___________________/\ _ __/\ |\______ \^ ^/ __ ~\ /_| \~.~\ |~ ~\ \ / \ /| |_/ / ___ /\_\ .\: |\ .\ \/|: |\/|: // | |/~ ~/\ \\ .| \ \\ |: | |· |\ ·\ |: | . /__\ \\ |__\. \\ |___| |__ | \ \\|___|__________ \_____ / \| \ _\ \/ \/ \/ -> Presents MagiConverter V1.0B <- First: What Should Be In Your Pack: -4,16,32 Colors Pic Examples With Sources (With 256 Colors There Wont Be Any Problems Just Use The 32 Colors Routine And Modify The Colors Amount) -This Doc U Are Reading It -Snes2Raw.Exe The Convertor -Iff-Converter Iff-Converter V1.2 -Iff-Aga Paradox's Aga->Raw Converter (256 Colors Pics) Introduction: Some Month Ago,I(AxL) Started To Codes On The Snes With This Decision i Started To Code Some Tools For ME In Mc68000 Format.So After Some Person Who Asked Me For My Convertors For The Snes.After A Little Bit Of Reflexion I decider To Add A USER-FRIENDLY InterFace To Convert RAW Pics To Snes Pics. TECHINFO: Here Comes Some Technical Infos And Restrictions About This Convertor. BitPlanes: The Maximum Bitplanes That MagiConverter Handle Are Height Simply Because The Snes Doesn t Handle More Than 8 Bitplanes. Personnaly I Tested Some Eight Bitplanes Pics.Converted On My A1200 With The Paradox Converter ( Include In This Pack) And It Work Quite Nice . For More Infos Look On The Screen- Table Above.It Was Taken From The Famitech v1.2 And Was Writ- TenBy Corsair (Tidy Work Dude!!). Size: The Maximum Size That MagiConverter Can Handle Is Fixed To 256X256.So I Fixed The Size To 256 In Width But The Height Can Be Choosen Up To 256.But Dont Forget That The Pictures Over 4 Bitplanes Take A Lot Of VRam And It Why The Snes ll Put Your >4 Bitplanes Picture Only Up To the Half Of The S Creen So It isnt Worst To Convert Pics That Are Over 4 Bit- Planes That Are Over 128 Pixel In height ... Colors: The Maximum Colors That MagiConverter Can Handle Are 256. Quite Enough .. How Can I Convert A Picture ??? : Silly Question !! hehe AnyWay I ll Answer .... Example For A 32 Picture: 1 -First Take Your Favorite Paint Prg (Why Not Use Dpaint (AGA)). 2 -Then Draw A Picture (Hope A Nice One Hehe) 3 -After Some Hours of Painting Just Cut A Brush That Is 256 In Width And That is Max. 256 In Height (But Don t Forget That In the 256 Mode Even If U Convert A 256 Height Pic The Snes ll Put Only the Half On Sc- reen Due To The Low V-RAM) 4 -Then Take An Iff->Raw (In Case Of 256 Colors IFF Pics Take The Paradox One!!) 5 -After That Convert The RAW Gfx And The Binary Color File 6 -Code A Little 32 Pic Routine On Snes (An Example is Include In This Pack) 7 -Just Look Your Pic On Screen And Enjoy Material And Soft Used : - I Used An A500 With An A1200 - For The Software I Coded This In Mc68000 Language With ASM 1 - Snes Coding Sofware I Used Sasm V1.4 - A Modified Parallel Cable - A lots Of Drinks ,Girls heuu........ - And A Lot More ..... ScreenTable: ;Taken From The Ftech12.Txt By Corsair (Hey M8 Call You Soon Again!! ) Mode No/Playfields Max. Col/tile Palettes Colors 0 4 4 8 32 1 3 16/16/4 8 128 2 2 16 8 128 3 2 256 1 256 4 2 256 1 256 5 2 16 8 128 6 1 16 8 128 - interlace mode 7 1 256 1 256 - MODE 7!!!!