XemiComputers Ltd.
The goal of the game is more or less the same as it was in the original Tetris®: with random supply of right-angled graphical elements you are supposed to complete rows and earn points. The game has an end when all levels are completed or if the player by making mistakes stacks elements to the top of a playing field.
10 100 1000 20/10/0 30/20/10 40/30/20 |
pts for every element that falls down pts for completed row pts for completed level pts bonus for dropping the element depending on drop zone pts bonus for completing the first/second/third row from the bottom pts bonus for completing four/three/two rows at the same time |
Puzzle fields on the left side of the playing board are connected through
a color (shape is absolutely irrelevant) with the elements falling within
playing field on the right. One level is completed when all puzzle fields
are revealed. When an element shows up in the playing field, if it carries
the color of some puzzle field, that puzzle field will flash for a brief period
of time.
When a row is completed and disappear from the playing field, all puzzle fields
which were connected to the elements that were part of that row will be revealed.
At the beginning of each level, every falling element will be connected with
one of unrevealed puzzle fields, up to the point when 50% of puzzle fields
are uncovered. Later within the level, remaining unrevealed puzzle fields
will get their respective falling elements approximately on 1:3 ratio in favor
of already revealed puzzle fields.
Move Left: Move Right: Rotate: Drop: Start Game: Pause On/Off: |
Left Arrow, Num7, Num4 Right Arrow, Num9, Num6 Up Arrow, Num8 Down Arrow, Space, Num5, Num2 F2 F3, P, Pause |