The DOM Level 3 Event Model is designed with two main goals. The first goal is the design of a generic event system which allows registration of event handlers, describes event flow through a tree structure, and provides basic contextual information for each event. Additionally, the specification will provide standard modules of events for user interface control and document mutation notifications, including defined contextual information for each of these event modules.
The second goal of the event model is to provide a common subset of the current event systems used in DOM Level 0 browsers. This is intended to foster interoperability of existing scripts and content. It is not expected that this goal will be met with full backwards compatibility. However, the specification attempts to achieve this when possible.
The following sections of the Event Model specification define both the specification for the DOM Event Model and a number of conformant event modules designed for use within the model. The Event Model consists of the two sections on event propagation and event listener registration and the Event interface.
A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "Events" and "3.0" (respectively)
to determine whether or not the event module is supported by the
implementation. In order to fully support this module, an
implementation must also support the "Core" feature defined in the
DOM Level 3 Core specification [DOM Level 3 Core]. Please, refer to
additional information about conformance in the DOM Level 3 Core
specification [DOM
Level 3 Core].
Each event module describes its own feature string in the event module listing.
Event flow is the process through which the an event originates
from the DOM implementation and is passed into the Document Object
Model. The methods of event capture and event bubbling, along with
various event listener registration techniques, allow the event to
then be handled in a number of ways. It can be handled locally at
the EventTarget
level or centrally from an EventTarget
higher in the document tree.
Each event has an EventTarget
toward which the event is directed by the DOM implementation. This
EventTarget
is
specified in the Event
's
target
attribute. When the event reaches the target,
any event listeners registered on the EventTarget
are
triggered. Although all EventListeners
on the EventTarget
are
guaranteed to be triggered by any event which is received by that
EventTarget
, no specification is made as to the order
in which they will receive the event with regards to the other EventListeners
on the EventTarget
. If
neither event capture or event bubbling are in use for that
particular event, the event flow process will complete after all
listeners have been triggered. If event capture or event bubbling
is in use, the event flow will be modified as described in the
sections below.
Any exceptions thrown inside an EventListener
will not stop propagation of the event. It will continue processing
any additional EventListener
in the described manner.
It is expected that actions taken by EventListener
s
may cause additional events to fire. Additional events should be
handled in a synchronous manner and may cause reentrancy into the
event model.
Event capture is the process by which an EventListener
registered on an ancestor of the event's
target can intercept events of a given type before they are
received by the event's target. Capture operates from the top of
the tree, generally the Document
, downward, making it
the symmetrical opposite of bubbling which is described below. The
chain of EventTarget
s from
the top of the tree to the event's target is determined before the
initial dispatch of the event. If modifications occur to the tree
during event processing, event flow will proceed based on the
initial state of the tree.
An EventListener
being registered on an EventTarget
may
choose to have that EventListener
capture events by specifying the useCapture
parameter
of the addEventListener
method to be
true
. Thereafter, when an event of the given type is
dispatched toward a descendant of the
capturing object, the event will trigger any capturing event
listeners of the appropriate type which exist in the direct line
between the top of the document and the event's target. This
downward propagation continues until the event's target is reached.
A capturing EventListener
will not be triggered by events dispatched directly to the EventTarget
upon
which it is registered.
If the capturing EventListener
wishes to prevent further processing of the event from occurring it
may call the stopProgagation
method of the Event
interface. This
will prevent further dispatch of the event, although additional EventListeners
registered at the same hierarchy level will still receive the
event. Once an event's stopPropagation
method has been
called, further calls to that method have no additional effect. If
no additional capturers exist and stopPropagation
has
not been called, the event triggers the appropriate EventListeners
on the target itself.
Although event capture is similar to the delegation based event
model in which all interested parties register their listeners
directly on the target about which they wish to receive
notifications, it is different in two important respects. First,
event capture only allows interception of events which are targeted
at descendants
of the capturing EventTarget
. It
does not allow interception of events targeted to the capturer's ancestors, its siblings, or its
sibling's descendants. Secondly,
event capture is not specified for a single EventTarget
, it
is specified for a specific type of event. Once specified, event
capture intercepts all events of the specified type targeted toward
any of the capturer's descendants.
Events which are designated as bubbling will initially proceed
with the same event flow as non-bubbling events. The event is
dispatched to its target EventTarget
and
any event listeners found there are triggered. Bubbling events will
then trigger any additional event listeners found by following the
EventTarget
's
parent chain upward, checking for any event listeners registered on
each successive EventTarget
. This
upward propagation will continue up to and including the
Document
. EventListener
s
registered as capturers will not be triggered during this phase.
The chain of EventTarget
s from
the event target to the top of the tree is determined before the
initial dispatch of the event. If modifications occur to the tree
during event processing, event flow will proceed based on the
initial state of the tree.
Any event handler may choose to prevent further event
propagation by calling the stopPropagation
method of
the Event
interface. If any EventListener
calls this method, all additional EventListeners
on the current EventTarget
will
be triggered but bubbling will cease at that level. Only one call
to stopPropagation
is required to prevent further
bubbling.
Some events are specified as cancelable. For these events, the DOM implementation generally has a default action associated with the event. An example of this is a hyperlink in a web browser. When the user clicks on the hyperlink the default action is generally to active that hyperlink. Before processing these events, the implementation must check for event listeners registered to receive the event and dispatch the event to those listeners. These listeners then have the option of canceling the implementation's default action or allowing the default action to proceed. In the case of the hyperlink in the browser, canceling the action would have the result of not activating the hyperlink.
Cancelation is accomplished by calling the Event
's
preventDefault
method. If one or more EventListeners
call preventDefault
during any phase of event flow the
default action will be canceled.
Different implementations will specify their own default actions, if any, associated with each event. The DOM does not attempt to specify these actions.
The EventTarget
interface is implemented by all
Nodes
in an implementation which supports the DOM
Event Model. Therefore, this interface can be obtained by using
binding-specific casting methods on an instance of the
Node
interface. The interface allows registration and
removal of EventListeners
on an EventTarget
and dispatch of events to that
EventTarget
.
// Introduced in DOM Level 2: interface EventTarget { void addEventListener(in DOMString type, in EventListener listener, in boolean useCapture); void removeEventListener(in DOMString type, in EventListener listener, in boolean useCapture); boolean dispatchEvent(in Event evt) raises(EventException); // Introduced in DOM Level 3: readonly attribute EventListenerList eventListeners; };
eventListeners
of type
EventListenerList
,
readonly, introduced in DOM Level 3EventListenerList
that contains all event listeners on this target.addEventListener
EventListener
is added to an EventTarget
while it is processing an
event, the EventListener
will not be triggered by the current actions but may be triggered
during a later stage of event flow, such as the bubbling
phase.EventListener
s
are registered on the same EventTarget
with the same
parameters the duplicate instances are discarded. They do not cause
the EventListener
to be called twice and since they are discarded they do not need to
be removed with the removeEventListener
method.
type
of type
DOMString
listener
of type EventListener
listener
parameter takes an interface
implemented by the user which contains the methods to be called
when the event occurs.useCapture
of type
boolean
useCapture
indicates that the user wishes
to initiate capture. After initiating capture, all events of the
specified type will be dispatched to the registered EventListener
before being dispatched to any EventTargets
beneath
them in the tree. Events which are bubbling upward through the tree
will not trigger an EventListener
designated to use capture.dispatchEvent
EventTarget
on which dispatchEvent
is called.
evt
of type Event
|
The return value of |
removeEventListener
EventListener
is removed from an EventTarget
while it is processing
an event, it will not be triggered by the current actions. EventListener
s
can never be invoked after being removed.removeEventListener
with arguments which do
not identify any currently registered EventListener
on the EventTarget
has no effect.
type
of type
DOMString
EventListener
being removed.listener
of type EventListener
EventListener
parameter indicates the EventListener
to be
removed.useCapture
of type
boolean
EventListener
being removed was registered as a capturing listener or not. If a
listener was registered twice, one with capture and one without,
each must be removed separately. Removal of a capturing listener
does not affect a non-capturing version of the same listener, and
vice versa.The EventListener
interface is the primary method
for handling events. Users implement the EventListener
interface and register their listener on an EventTarget
using
the AddEventListener
method. The users should also
remove their EventListener
from its EventTarget
after they have completed using the listener.
When a Node
is copied using the
cloneNode
method the EventListener
s
attached to the source Node
are not attached to the
copied Node
. If the user wishes the same
EventListener
s to be added to the newly created copy
the user must add them manually.
When a Node
is adopted using the
adoptNode
method the EventListener
s
attached to the source Node
stay attached to the
adopted Node
.
// Introduced in DOM Level 2: interface EventListener { void handleEvent(in Event evt); };
handleEvent
EventListener
interface was
registered.
The EventListenerList
interface provides the
abstraction of an ordered collection of event listeners, without
defining or constraining how this collection is implemented.
EventListenerList
objects in the DOM are live.
The items in the EventListenerList
are accessible
via an integral index, starting from 0.
// Introduced in DOM Level 3: interface EventListenerList { EventListener item(in unsigned long index); readonly attribute unsigned long length; };
length
of type
unsigned long
, readonlylength-1
inclusive.item
index
th item in the
collection. If index
is greater than or equal to the
number of event listeners in the list, this returns
null
.
index
of type
unsigned long
The event listener at the |
EventListener grouping is intended to allow groups of EventListener
s
to be registered which will each have independent event flow within
them which is not affected by changes to event flow in any other
group. This may be used to control events separately in multiple
views on a document. It may also be used to develop an application
which uses events without the problem of possible interference by
other applications running within the same document.
The new interfaces added for EventListener grouping should not
interfere with the interfaces established in the Level 2 DOM Events
module. For purposes of interoperability between the Level 2 DOM
Event Model and the new interfaces added in Level 3, the
implementation can be assumed to define a default EventGroup
. This
default EventGroup
is
implicitly used in the registration of all EventListener
s
registered via methods which do not specify an EventGroup
(addEventListener
,
removeEventListener
).
The EventGroup interface functions primarily as a placeholder for separating the event flows when there are multiple groups of listeners for a DOM tree.
EventListener
s
can be registered without an EventGroup
using the
existing EventTarget
interface, or with an associated EventGroup
using the
new EventTargetGroup
interface. When an event is dispatched, it is dispatched
independently to each EventGroup
. In particular, the
stopPropagation
method of the Event
interface only
stops propagation within an EventListener
's
associated EventGroup
.
// Introduced in DOM Level 3: interface EventGroup { boolean isSameEventGroup(in EventGroup other); };
isSameEventGroup
EventGroup
is the same as the EventGroup
upon which the method is called.
other
of type EventGroup
EventGroup
with which to check equality.
|
Returns true if the |
The EventTargetGroup interface is implemented by the same set of
objects that implement the EventTarget
interface, namely all EventTarget
s in
in implementation which supports the Event model and the EventGroup
extension.
// Introduced in DOM Level 3: interface EventTargetGroup { void addEventListener(in DOMString type, in EventListener listener, in boolean useCapture, in EventGroup evtGroup); void removeEventListener(in DOMString type, in EventListener listener, in boolean useCapture, in EventGroup evtGroup); };
addEventListener
addEventListener
method of the EventTarget
interface, with the exception of the added eventGroup
parameter. The listener is registered with this EventGroup
associated.
type
of type
DOMString
listener
of type EventListener
useCapture
of type
boolean
evtGroup
of type EventGroup
EventGroup
to
associate with the listener.removeEventListener
removeEventListener
method of the EventTarget
interface, with the exception of the added eventGroup
parameter. The listener registered with this EventGroup
associated is removed.
type
of type
DOMString
listener
of type EventListener
useCapture
of type
boolean
evtGroup
of type EventGroup
EventGroup
to
associate with the listener.The DocumentEventGroup
interface provides a
mechanism by which the user can create an EventGroup
of a
type supported by the implementation. It is expected that the DocumentEvent
interface will be implemented on the same object which implements
the Document
interface in an implementation which
supports the EventGroup
extension.
// Introduced in DOM Level 3: interface DocumentEventGroup { EventGroup createEventGroup(); };
createEventGroup
The newly created |
In HTML 4.0, event listeners were specified as attributes of an
element. As such, registration of a second event listener of the
same type would replace the first listener. The DOM Event Model
allows registration of multiple event listeners on a single EventTarget
.
To achieve this, event listeners are no longer stored as attribute
values.
In order to achieve compatibility with HTML 4.0, implementors
may view the setting of attributes which represent event handlers
as the creation and registration of an EventListener
on the EventTarget
. The
value of useCapture
defaults to false
.
This EventListener
behaves in the same manner as any other EventListeners
which may be registered on the EventTarget
. If
the attribute representing the event listener is changed, this may
be viewed as the removal of the previously registered EventListener
and the registration of a new one. No technique is provided to
allow HTML 4.0 event listeners access to the context information
defined for each event.
The Event
interface is used to provide contextual
information about an event to the handler processing the event. An
object which implements the Event
interface is
generally passed as the first parameter to an event handler. More
specific context information is passed to event handlers by
deriving additional interfaces from Event
which
contain information directly relating to the type of event they
accompany. These derived interfaces are also implemented by the
object passed to the event listener.
// Introduced in DOM Level 2: interface Event { // PhaseType const unsigned short CAPTURING_PHASE = 1; const unsigned short AT_TARGET = 2; const unsigned short BUBBLING_PHASE = 3; readonly attribute DOMString type; readonly attribute EventTarget target; readonly attribute EventTarget currentTarget; readonly attribute unsigned short eventPhase; readonly attribute boolean bubbles; readonly attribute boolean cancelable; readonly attribute DOMTimeStamp timeStamp; void stopPropagation(); void preventDefault(); void initEvent(in DOMString eventTypeArg, in boolean canBubbleArg, in boolean cancelableArg); };
An integer indicating which phase of event flow is being processed.
AT_TARGET
EventTarget
.BUBBLING_PHASE
CAPTURING_PHASE
bubbles
of type
boolean
, readonlycancelable
of type
boolean
, readonlycurrentTarget
of type
EventTarget
,
readonlyEventTarget
whose
EventListeners
are currently being processed. This is particularly useful during
capturing and bubbling.eventPhase
of type
unsigned short
, readonlytarget
of type EventTarget
,
readonlyEventTarget
to
which the event was originally dispatched.timeStamp
of type
DOMTimeStamp
, readonlytimeStamp
may be not available for all events. When
not available, a value of 0 will be returned. Examples of epoch
time are the time of the system start or 0:0:0 UTC 1st January
1970.type
of type DOMString
,
readonlyinitEvent
initEvent
method is used to
initialize the value of an Event
created through the
DocumentEvent
interface. This method may only be called before the
Event
has been dispatched via the
dispatchEvent
method, though it may be called multiple
times during that phase if necessary. If called multiple times the
final invocation takes precedence. If called from a subclass of
Event
interface only the values specified in the
initEvent
method are modified, all other attributes
are left unchanged.
eventTypeArg
of type
DOMString
canBubbleArg
of type
boolean
cancelableArg
of type
boolean
preventDefault
preventDefault
method is used to signify that the
event is to be canceled, meaning any default action normally taken
by the implementation as a result of the event will not occur. If,
during any stage of event flow, the preventDefault
method is called the event is canceled. Any default action
associated with the event will not occur. Calling this method for a
non-cancelable event has no effect. Once
preventDefault
has been called it will remain in
effect throughout the remainder of the event's propagation. This
method may be used during any stage of event flow.
stopPropagation
stopPropagation
method is used
prevent further propagation of an event during event flow. If this
method is called by any EventListener
the event will cease propagating through the tree. The event will
complete dispatch to all listeners on the current EventTarget
before event flow stops. This method may be used during any stage
of event flow.
Event operations may throw an EventException
as specified in their method descriptions.
// Introduced in DOM Level 2: exception EventException { unsigned short code; }; // EventExceptionCode const unsigned short UNSPECIFIED_EVENT_TYPE_ERR = 0;
An integer indicating the type of error generated.
UNSPECIFIED_EVENT_TYPE_ERR
Event
's type was not
specified by initializing the event before the method was called.
Specification of the Event's type as null
or an empty
string will also trigger this exception.The DocumentEvent
interface provides a mechanism by
which the user can create an Event of a type supported by the
implementation. It is expected that the DocumentEvent
interface will be implemented on the same object which implements
the Document
interface in an implementation which
supports the Event model.
// Introduced in DOM Level 2: interface DocumentEvent { Event createEvent(in DOMString eventType) raises(DOMException); };
createEvent
eventType
of type
DOMString
eventType
parameter specifies the type of Event
interface to
be created. If the Event
interface
specified is supported by the implementation this method will
return a new Event
of the interface
type requested. If the Event
is to be
dispatched via the dispatchEvent
method the
appropriate event init method must be called after creation in
order to initialize the Event
's values. As an
example, a user wishing to synthesize some kind of UIEvent
would call
createEvent
with the parameter "UIEvents". The
initUIEvent
method could then be called on the newly
created UIEvent
to set the
specific type of UIEvent to be dispatched and set its context
information.createEvent
method is used in creating Event
s when it is
either inconvenient or unnecessary for the user to create an Event
themselves. In
cases where the implementation provided Event
is insufficient,
users may supply their own Event
implementations
for use with the dispatchEvent
method.
|
NOT_SUPPORTED_ERR: Raised if the implementation does not support
the type of |
The DOM Level 2 Event Model allows a DOM implementation to support multiple modules of events. The model has been designed to allow addition of new event modules as is required. The DOM will not attempt to define all possible events. For purposes of interoperability, the DOM will define a module of user interface events including lower level device dependent events, a module of UI logical events, and a module of document mutation events. Any new event types defined by third parties must not begin with any upper, lower, or mixed case version of the string "DOM". This prefix is reserved for future DOM event modules. It is also strongly recommended that third parties adding their own events use their own prefix to avoid confusion and lessen the probability of conflicts with other new events.
The User Interface event module is composed of events listed in HTML 4.0 and additional events which are supported in DOM Level 0 browsers.
A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "UIEvents" and "3.0" (respectively)
to determine whether or not the User Interface event module is
supported by the implementation. In order to fully support this
module, an implementation must also support the "Events" feature
defined in this specification and the "Views" feature defined in
the DOM Level 2 Views specification [DOM Level 2 Views]. Please, refer to
additional information about conformance in the DOM Level 3 Core
specification [DOM
Level 3 Core].
Note: To create an instance of the UIEvent
interface,
use the feature string "UIEvents" as the value of the input
parameter used with the createEvent
method of the DocumentEvent
interface.
The UIEvent
interface provides specific contextual
information associated with User Interface events.
// Introduced in DOM Level 2: interface UIEvent : Event { readonly attribute views::AbstractView view; readonly attribute long detail; void initUIEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in views::AbstractView viewArg, in long detailArg); };
initUIEvent
initUIEvent
method is used to
initialize the value of a UIEvent
created through the
DocumentEvent
interface. This method may only be called before the
UIEvent
has been dispatched via the
dispatchEvent
method, though it may be called multiple
times during that phase if necessary. If called multiple times, the
final invocation takes precedence.
typeArg
of type
DOMString
canBubbleArg
of type
boolean
cancelableArg
of type
boolean
viewArg
of type
views::AbstractView
Event
's
AbstractView
.detailArg
of type
long
Event
's detail.The different types of such events that can occur are:
EventTarget
receives focus, for instance via a pointing device being moved onto
an element or by tabbing navigation to the element. Unlike the HTML
event focus, DOMFocusIn can be applied to any focusable EventTarget
, not
just FORM controls.
EventTarget
loses
focus, for instance via a pointing device being moved out of an
element or by tabbing navigation out of the element. Unlike the
HTML event blur, DOMFocusOut can be applied to any focusable EventTarget
, not
just FORM controls.
The Mouse event module is composed of events listed in HTML 4.0 and additional events which are supported in DOM Level 0 browsers. This event module is specifically designed for use with mouse input devices.
A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "MouseEvents" and "3.0"
(respectively) to determine whether or not the Mouse event module
is supported by the implementation. In order to fully support this
module, an implementation must also support the "UIEvents" feature
defined in this specification. Please, refer to additional
information about conformance in the DOM Level 3 Core specification
[DOM Level 3
Core].
Note: To create an instance of the MouseEvent
interface, use the feature string "MouseEvents" as the value of the
input parameter used with the createEvent
method of
the DocumentEvent
interface.
The MouseEvent
interface provides specific
contextual information associated with Mouse events.
The detail
attribute inherited from UIEvent
indicates the
number of times a mouse button has been pressed and released over
the same screen location during a user action. The attribute value
is 1 when the user begins this action and increments by 1 for each
full sequence of pressing and releasing. If the user moves the
mouse between the mousedown and mouseup the value will be set to 0,
indicating that no click is occurring.
In the case of nested elements mouse events are always targeted at the most deeply nested element. Ancestors of the targeted element may use bubbling to obtain notification of mouse events which occur within its descendent elements.
// Introduced in DOM Level 2: interface MouseEvent : UIEvent { readonly attribute long screenX; readonly attribute long screenY; readonly attribute long clientX; readonly attribute long clientY; readonly attribute boolean ctrlKey; readonly attribute boolean shiftKey; readonly attribute boolean altKey; readonly attribute boolean metaKey; readonly attribute unsigned short button; readonly attribute EventTarget relatedTarget; void initMouseEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in views::AbstractView viewArg, in long detailArg, in long screenXArg, in long screenYArg, in long clientXArg, in long clientYArg, in boolean ctrlKeyArg, in boolean altKeyArg, in boolean shiftKeyArg, in boolean metaKeyArg, in unsigned short buttonArg, in EventTarget relatedTargetArg); };
altKey
of type
boolean
, readonlybutton
of type
unsigned short
, readonlybutton
is used to indicate which mouse
button changed state. The values for button
range from
zero to indicate the left button of the mouse, one to indicate the
middle button if present, and two to indicate the right button. For
mice configured for left handed use in which the button actions are
reversed the values are instead read from right to left.clientX
of type
long
, readonlyclientY
of type
long
, readonlyctrlKey
of type
boolean
, readonlymetaKey
of type
boolean
, readonlyrelatedTarget
of type
EventTarget
,
readonlyEventTarget
related to a UI event. Currently this attribute is used with the
mouseover event to indicate the EventTarget
which
the pointing device exited and with the mouseout event to indicate
the EventTarget
which
the pointing device entered.screenX
of type
long
, readonlyscreenY
of type
long
, readonlyshiftKey
of type
boolean
, readonlyinitMouseEvent
initMouseEvent
method is used
to initialize the value of a MouseEvent
created
through the DocumentEvent
interface. This method may only be called before the
MouseEvent
has been dispatched via the
dispatchEvent
method, though it may be called multiple
times during that phase if necessary. If called multiple times, the
final invocation takes precedence.
typeArg
of type
DOMString
canBubbleArg
of type
boolean
cancelableArg
of type
boolean
viewArg
of type
views::AbstractView
Event
's
AbstractView
.detailArg
of type
long
Event
's mouse click
count.screenXArg
of type
long
Event
's screen x
coordinatescreenYArg
of type
long
Event
's screen y
coordinateclientXArg
of type
long
Event
's client x
coordinateclientYArg
of type
long
Event
's client y
coordinatectrlKeyArg
of type
boolean
Event
.altKeyArg
of type
boolean
Event
.shiftKeyArg
of type
boolean
Event
.metaKeyArg
of type
boolean
Event
.buttonArg
of type
unsigned short
Event
's mouse
button.relatedTargetArg
of type EventTarget
Event
's related EventTarget
.The different types of Mouse events that can occur are:
mousedown mouseup click
detail
attribute incrementing with
each repetition. This event is valid for most elements.
EventTarget
the
pointing device is exiting.EventTarget
the
pointing device is entering.A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "TextEvents" and "3.0"
(respectively) to determine whether or not the Mouse event module
is supported by the implementation. In order to fully support this
module, an implementation must also support the "UIEvents" feature
defined in this specification. Please, refer to additional
information about conformance in the DOM Level 3 Core specification
[DOM Level 3
Core].
Note: To create an instance of the TextEvent
interface, use the feature string "TextEvents" as the value of the
input parameter used with the createEvent
method of
the DocumentEvent
interface.
The TextEvent
interface provides specific
contextual information associated with Text Events.
// Introduced in DOM Level 3: interface TextEvent : UIEvent { // VirtualKeyCode const unsigned long DOM_VK_UNDEFINED = 0x0; const unsigned long DOM_VK_RIGHT_ALT = 0x01; const unsigned long DOM_VK_LEFT_ALT = 0x02; const unsigned long DOM_VK_LEFT_CONTROL = 0x03; const unsigned long DOM_VK_RIGHT_CONTROL = 0x04; const unsigned long DOM_VK_LEFT_SHIFT = 0x05; const unsigned long DOM_VK_RIGHT_SHIFT = 0x06; const unsigned long DOM_VK_LEFT_META = 0x07; const unsigned long DOM_VK_RIGHT_META = 0x08; const unsigned long DOM_VK_CAPS_LOCK = 0x09; const unsigned long DOM_VK_DELETE = 0x0A; const unsigned long DOM_VK_END = 0x0B; const unsigned long DOM_VK_ENTER = 0x0C; const unsigned long DOM_VK_ESCAPE = 0x0D; const unsigned long DOM_VK_HOME = 0x0E; const unsigned long DOM_VK_INSERT = 0x0F; const unsigned long DOM_VK_NUM_LOCK = 0x10; const unsigned long DOM_VK_PAUSE = 0x11; const unsigned long DOM_VK_PRINTSCREEN = 0x12; const unsigned long DOM_VK_SCROLL_LOCK = 0x13; const unsigned long DOM_VK_LEFT = 0x14; const unsigned long DOM_VK_RIGHT = 0x15; const unsigned long DOM_VK_UP = 0x16; const unsigned long DOM_VK_DOWN = 0x17; const unsigned long DOM_VK_PAGE_DOWN = 0x18; const unsigned long DOM_VK_PAGE_UP = 0x19; const unsigned long DOM_VK_F1 = 0x1A; const unsigned long DOM_VK_F2 = 0x1B; const unsigned long DOM_VK_F3 = 0x1C; const unsigned long DOM_VK_F4 = 0x1D; const unsigned long DOM_VK_F5 = 0x1E; const unsigned long DOM_VK_F6 = 0x1F; const unsigned long DOM_VK_F7 = 0x20; const unsigned long DOM_VK_F8 = 0x21; const unsigned long DOM_VK_F9 = 0x22; const unsigned long DOM_VK_F10 = 0x23; const unsigned long DOM_VK_F11 = 0x24; const unsigned long DOM_VK_F12 = 0x25; const unsigned long DOM_VK_F13 = 0x26; const unsigned long DOM_VK_F14 = 0x27; const unsigned long DOM_VK_F15 = 0x28; const unsigned long DOM_VK_F16 = 0x29; const unsigned long DOM_VK_F17 = 0x2A; const unsigned long DOM_VK_F18 = 0x2B; const unsigned long DOM_VK_F19 = 0x2C; const unsigned long DOM_VK_F20 = 0x2D; const unsigned long DOM_VK_F21 = 0x2E; const unsigned long DOM_VK_F22 = 0x2F; const unsigned long DOM_VK_F23 = 0x30; const unsigned long DOM_VK_F24 = 0x31; attribute DOMString outputString; attribute unsigned long keyVal; attribute unsigned long virtKeyVal; attribute boolean visibleOutputGenerated; attribute boolean numPad; boolean checkModifier(in unsigned long modifer); void initTextEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in views::AbstractView viewArg, in unsigned short detailArg, in DOMString outputStringArg, in unsigned long keyValArg, in unsigned long virtKeyValArg, in boolean visibleOutputGeneratedArg, in boolean numPadArg); void initModifier(in unsigned long modifier, in boolean value); };
An integer indicating which key was pressed.
DOM_VK_CAPS_LOCK
DOM_VK_DELETE
DOM_VK_DOWN
DOM_VK_END
DOM_VK_ENTER
DOM_VK_ESCAPE
DOM_VK_F1
DOM_VK_F10
DOM_VK_F11
DOM_VK_F12
DOM_VK_F13
DOM_VK_F14
DOM_VK_F15
DOM_VK_F16
DOM_VK_F17
DOM_VK_F18
DOM_VK_F19
DOM_VK_F2
DOM_VK_F20
DOM_VK_F21
DOM_VK_F22
DOM_VK_F23
DOM_VK_F24
DOM_VK_F3
DOM_VK_F4
DOM_VK_F5
DOM_VK_F6
DOM_VK_F7
DOM_VK_F8
DOM_VK_F9
DOM_VK_HOME
DOM_VK_INSERT
DOM_VK_LEFT
DOM_VK_LEFT_ALT
DOM_VK_LEFT_CONTROL
DOM_VK_LEFT_META
DOM_VK_LEFT_SHIFT
DOM_VK_NUM_LOCK
DOM_VK_PAGE_DOWN
DOM_VK_PAGE_UP
DOM_VK_PAUSE
DOM_VK_PRINTSCREEN
DOM_VK_RIGHT
DOM_VK_RIGHT_ALT
DOM_VK_RIGHT_CONTROL
DOM_VK_RIGHT_META
DOM_VK_RIGHT_SHIFT
DOM_VK_SCROLL_LOCK
DOM_VK_UNDEFINED
DOM_VK_UP
keyVal
of type
unsigned long
keyVal
holds the value of the Unicode
character associated with the depressed key. If the key has no
Unicode representation or no Unicode character is available the
value is 0..numPad
of type
boolean
numPad
attribute indicates whether or not the
key event was generated on the number pad section of the keyboard.
If the number pad was used to generate the key event the value is
true, otherwise the value is false.outputString
of type
DOMString
outputString
holds the value of the output
generated by the key event. This may be a single Unicode character
or it may be a string. It may also be null in the case where no
output was generated by the key event.virtKeyVal
of type
unsigned long
virtKeyVal
holds the virtual
key code associated with the depressed key. If the key has a
Unicode representation or no virtual code is available the value is
DOM_VK_UNDEFINED
.visibleOutputGenerated
of type boolean
visibleOutputGenerated
attribute indicates
whether the key event will normally cause visible output. If the
key event does not generate any visible output, such as the use of
a function key or the combination of certain modifier keys used in
conjunction with another key, then the value will be false. If
visible output is normally generated by the key event then the
value will be true.visibleOutputGenerated
does not guarantee
the creation of a character. If a key event causing visible output
is cancelable it may be prevented from causing visible output. This
attribute is intended primarily to differentiate between keys
events which may or may not produce visible output depending on the
system state.checkModifier
checkModifier
method is used
to check the status of a single modifier key associated with a
TextEvent
. The identifier of the modifier in question
is passed into the checkModifier
function. If the
modifier is triggered it will return true. If not, it will return
false.modifer
of type
unsigned long
|
The status of the modifier represented as a boolean. |
initModifier
initModifier
method is used to
initialize the values of any modifiers associated with a
TextEvent
created through the DocumentEvent
interface. This method may only be called before the
TextEvent
has been dispatched via the dispatchEvent
method, though it may be called multiple times during that phase if
necessary. If called multiple times with the same
modifier
property the final invocation takes
precedence. Unless explicitly give a value of true, all modifiers
have a value of false. This method has no effect if called after
the event has been dispatched.modifier
of type
unsigned long
value
of type
boolean
initTextEvent
initTextEvent
method is used
to initialize the value of a TextEvent
created through
the DocumentEvent
interface. This method may only be called before the
TextEvent
has been dispatched via the dispatchEvent
method, though it may be called multiple times during that phase if
necessary. If called multiple times, the final invocation takes
precedence. This method has no effect if called after the event has
been dispatched.
typeArg
of type
DOMString
canBubbleArg
of type
boolean
cancelableArg
of type
boolean
viewArg
of type
views::AbstractView
TextEvent
's
AbstractView
.detailArg
of type
unsigned short
outputStringArg
of type
DOMString
TextEvent
's
outputString
attributekeyValArg
of type
unsigned long
TextEvent
's
keyVal
attributevirtKeyValArg
of type
unsigned long
TextEvent
's
virtKeyVal
attributevisibleOutputGeneratedArg
of type boolean
TextEvent
's
visibleOutputGenerated
attributenumPadArg
of type
boolean
TextEvent
's
numPad
attributeThere are two major groups of key events. The first contains the
textEvent
event. The textEvent
event
indicates that text information has been entered, either in the
form of printable characters or non-printable text information such
as modifier keys. textEvent
events are not necessarily
accompanied by the events of the second major groups of key events,
keydown
and keyup
.
detail
attribute inherited from UIEvent
is used to
indicated the number of keypresses which have occurred during key
repetition. If this information is not available this value should
be 0.
The keydown
and keyup
events comprise
the second group of key events. These events are fired to indicate
the physical motion of the keys on the character generation device.
Depending on the input system being used, textEvent
events may or may not be generated for each pair of
keydown
and keyup
events.
The mutation event module is designed to allow notification of any changes to the structure of a document, including attr and text modifications. It may be noted that none of the mutation events listed are designated as cancelable. This stems from the fact that it is very difficult to make use of existing DOM interfaces which cause document modifications if any change to the document might or might not take place due to cancelation of the related event. Although this is still a desired capability, it was decided that it would be better left until the addition of transactions into the DOM.
Many single modifications of the tree can cause multiple mutation events to be fired. Rather than attempt to specify the ordering of mutation events due to every possible modification of the tree, the ordering of these events is left to the implementation.
A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "MutationEvents" and "3.0"
(respectively) to determine whether or not the Mutation event
module is supported by the implementation. In order to fully
support this module, an implementation must also support the
"Events" feature defined in this specification. Please, refer to
additional information about conformance in the DOM Level 3 Core
specification [DOM
Level 3 Core].
Note: To create an instance of the MutationEvent
interface, use the feature string "MutationEvents" as the value of
the input parameter used with the createEvent
method
of the DocumentEvent
interface.
The MutationEvent
interface provides specific
contextual information associated with Mutation events.
// Introduced in DOM Level 2: interface MutationEvent : Event { // attrChangeType const unsigned short MODIFICATION = 1; const unsigned short ADDITION = 2; const unsigned short REMOVAL = 3; readonly attribute Node relatedNode; readonly attribute DOMString prevValue; readonly attribute DOMString newValue; readonly attribute DOMString attrName; readonly attribute unsigned short attrChange; void initMutationEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in Node relatedNodeArg, in DOMString prevValueArg, in DOMString newValueArg, in DOMString attrNameArg, in unsigned short attrChangeArg); };
An integer indicating in which way the Attr
was
changed.
ADDITION
Attr
was just added.MODIFICATION
Attr
was modified in place.REMOVAL
Attr
was just removed.attrChange
of type
unsigned short
, readonlyattrChange
indicates the type of change which
triggered the DOMAttrModified event. The values can be
MODIFICATION
, ADDITION
, or
REMOVAL
.attrName
of type
DOMString
, readonlyattrName
indicates the name of the changed
Attr
node in a DOMAttrModified event.newValue
of type
DOMString
, readonlynewValue
indicates the new value of the
Attr
node in DOMAttrModified events, and of the
CharacterData
node in DOMCharDataModified
events.prevValue
of type
DOMString
, readonlyprevValue
indicates the previous value of the
Attr
node in DOMAttrModified events, and of the
CharacterData
node in DOMCharDataModified
events.relatedNode
of type
Node
, readonlyrelatedNode
is used to identify a secondary node
related to a mutation event. For example, if a mutation event is
dispatched to a node indicating that its parent has changed, the
relatedNode
is the changed parent. If an event is
instead dispatched to a subtree indicating a node was changed
within it, the relatedNode
is the changed node. In the
case of the DOMAttrModified event it indicates the
Attr
node which was modified, added, or removed.initMutationEvent
initMutationEvent
method is
used to initialize the value of a MutationEvent
created through the DocumentEvent
interface. This method may only be called before the
MutationEvent
has been dispatched via the
dispatchEvent
method, though it may be called multiple
times during that phase if necessary. If called multiple times, the
final invocation takes precedence.
typeArg
of type
DOMString
canBubbleArg
of type
boolean
cancelableArg
of type
boolean
relatedNodeArg
of type
Node
Event
's related
Node.prevValueArg
of type
DOMString
Event
's
prevValue
attribute. This value may be null.newValueArg
of type
DOMString
Event
's
newValue
attribute. This value may be null.attrNameArg
of type
DOMString
Event
's
attrName
attribute. This value may be null.attrChangeArg
of type
unsigned short
Event
's
attrChange
attributeThe different types of Mutation events that can occur are:
Attr
has been modified on a node.
The target of this event is the Node
whose
Attr
changed. The value of attrChange indicates
whether the Attr
was modified, added, or removed. The
value of relatedNode indicates the Attr
node whose
value has been affected. It is expected that string based
replacement of an Attr
value will be viewed as a
modification of the Attr
since its identity does not
change. Subsequently replacement of the Attr
node with
a different Attr
node is viewed as the removal of the
first Attr
node and the addition of the second.
The HTML event module is composed of events listed in HTML 4.0 and additional events which are supported in DOM Level 0 browsers.
A DOM application may use the hasFeature(feature,
version)
method of the DOMImplementation
interface with parameter values "HTMLEvents" and "3.0"
(respectively) to determine whether or not the HTML event module is
supported by the implementation. In order to fully support this
module, an implementation must also support the "Events" feature
defined in this specification. Please, refer to additional
information about conformance in the DOM Level 3 Core specification
[DOM Level 3
Core].
Note: To create an instance of the Event
interface for the
HTML event module, use the feature string "HTMLEvents" as the value
of the input parameter used with the createEvent
method of the DocumentEvent
interface.
The HTML events use the base DOM Event interface to pass contextual information.
The different types of such events that can occur are: