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The Castle (version 0.9.0)

Image from "The Castle"
Image from "The Castle"
Image from "The Castle"

Overview

"The Castle" is a first-person shooter style game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.

Also a couple of bonus levels are available, for fun and to show off some engine features. In particular, there's the classic DOOM E1M1 level — I know you always wished to had a sword and a bow in DOOM :) Enjoy !

Requirements to run: At least 512 MB RAM is recommended. Fast and stable OpenGL is also needed (read: good graphic card with up-to-date drivers). The game was tested with various graphic cards and OpenGL implementations: NVidia, Radeon with closed drivers from ATI and open-source ones, Mesa OpenGL also works (although pure software Mesa will usually be too slow).

For ambitious future plans about this game, see my goals for this game.

Download

See news (link to vrmlengine.sf.net) for the list of changes since last release.

This is free software, so if you're interested you're also welcome to download game sources. The sources archive has all the Pascal sources, Blender models, Makefiles, GIMP xcf files, etc. needed to develop the game. You will also need Kambi VRML game engine (link to vrmlengine.sf.net) if you want to recompile the game, see here for more info.

Installing

  • Linux, FreeBSD:

    To hear game sounds you should first install OpenAL and vorbisfile library. If installing the older OpenAL Sample Implementation from Loki be sure to install also libvorbis-dev package (i.e. with developers symlinks) too (otherwise SI reports that vorbis extension is present, but will fail to use it). This problem is not present with newer OpenAL-Soft, as it doesn't have vorbis extension and we will use our own handling then. If you don't want to hear sounds, you don't have to install OpenAL.

    Installing actual game: extract the downloaded archive anywhere. Run the game by running the binary, like ./castle.

    If you don't want to always run the binary from the game's directory, you can also extract the game (or make a symlink to extracted dir) to $HOME/.castle.data/, or /usr/local/share/castle/, or /usr/share/castle/. You can then move or symlink the binary castle to any place you like (e.g. $HOME/bin or /usr/local/bin).

  • Mac OS X:

    The game requires X11 server, libpng and (if you want to hear sound) OpenAL with vorbisfile. See Mac OS X dependencies (link to vrmlengine.sf.net) for simple instructions how to get them.

    Installing actual game: extract the downloaded archive anywhere. Run the game by running the binary, like ./castle. You can also install / symlink in special dorectories, see above Linux notes.

  • Windows:

    OpenAL and vorbis libraries are already included in the archive. So you don't have to install OpenAL yourself.

    Installing actual game: extract the downloaded archive anywhere. Run the game by running castle.exe.

    Note that from the game you will be able to choose various audio devices (see menu Sound options). I advice to check both devices. Under Windows Generic Software device often sounds better than the default one. On the other hand, as far as I know, only Generic Hardware can produce sound better than stereo, if you have more than 2 speakers.

Uninstalling

Just delete the directory where you unpacked the game. You may also want to delete configuration file:

Unix (Linux, FreeBSD, Mac OS X)$HOME/.castle.conf
Windows >= NT / 2000 / XP Documents and Settings\<UserName>\Application Data\castle.conf
Windows 95 / 98 / ME <program's directory>\castle.conf

Freshmeat entry

Here's a link to "The Castle" entry on freshmeat. You can use this e.g. to subscribe to new releases, so that you will be automatically notified about new releases of "The Castle".