, including all inherited members.
| Drawable(const Vector2f &Position=Vector2f(0, 0), const Vector2f &Scale=Vector2f(1, 1), float Rotation=0.f, const Color &Col=Color(255, 255, 255, 255)) | sf::Drawable | |
| FlipX(bool Flipped) | sf::Sprite | |
| FlipY(bool Flipped) | sf::Sprite | |
| GetBlendMode() const | sf::Drawable | |
| GetCenter() const | sf::Drawable | |
| GetColor() const | sf::Drawable | |
| GetImage() const | sf::Sprite | |
| GetInverseMatrix() const | sf::Drawable | [protected] |
| GetMatrix() const | sf::Drawable | [protected] |
| GetPixel(unsigned int X, unsigned int Y) const | sf::Sprite | |
| GetPosition() const | sf::Drawable | |
| GetRotation() const | sf::Drawable | |
| GetScale() const | sf::Drawable | |
| GetSize() const | sf::Sprite | |
| GetSubRect() const | sf::Sprite | |
| Move(float OffsetX, float OffsetY) | sf::Drawable | |
| Move(const Vector2f &Offset) | sf::Drawable | |
| Render(RenderTarget &Target) const | sf::Sprite | [protected, virtual] |
| Resize(float Width, float Height) | sf::Sprite | |
| Resize(const Vector2f &Size) | sf::Sprite | |
| Rotate(float Angle) | sf::Drawable | |
| Scale(float FactorX, float FactorY) | sf::Drawable | |
| Scale(const Vector2f &Factor) | sf::Drawable | |
| SetBlendMode(Blend::Mode Mode) | sf::Drawable | |
| SetCenter(float CenterX, float CenterY) | sf::Drawable | |
| SetCenter(const Vector2f &Center) | sf::Drawable | |
| SetColor(const Color &Col) | sf::Drawable | |
| SetImage(const Image &Img) | sf::Sprite | |
| SetPosition(float X, float Y) | sf::Drawable | |
| SetPosition(const Vector2f &Position) | sf::Drawable | |
| SetRotation(float Rotation) | sf::Drawable | |
| SetScale(float ScaleX, float ScaleY) | sf::Drawable | |
| SetScale(const Vector2f &Scale) | sf::Drawable | |
| SetScaleX(float FactorX) | sf::Drawable | |
| SetScaleY(float FactorY) | sf::Drawable | |
| SetSubRect(const IntRect &SubRect) | sf::Sprite | |
| SetX(float X) | sf::Drawable | |
| SetY(float Y) | sf::Drawable | |
| Sprite() | sf::Sprite | |
| Sprite(const Image &Img, const Vector2f &Position=Vector2f(0, 0), const Vector2f &Scale=Vector2f(1, 1), float Rotation=0.f, const Color &Col=Color(255, 255, 255, 255)) | sf::Sprite | [explicit] |
| TransformToGlobal(const sf::Vector2f &Point) const | sf::Drawable | |
| TransformToLocal(const sf::Vector2f &Point) const | sf::Drawable | |
| ~Drawable() | sf::Drawable | [virtual] |