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Abstract base class for texture coordinate nodes. More...
#include <openvrml/node.h>

Public Member Functions | |
| virtual | ~texture_coordinate_node ()=0 throw () |
| Destroy. | |
| const std::vector< vec2f > & | point () const throw () |
| The texture coordinates. | |
Protected Member Functions | |
| texture_coordinate_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
| Construct. | |
Private Member Functions | |
| virtual texture_coordinate_node * | to_texture_coordinate () throw () |
Cast to a texture_coordinate_node. | |
| virtual const std::vector < vec2f > & | do_point () const =0 throw () |
| The texture coordinates. | |
Abstract base class for texture coordinate nodes.
| openvrml::texture_coordinate_node::~texture_coordinate_node | ( | ) | throw () [pure virtual] |
Destroy.
| openvrml::texture_coordinate_node::texture_coordinate_node | ( | const node_type & | type, |
| const boost::shared_ptr< openvrml::scope > & | scope | ||
| ) | throw () [protected] |
Construct.
| [in] | type | the node_type associated with the node. |
| [in] | scope | the scope the node belongs to. |
| const std::vector< openvrml::vec2f > & openvrml::texture_coordinate_node::point | ( | ) | const throw () |
| openvrml::texture_coordinate_node * openvrml::texture_coordinate_node::to_texture_coordinate | ( | ) | throw () [private, virtual] |
Cast to a texture_coordinate_node.
texture_coordinate_node. Reimplemented from openvrml::node.
| const std::vector< openvrml::vec2f > & openvrml::texture_coordinate_node::do_point | ( | ) | const throw () [private, pure virtual] |
The texture coordinates.