public class MFRotation extends MField
| Constructor and Description |
|---|
MFRotation()
Default constructor.
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MFRotation(float[] rotations)
Construct an MFRotation field.
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MFRotation(float[][] rotations)
Construct an MFRotation field.
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MFRotation(int size,
float[] rotations)
Construct an MFRotation field.
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| Modifier and Type | Method and Description |
|---|---|
void |
addValue(ConstSFRotation rotation)
Add a new element at the end of the list.
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void |
addValue(float axisX,
float axisY,
float axisZ,
float angle)
Add a new element at the end of the list.
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void |
addValue(SFRotation rotation)
Add a new element at the end of the list.
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void |
clear()
Removes all fields from the MField.
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void |
delete(int index)
Deletes a field from the MField.
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void |
get1Value(int index,
float[] rotations)
Retrieves a specific rotation element in an MFRotation and
returns it as a float array.
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void |
get1Value(int index,
SFRotation rotation)
Retrieves a specific rotation element in an MFRotation and
returns it as an SFRotation.
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int |
getSize()
Number of elements contained in the MField.
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void |
getValue(float[] rotations)
Retrieves the value of an MFRotation field.
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void |
getValue(float[][] rotations)
Retrieves the value of an MFRotation field.
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void |
insertValue(int index,
ConstSFRotation rotation)
Insert a new element at the specified position.
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void |
insertValue(int index,
float axisX,
float axisY,
float axisZ,
float angle)
Insert a new element at the specified position.
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void |
insertValue(int index,
SFRotation rotation)
Insert a new element at the specified position.
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void |
set1Value(int index,
ConstSFRotation rotation)
Set a specified element in the field.
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void |
set1Value(int index,
float axisX,
float axisY,
float axisZ,
float angle)
Set a specified element in the field.
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void |
set1Value(int index,
SFRotation rotation)
Set a specified element in the field.
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void |
setValue(ConstMFRotation rotations)
Set the value of the field.
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void |
setValue(float[] rotations)
Set the value of the field.
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void |
setValue(float[][] rotations)
Set the value of the field.
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void |
setValue(int size,
float[] rotations)
Set the value of the field.
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void |
setValue(MFRotation rotations)
Set the value of the field.
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public MFRotation()
public MFRotation(float[][] rotations)
rotations - An array of four float tuples. (x, y, z, a)public MFRotation(float[] rotations)
rotations - List of x, y, z, a 4-tuplespublic MFRotation(int size,
float[] rotations)
size - Number of rotations passed in.rotations - List of x, y, z, a 4-tuplespublic int getSize()
MFieldpublic void clear()
MFieldpublic void delete(int index)
MFieldpublic void getValue(float[][] rotations)
rotations - 2D array of sets of rotation values to be returned.public void getValue(float[] rotations)
rotations - Array of sets of rotations values to be returned.public void get1Value(int index,
float[] rotations)
index - Position of desired rotationrotation - Value of specified rotation.public void get1Value(int index,
SFRotation rotation)
index - Position of desired rotationrotation - SFRotation to be set to desired value.public void setValue(float[][] rotations)
rotations - New value for field.public void setValue(float[] rotations)
rotations - New value for field.public void setValue(int size,
float[] rotations)
size - Size of new value for field.rotations - New value for field.public void setValue(MFRotation rotations)
rotations - New value for field.public void setValue(ConstMFRotation rotations)
rotations - New value for field.public void set1Value(int index,
ConstSFRotation rotation)
index - Position of element to update.rotation - New value for element.public void set1Value(int index,
SFRotation rotation)
index - Position of element to update.rotation - New value for element.public void set1Value(int index,
float axisX,
float axisY,
float axisZ,
float angle)
index - Position of element to update.axisX - Rotation along X-axis of new value.axisY - Rotation along Y-axis of new value.axisZ - Rotation along Z-axis of new value.angle - Angle of new element.public void addValue(ConstSFRotation rotation)
rotation - Element to add.public void addValue(SFRotation rotation)
rotation - Element to add.public void addValue(float axisX,
float axisY,
float axisZ,
float angle)
axisX - Rotation along X-axis of new element.axisY - Rotation along Y-axis of new element.axisZ - Rotation along Z-axis of new element.angle - Angle of new element.public void insertValue(int index,
ConstSFRotation rotation)
index - Position to insert new element at.rotation - Value to insert.public void insertValue(int index,
SFRotation rotation)
index - Position to insert new element at.rotation - Value to insert.public void insertValue(int index,
float axisX,
float axisY,
float axisZ,
float angle)
index - Position to insert new element at.axisX - Rotation along X-axis of rotation.axisY - Rotation along Y-axis of rotation.axisZ - Rotation along Z-axis of rotation.angle - Angle of rotation.