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Abstract base class for material nodes. More...
#include <openvrml/node.h>

Public Member Functions | |
| virtual | ~material_node ()=0 throw () |
| Destroy. | |
| float | ambient_intensity () const throw () |
| Get the ambient intensity. | |
| const color & | diffuse_color () const throw () |
| Get the diffuse color. | |
| const color & | emissive_color () const throw () |
| Get the emissive color. | |
| float | shininess () const throw () |
| Get the shininess. | |
| const color & | specular_color () const throw () |
| Get the specular color. | |
| float | transparency () const throw () |
| Get the transparency. | |
Protected Member Functions | |
| material_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
| Construct. | |
Private Member Functions | |
| virtual material_node * | to_material () throw () |
Cast to a material_node. | |
| virtual float | do_ambient_intensity () const =0 throw () |
| Get the ambient intensity. | |
| virtual const color & | do_diffuse_color () const =0 throw () |
| Get the diffuse color. | |
| virtual const color & | do_emissive_color () const =0 throw () |
| Get the emissive color. | |
| virtual float | do_shininess () const =0 throw () |
| Get the shininess. | |
| virtual const color & | do_specular_color () const =0 throw () |
| Get the specular color. | |
| virtual float | do_transparency () const =0 throw () |
| Get the transparency. | |
Abstract base class for material nodes.
| openvrml::material_node::~material_node | ( | ) | throw () [pure virtual] |
Destroy.
| openvrml::material_node::material_node | ( | const node_type & | type, |
| const boost::shared_ptr< openvrml::scope > & | scope | ||
| ) | throw () [protected] |
Construct.
| [in] | type | the node_type associated with the node. |
| [in] | scope | the scope the node belongs to. |
| float openvrml::material_node::ambient_intensity | ( | ) | const throw () |
Get the ambient intensity.
This function delegates to do_ambient_intensity.
| const openvrml::color & openvrml::material_node::diffuse_color | ( | ) | const throw () |
| const openvrml::color & openvrml::material_node::emissive_color | ( | ) | const throw () |
| float openvrml::material_node::shininess | ( | ) | const throw () |
| const openvrml::color & openvrml::material_node::specular_color | ( | ) | const throw () |
| float openvrml::material_node::transparency | ( | ) | const throw () |
| openvrml::material_node * openvrml::material_node::to_material | ( | ) | throw () [private, virtual] |
Cast to a material_node.
material_node. Reimplemented from openvrml::node.
| float openvrml::material_node::do_ambient_intensity | ( | ) | const throw () [private, pure virtual] |
Get the ambient intensity.
| const openvrml::color & openvrml::material_node::do_diffuse_color | ( | ) | const throw () [private, pure virtual] |
Get the diffuse color.
| const openvrml::color & openvrml::material_node::do_emissive_color | ( | ) | const throw () [private, pure virtual] |
Get the emissive color.
| float openvrml::material_node::do_shininess | ( | ) | const throw () [private, pure virtual] |
Get the shininess.
| const openvrml::color & openvrml::material_node::do_specular_color | ( | ) | const throw () [private, pure virtual] |
Get the specular color.
| float openvrml::material_node::do_transparency | ( | ) | const throw () [private, pure virtual] |
Get the transparency.