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The Castle — creditsContents: AuthorsProgramming and modelling (of everything not covered below) : Michalis Kamburelis. Szymon Stoma and Ka¶ka Zaremba designed and modelled the scenario on "The Gate" level (all models in data/levels/gate/gate_parts/), modelled various objects (keys, bow, quiver, arrows, ball_missile_s), provided some sounds and a large amount of feedback. Thanks! Grzegorz Hermanowicz (herrmannek) implemented underwater "sick" projection effect and started gravity for arrows implementation, thanks ! Finally we have a 2nd guy with SVN write access, so if something gets broken — that's totally not me :) Other used thingsCode
Graphics
Sounds
DOOM E1M1 bonus levelInside the game I added, as a joke/experiment/tribute, a level based on well-known id Software game "Doom". Level geometry and textures come from original DOOM E1M1 level, the level is just converted to VRML (and changed in many places for my engine). Thanks go to whole Id staff that produced DOOM. For a lot of technical details how DOOM E1M1 level was done in my game, see the file data/levels/doom/e1m1/README in game data. Music is taken from great "DOOM I and II Music" as compiled by Paul Burdette. Legal things: For distro packagers: remember that the Doom level and it's resources (i.e. most of the things inside directories data/levels/doom/, data/textures/doom/ and data/sounds/doom/) are not open-source, are not covered by GNU GPL license, are not under my (Michalis Kamburelis) copyright etc. Legally, I guess that they are a heavily processed version of the content that was originally developed by Doom authors, and they own it. If you want to redistribute my game as a pure open-source, you can simply remove these doom/ subdirectories. You can also remove doom_e1m1 entry inside data/levels/index.xml, so that the game doesn't crash when user tries to enter non-existing doom level. For Id Software: hopefully if any lawyer working for Id Software will ever spot this page, he will understand that the "Doom level" in my game is
So don't sue me. Thanks :) |