SearchPlayer
checkmate_ptrosl::game_playing::SearchPlayer [protected]
clone() const =0osl::game_playing::ComputerPlayer [pure virtual]
cloneIt(const Searcher &) const osl::game_playing::SearchPlayer [inline, protected]
ComputerPlayer()osl::game_playing::ComputerPlayer [inline]
configosl::game_playing::SearchPlayer [protected]
enableMultiPV(int width)osl::game_playing::SearchPlayer [inline]
enableSavePV(bool enable=true)osl::game_playing::SearchPlayer [inline]
getConfig() const osl::game_playing::SearchPlayer [inline]
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::ComputerPlayer [virtual]
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice)osl::game_playing::SearchPlayer [inline, protected]
pawnValue()osl::game_playing::SearchPlayer [inline, protected, static]
pawnValueOfTurn(Player turn)osl::game_playing::SearchPlayer [inline, protected, static]
plan_stoposl::game_playing::SearchPlayer [protected]
popMove()osl::game_playing::SearchPlayer [virtual]
prediction_for_speculative_searchosl::game_playing::SearchPlayer [protected]
pushMove(Move m)osl::game_playing::SearchPlayer [virtual]
pv_historyosl::game_playing::SearchPlayer [protected]
recorder() const osl::game_playing::SearchPlayer [inline]
recorder_ptrosl::game_playing::SearchPlayer [protected]
resetRecorder(search::CountRecorder *new_recorder)osl::game_playing::SearchPlayer
root_ignore_movesosl::game_playing::SearchPlayer [protected]
saveSearchResult(const GameState &, const MoveWithComment &)osl::game_playing::SearchPlayer
search(const GameState &, const search::TimeAssigned &)osl::game_playing::SearchPlayer [inline, protected]
searcherosl::game_playing::SearchPlayer [protected]
searchingosl::game_playing::SearchPlayer [protected]
SearchPlayer()osl::game_playing::SearchPlayer
SearchPlayer(const SearchPlayer &)osl::game_playing::SearchPlayer
searchWithSecondsForThisMove(const GameState &, const search::TimeAssigned &)=0osl::game_playing::SearchPlayer [pure virtual]
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi, int verboseness)osl::game_playing::SearchPlayer [static]
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi) const osl::game_playing::SearchPlayer
selectBestMove(const GameState &, int, int, int)osl::game_playing::SearchPlayer [virtual]
selectBestMoveInTime(const GameState &, const search::TimeAssigned &)osl::game_playing::SearchPlayer [virtual]
setDepthLimit(int limit, int initial_limit, int deepening_step)osl::game_playing::SearchPlayer
setDrawCoef(int new_value)osl::game_playing::SearchPlayer [inline]
setInitialState(const NumEffectState &)osl::game_playing::ComputerPlayer [virtual]
setNextIterationCoefficient(double new_value)osl::game_playing::SearchPlayer
setNodeCountHardLimit(size_t node_limit)osl::game_playing::SearchPlayer
setNodeLimit(size_t node_limit)osl::game_playing::SearchPlayer
setRootIgnoreMoves(const MoveVector *rim, bool prediction)osl::game_playing::SearchPlayer [inline]
osl::game_playing::ComputerPlayer::setRootIgnoreMoves(const container::MoveVector *rim, bool prediction)osl::game_playing::ComputerPlayer [virtual]
setTableLimit(size_t size, int record_limit)osl::game_playing::SearchPlayer
setTimeAssign(const search::TimeAssigned &new_assign)osl::game_playing::SearchPlayer
setUpTable(const GameState &, int pawn_value)osl::game_playing::SearchPlayer [protected]
setVerbose(int verbose=1)osl::game_playing::SearchPlayer
speculative_search_allowedosl::game_playing::ComputerPlayer [protected]
startTime() const osl::game_playing::SearchPlayer
stopSearchNow()osl::game_playing::SearchPlayer [virtual]
swapTable(SearchPlayer &other)osl::game_playing::SearchPlayer
table() const osl::game_playing::SearchPlayer [inline]
table_ptrosl::game_playing::SearchPlayer [protected]
~ComputerPlayer()osl::game_playing::ComputerPlayer [virtual]
~ComputerPlayerSelectBestMoveInTime()osl::game_playing::ComputerPlayerSelectBestMoveInTime [virtual]
~SearchPlayer()osl::game_playing::SearchPlayer
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Sun May 16 09:58:19 2010に生成されました。  doxygen 1.6.3