This is a DRAFT proposal. Some version of this document may become version 1.0.
Comments on this document can be sent to the editor or to the PNG specification maintainers at one of the following addresses:
Distribution of this memo is unlimited.
At present, the latest version of this document is available on the World Wide Web from
ftp://ftp.simplesystems.org/pub/png-group/documents/.
This document defines the Animated Portable Graphics( APG) format. It proposes a file extension ".apg" and an Internet Media Type "video/apg".
The APG format provides a mechanism for reusing image data without having to retransmit it. Multiple images can be composed into a "frame" and a group of images can be used as an animated "sprite" that moves from one location to another in subsequent frames.
APG is a multiple-image member of the PNG (Portable Network Graphics) format family. It can contain animations, slide shows, or complex still frames, comprised of multiple PNG or JNG (JPEG Network Graphics) single-image datastreams.
The APG format was derived from the MNG-1.0 format [MNG] by deletion of a number of chunks, elimination of the "simplicity profile", and by addition of the SNAP and PLAY chunks. The APG format uses the same chunk structure that is defined in the PNG specification, and it shares other features of the PNG format. Any APG decoder must be able to decode PNG and JNG datastreams.
This specification defines the format of an APG (Animated Portable Graphics) format, and proposes a file extension ".apg" and an Internet Media Type (MIME type) "video/apg".
Note: This specification depends on the PNG (Portable Network Graphics) [PNG] and the JNG (JPEG Network Graphics) [JNG] specifications. It was derived from the MNG (Multiple-image Network Graphics) specification [MNG] by deletion of a number of features and by addition of the PLAY and SNAP chunks. The PNG, JNG, and MNG specifications are available at the PNG web site,
http://www.libpng.org/pub/png/
APG is a multiple-image member of the PNG format family that can contain
comprised of multiple PNG or JNG single-image datastreams.
Like PNG, an APG datastream consists of an 8-byte signature, followed by a series of chunks beginning with the MHDR chunk and ending with the MEND chunk. Each chunk consists of a 4-byte data length field, a 4-byte chunk type code (e.g., "MHDR"), data (unless the length is zero), and a CRC (cyclical redundancy check value). Alternatively, an APG datastream can consist of a single PNG or JNG datastream without the enclosing MHDR and MEND chunks.
An APG datastream describes a sequence of zero or more single frames, each of which can be composed of zero or more embedded images or directives to show previously defined images.
The embedded images can be PNG or JNG datastreams.
A typical APG datastream consists of:
APG is fundamentally declarative; it describes the elements that go into an individual frame. It is up to the decoder to work out an efficient way of making the screen match the desired composition whenever a nonzero interframe delay occurs. Simple decoders can handle it as if it were procedural, compositing the images into the frame buffer in the order that they appear, but efficient decoders might do something different, as long as the final appearance of the frame is the same.
APG is pronounced "a.p.g."
When an APG datastream is stored in a file, it is recommended that ".apg" be used as the file suffix. In network applications, the Media Type "video/x-apg" can be used. Registration of the media type "video/apg" might be pursued at some future date.
The APG datastream begins with an 8-byte signature containing
140 65 77 71 13 10 26 10 (decimal) 8c 41 4d 47 0d 0a 1a 0a (hexadecimal) \214 A P G \r \n \032 \n (ASCII C notation)
which is similar to the PNG signature with "\214 A P G" instead of "\211 P N G" in bytes 0-3.
Chunk structure (length, name, data, CRC) and the chunk-naming system are identical to those defined in the PNG specification. As in PNG, all integers that require more than one byte must be in network byte order.
The chunk copying rules for APG employ the same mechanism as PNG, but with rules that are explained more fully (see below, Chapter 6). An APG editor is not permitted to move unknown chunks across the NAME chunk, across any chunks that can cause images to be created or displayed, or into or out of a IHDR-IEND or similar sequence.
Note that decoders are not required to follow any decoding models described in this specification nor to follow the instructions in this specification, as long as they produce results identical to those that could be produced by a decoder that did use this model and did follow the instructions.
Each chunk of the APG datastream or of any embedded object is an independent entity, i.e., no chunk is ever enclosed in the data segment of another chunk.
APG-compliant decoders are required to recognize and decode independent PNG datastreams beginning with either the 8-byte PNG signature or with the 8-byte APG signature, or JNG datastreams beginning with either the 8-byte JNG signature or with the 8-byte APG signature,.
Most APG datastreams are valid MNG-1.0 datastreams. MNG-1.0
decoders will not recognize the SNAP
and PLAY chunks,
which were defined in 2007 and have not been registered by the PNG
Registration Authority, nor will they properly handle the value 2 (discard)
in the DEFI chunk's Discard
field.
Because the embedded objects making up an APG are normally in PNG format, APG shares the good features of PNG:
In addition it has these features of the MNG format:
dispose_to_previous
method, can be losslessly converted to APG.
See also the glossary in the PNG specification.
When the layers of a frame do not cover the entire area defined by the width and height fields from the MHDR chunk, the layers are composited over the previous frame to obtain the new frame.
When the frame includes a transparent background layer the transparent background is composited against the outside world and the subsequent layers are composited against the result to obtain the new frame. If the application does not have access to the outside world, then it can use data from an embedded object's bKGD chunk or it can choose its own background.
Note that a layer can be completely empty if the image is entirely outside the clipping boundaries.
A layer can be thought of as a transparent rectangle with the same dimensions as the frame, with an image composited into it, or it can be thought of as a rectangle having the same dimensions (possibly zero) and location as those of the object after it has been located and clipped.
An embedded visible PNG or JNG datastream generates a single layer, even though it might be interlaced or progressive.
object_id
is
an unsigned sixteen-bit number that serves as the identifier of a set of
object attributes.
ticks_per_second
field
of the MHDR chunk.
An "object", which is identified by
an object_id
, is a PNG or JNG image.
The object_id
is an unsigned sixteen-bit number that
serves as the identifier of a set of object attributes.
Object 0 is a special object whose pixel data is not available for later use (see below). Whenever an image is decoded into Object 0 or copied into Object 0, it is immediately output to the application for further processing outside the scope of this specification.
An embedded object is:
Objects have object attributes that can be defined and modified by the contents of various APG chunks. Decoders are responsible for keeping track of them. Object attributes include:
A nonzero object ceases to exist when it does not have the "frozen" attribute and
object_id
replaces it without an intervening DEFI chunk.
In this case, the new object
inherits the set of object attributes from the previous object with the same
object_id
.
Object 0 always exists.
How an object or layer is to be composed against another object or layer. The default mode is "over" and "replace" are permitted modes for composing layers, and "under" is also permitted for composing one object other than Object 0 over another.
An object buffer is created by the appearance of an embedded object
in the datastream, with a nonzero object_id
, or by the
first layer created after the SNAP chunk begins recording.
The contents of an object buffer can be modified by decoding a new
embedded object with the same object_id
or by creating
a layer while the SNAP chunk is recording.
An object buffer contains a 2D array of pixel data and can contain additional information. In addition, decoders are responsible for keeping track of some properties of the data in the object buffer:
Object 0 conceptually never has an object buffer. Decoding applications can create one for their own convenience, but such an object buffer must never be made available to the rest of the APG datastream.
Object 0 is a special object that has a set of object attributes
that control its compose mode, location, and clipping properties,
but does not have
an object buffer. The object attributes, which can be modified by the
DEFI chunk, the
PAST chunk or the
PLAY chunk, are applied to subsequent
embedded objects whose object_id
is zero. The
pixel data for
Object 0 is available only for on-the-fly output and not available for
later use.
If at the end of any segment the attribute values
are different from the default/saved values, they become undefined when
a NAME chunk appears.
In addition to creating APG objects (see below, Paragraph 4.2.3),
and (below, Paragraph 4.2.4),
the IHDR-IEND and
JHDR-IEND chunks
display them when
the DEFI chunk that introduced them
set object_id
to zero, to specify on-the-fly display.
A viewer can choose to display the image while it is being decoded, perhaps taking advantage of the PNG interlacing method or the JNG progressive display feature, or to display it after decoding is complete.
This chapter describes chunks that can appear at the top level of an APG datastream.
Chunk structure (length, name, data, CRC) and the chunk-naming system are identical to those defined in the PNG specification [PNG]. As in PNG, all integers that require more than one byte must be in network byte order.
Unlike PNG, fields can be omitted from some APG chunks with a default value if omitted. This is permitted only when explicitly stated in the specification for the particular chunk. If a field is omitted, all the subsequent fields in the chunk must also be omitted and the chunk length must be shortened accordingly.
This section describes critical APG control chunks that APG-compliant decoders must recognize and process. "Processing" a chunk sometimes can consist of simply recognizing it and ignoring it. Some chunks have been declared to be critical only to prevent them from being relocated by APG editors.
The MHDR chunk is always first in all APG datastreams except for those that consist of a single PNG or JNG datastream with an APG, PNG or JNG signature.
The MHDR chunk contains 28 bytes, none of which can be omitted:
Frame_width: 4 bytes (unsigned integer). Frame_height: 4 bytes (unsigned integer). Ticks_per_second: 4 bytes (unsigned integer). Nominal_layer_count: 4 bytes (unsigned integer). Nominal_frame_count: 4 bytes (unsigned integer). Nominal_play_time: 4 bytes (unsigned integer). Unused: 4 bytes (ignored).
Decoders can ignore the "informative"
nominal_frame_count
,
nominal_layer_count
,
and nominal_play_time
fields.
The frame_width
and
frame_height
fields
give the intended display size (measured in
pixels) and provide default clipping boundaries
(see Recommendations for encoders, below).
It is strongly recommended that these be set to zero if
the APG datastream contains no visible images.
The ticks_per_second
field gives the
unit used by the PLAY chunk to specify
interframe delay and timeout.
It also provides the framing rate to be used for displaying
embedded objects on-the-fly.
It must be nonzero if the datastream contains a sequence of images.
When the datastream contains exactly one frame,
this field should be set to zero.
When this field is zero, the length of a tick is infinite, and
decoders will ignore any
attempt to define interframe delay, timeout, or any other variable that
depends on the length of a tick. If the frames are intended to be
displayed one at a time under user control, such as a slide show or
a multi-page FAX, the tick length can be set to any positive number
and a PLAY chunk can be used to set an infinite
interframe
delay and a zero timeout. Unless the user intervenes, viewers will only
display the first frame in the datastream.
When ticks_per_second
is nonzero,
and there is no other information available about interframe delay,
viewers should display the sequence of frames
at the rate of one frame per tick.
If the frame count field contains a zero, the frame
count is unspecified. If it is nonzero, it contains the number
of frames that would be displayed, ignoring the
TERM chunk. If the frame count is greater
than 231-1
,
encoders should write 231-1
(0x7FFF FFFF),
representing an infinite frame count.
If the nominal_layer_count
field contains a zero,
the layer
count is unspecified. If it is nonzero, it contains the number of
layers, including all background layers,
when the file is displayed ignoring the TERM chunk.
If the layer count is greater than 231-1
,
encoders should
write 231-1
, representing an infinite
layer count.
If the nominal_play_time
field contains a zero, the
nominal play time is unspecified. Otherwise, it gives the play time,
in ticks, when the file is displayed ignoring the TERM
chunk.
Authors who write this field should choose a
value of ticks_per_second
that will allow the nominal play time
to be expressed in a four-byte integer. If the nominal play time is greater
than 231-1
ticks, encoders should
write 231-1
,
representing an infinite nominal play time.
The final four bytes of the MHDR chunk are unused. They are present for compatibility with MNG-1.0 decoders, and must be ignored by APG decoders. APG encoders should write the 32-bit unsigned integer "2015" in this field to indicate that any APG features might be present, or "991" if the PLAY and SNAP chunks are not present. If they wish, they may write any other appropriate MNG-1.0 "simplicity profile" as defined in the MNG-1.0 specification [MNG], but this is not required.
The PLAY chunk contains a compressed "play list" that provides instructions to the decoder for constructing animation layers from pieces of previously defined objects. The PLAY chunk contains a 1-byte header followed by one or more 37-byte layer structures. The header gives the compression method and Destination ID:
Compression_method (1 byte) 0: zlib. Dest_ID (2 bytes unsigned int) Object ID of destination object. Layer_structure_array[n] (zlib compressed): layer structures. (n > 0; n * 37 bytes
Each layer is a tile combined with a transparent background to form a layer of size (frame_width, frame_height), from the MHDR chunk. Each layer is initialized to a transparent (RGBA(0,0,0,0)) rectangle
The layer structure array is always compressed according to the specified compression method.
A layer is described by a structure of 37 bytes:
Source_ID (2 bytes unsigned int) Object ID of source image. Delta_mode (1 byte unsigned int) 0: location and boundaries are absolute. 1: location and boundaries are deltas from the object attributes. Update_mode (1 byte unsigned int) 0: Do not update the object attributes. 1: Update object attributes. Compose_mode (1 byte unsigned int) 0: Over 1: Under 2: Replace Left (4 byte signed integer) Left of tile source. Top (4 byte signed integer) Top of tile source. Right (4 byte signed integer) Right of tile source. Bottom (4 byte signed integer) Bottom of tile source. X_location (4 byte signed integer) X location of object destination. Y_location (4 byte signed integer) Y location of object destination. Delay (4 byte unsigned integer) Interframe delay. Timeout (4 byte unsigned integer) Interframe timeout.
The Source_ID
must be non-zero. The tile is taken
from the already existing object buffer as it exists when
the PLAY chunk is encountered.
The stored values of the boundaries and location are taken from the DEFI chunk. These are used as the basis for computing current values to be used when delta_mode is 1, and the results, whether from a delta calculation or from supplied absolute values, are used to update the stored values when update_mode is 1.
The layer data identifies a
rectangle (left
,right
,
top
,bottom
)
in the object containing pixels of a tile. The boundaries are measured
from the upper left corner of the source object.
The resulting rectangle is relocated to the position
(x_location
,y_location
).
If the Dest_ID
is zero, the tile is output
as a layer for display. If not, it is composed against the existing frame
according to the compose_mode
.
compose_mode == under
is not permitted when
the Dest_ID
is zero. This field takes precedence
over any compose_mode
associated with the
souce objects.
Any part of the tile outside the object must be treated as transparent. Any part of the tile which extends outside the layer must be ignored. The tile width or height may be zero, in which case the layer contains no pixels.
The location and clipping boundaries from the DEFI
chunk for the object are used to initialize and store these values.
These are used as the basis for computing
current values to be used when delta_mode
is 1,
and the results, whether from a delta calculation or from supplied absolute
values, are used to update the stored values in the object attributes when
update_mode
is 1.
The interframe delay and timeout are measured in
A zero delay really means zero, not "as fast as possible" or "1/100 second"
as in some other formats. It means that the partially-constructed frame
should not be displayed at all, until a layer with a non-zero delay is
encountered.
After the interframe delay or timeout has elapsed, the layer is
left in place before proceeding to the next layer.
If the destination object is not Object 0, the destination object
contains a single image, the result of coalescing all of the layers
generated by processing the PLAY chunk.
The LOOP chunk provides a "shorthand" notation that
can be used to avoid having to repeat identical chunks in an APG datastream.
Its contents are the first two or more of the following fields. If
any field is omitted, all subsequent fields must also be omitted:
Decoders must treat the chunks enclosed in a loop exactly as if they
had been repeatedly spelled out.
The Simple decoders can ignore all fields except for the
When the LOOP chunk is present,
an ENDL chunk
with the same The termination condition specifies how the actual number of
iterations is determined. It can take the following
values:
When the value of the The If The An infinite or just overly long loop could give the appearance
of having locked up the machine. Therefore a decoder should always
provide a simple method for users to escape out of a loop or delay,
either by abandoning the APG entirely or just proceeding to the next
NAME chunk (the NAME chunk
makes it safe for a
viewer to resume processing after it has jumped out of the interior
of a segment).
APG editors that extract a series of PNG or JNG files from an APG
datastream
are expected to execute the loop only The ENDL
chunk ends a loop that begins
with the LOOP chunk. It contains a single one-byte field:
When the ENDL chunk is encountered, the loop
iteration count is decremented, if it is not already zero. If
the result is nonzero, processing resumes at the beginning of the loop.
Otherwise processing resumes with the chunk immediately following the
ENDL chunk.
When the ENDL chunk is present,
a LOOP chunk with
the same The NAME chunk is not permitted
inside a LOOP-ENDL pair. To rerun an entire
datastream that
includes these chunks, use the TERM chunk instead.
See below (Paragraph 4.1.5).
The DELA chunk provides the Interframe delay
and Timeout for subsequent layers (Object 0). It contains either 4 or 8
bytes:
Both numbers are a number of "ticks",
where A zero delay really means zero, not "as fast as possible" or "1/100 second"
as in some other formats. It means that the partially-constructed frame
should not be displayed at all, until a layer with a non-zero delay is
generated.
The timeout field can be a number or <infinity>. Infinity
is represented by 0x7FFF FFFF. When the delay is nonzero and
the timeout is greater than the interframe delay,
the application can adjust the interframe delay, provided that it is
not greater than the greater of the specified
interframe delay and the timeout nor smaller than the
smaller of the specified interframe delay and the timeout.
If the decoder can interact with the user, it should wait for
permission from the user (e.g., via a keypress) before proceeding, but
must wait no less than the smaller of the timeout and the interframe
delay nor no longer than the greater of the timeout and the interframe
delay.
The TERM chunk suggests how the end of the APG
datastream should be handled, when a MEND chunk
is found. It contains either a single byte or ten bytes:
The final frame of the sequence endures at least for
the maximum of:
If no TERM chunk is present, viewers should assume
The loop created by processing a TERM chunk must always be treated
by the decoder as if it were a cacheable <user-discretion> loop, with
Applications must not depend on anything that has been drawn on the output
buffer or device during the previous iteration. Its contents become
undefined when the TERM loop restarts.
APG editors that extract a series of PNG or JNG files from an APG
datastream
are expected to execute the TERM loop only once, rather
than emitting the files repeatedly.
The TERM chunk, if present, may appear anywhere
in or ahead of the prologue segment, and is not considered to be a part of any
segment. Only one TERM chunk is permitted in
an APG datastream.
Simple viewers and single-frame viewers can ignore the TERM
chunk. It has been made critical only so APG editors will not
inadvertently relocate it.
The MEND chunk's data length is zero.
It signifies the end
of an APG datastream that began with the MHDR chunk.
APG datastreams that begin with the IHDR
or JHDR chunk are
terminated by the IEND chunk instead.
The chunks described in this section create
objects and may cause them to be immediately displayed.
The DEFI chunk sets the default set of object
attributes
( The DEFI chunk contains 2, 3, 12, or 28 bytes.
If any field is omitted, all subsequent fields must also be omitted.
If the object number for an object is nonzero, subsequent chunks can
use this number to identify it.
When the object number for an object is zero, its object buffer
can be discarded immediately after it has been processed.
Its object attributes must be retained.
If fields are omitted, their values are as defined by a previous
DEFI chunk, if that chunk is still in effect.
If no DEFI chunk is in effect (either because there
is none in the datastream, or because a NAME chunk has
caused it to be discarded), the decoder must use the following default
values for any omitted fields:
The "Discard" byte can be used to inform the decoder that it
can discard existing object data associated with the object identifier,
and causes the object attributes to become undefined.
Whether the decoder actually discards the data or not, it
must not use it after encountering a DEFI chunk
whose Negative values are permitted for the X and Y location and clipping
boundaries. The left and top boundaries are inclusive, while the right and
bottom boundaries are exclusive.
The positive directions are downward and rightward from the
frame origin
(see Recommendations for encoders, below).
Multiple IHDR-IEND and JHDR-IEND
objects can follow a single DEFI chunk.
When The object attributes for all existing unfrozen objects except for object
0 become undefined when a NAME chunk is encountered,
and their object buffers are no longer available and can be discarded..
The object attributes for Object 0 become undefined when a
NAME chunk is encountered, only if they have been
reset to values
other than these defaults. It is the encoder's responsibility to
reset them explicitly to these values prior to the end of every segment
in which they have been changed, or to include a
full DEFI chunk
prior to embedding Object 0 in any segment.
These default values are also used to fill any fields that were omitted from
the DEFI chunk, when an object with
the same A set of object attributes is created or an existing one is modified when
the DEFI chunk appears, but an object buffer
is neither created nor discarded (unless the The PLTE chunk has the same format as a PNG PLTE
chunk. It provides a global palette that is inherited by PNG
datastreams that contain an empty PLTE chunk.
The tRNS chunk has the same format as a PNG tRNS
chunk. It provides a global transparency array that is inherited along
with the global palette by PNG
datastreams that contain an empty PLTE chunk.
If a PNG datastream is present that does not contain an empty
PLTE chunk, neither the global PLTE nor the
global tRNS data is inherited by that datastream.
If the global PLTE chunk is not present, each
indexed-color PNG in the datastream must supply its own PLTE
(and tRNS, if it has transparency) chunks.
A PNG (Portable Network Graphics) datastream.
See the PNG specification [PNG]
and the Extensions to the PNG Specification document [PNG-EXT]
for the format of the PNG chunks.
The IHDR and IEND chunks and any chunks between
them are written and decoded according to the PNG specification, except
as extended in this section. These extensions do not apply to standalone
PNG datastreams that have the PNG signature, but only to PNG datastreams
that begin with the APG signature or are embedded in an APG
datastream that begins with an APG signature.
The intrapixel differencing transformation, which is a modification of
a method previously used in the LOCO image format
[LOCO],
is
in which S0-S3 are the samples to be passed to the next stage of the
filtering procedure.
The transformation is done in integer arithmetic in sufficient
precision to hold intermediate results, and the result is calculated
modulo Conceptually, the basic filtering is done after the
intrapixel differencing transformation has been done for all pixels
involved in the basic filter, although in practice the operations can
be combined.
To recover the samples, the transformation is undone after
undoing the basic filtering, by the inverse of the intrapixel differencing
transformation, which inverse is
As in the forward transformation, the inverse
transformation is done
in integer arithmetic in sufficient precision to hold intermediate
results and the result calculated modulo
Applications that convert an APG datastream to a series of PNG
datastreams must convert any PNG datastream with the additional filter
method 64 to a standard PNG datastream with a PNG filter method
(currently 0 is the only valid filter method).
Applications must not write independent PNG datastreams with the PNG
signature and .png file extension with the new
filter method, until and unless it should become officially approved
for use in PNG datastreams. They may write independent PNG datastreams
with the APG signature and .apg file extension with the new filter
method.
Note that the top-level color space chunks are used only to supply
missing color space information to subsequent embedded PNG or JNG datastreams.
They do not have any effect on already-decoded objects.
If If an object already exists with the same A JNG (JPEG Network Graphics) datastream.
See the JNG specification [JNG]
for the format of the JNG datastream.
The JHDR and IEND chunks and any chunks between them
are written and decoded according to the JNG specification.
The remaining discussion in the previous paragraph about PNG
datastreams also applies to JNG datastreams.
The SNAP chunk is useful for accomplishing the
equivalent of the GIF "restore-to-previous" disposal method.
It has two fields
The Each layer that is defined while the SNAP chunk
is in recording mode is composited over whatever is in the object, or
replaces it according to the "compose_mode" of the layer that is being
generated. The "compose_mode" is from the DEFI
chunk or from the PLAY or
PAST chunk that generated the layer.
It is permitted to have more than one SNAP object open
at the same time. The first SNAP chunk for each object
in a segment must have mode 0, and the last SNAP chunk for each object in a
segment must have mode 1.
Once a recording is completed (by the appearance of a
SNAP chunk with mode == 1), the
The source images can have any color_type and sample_depth. They
must have the "viewable" property. The number of source images
is ((chunk_length-11)/30).
The x_offset and y_offset distances and the PAST clipping
boundaries are measured, in pixels, positive rightward and downward
from either the {0,0} pixel of the destination image or
the {target_x, target_y} position in the destination image.
They do not necessarily have to fall within the destination image.
Only those pixels of the source image that fall within the destination
image and also within the specified clipping boundaries will be copied
into the destination image. The coordinate system for offsets and
clipping is with respect to the upper lefthand corner of the
destination image, which is not necessarily the same coordinate
system used by the DEFI chunk. If the source image has been
flipped or rotated, X_offset and Y_offset give the
location of its new upper left hand corner. When it is tiled,
the offsets give the location of the upper left hand corner of
the upper left tile, and tiling is done to the right and
down. The PAST left and top clipping boundaries are inclusive,
while the right and bottom clipping boundaries are
exclusive (see Recommendations for encoders, below).
When compose_mode=0 (over), any non-opaque pixels in the source image
are combined with those of the destination image. If the destination
pixel is also non-opaque, the resulting pixel will be non-opaque.
When compose_mode=1 (replace), all pixels simply replace those in
the destination image. This mode can be used to make a transparent
hole in an opaque image.
When compose_mode=2 (under), any non-opaque pixels in
the destination image are combined with those of
the source image. If the source pixel is also non-opaque,
the resulting pixel will be non-opaque.
When destination_id=0, the resulting image is "write-only" and therefore
this mode is not permitted.
The compose_mode from the PAST chunk takes precedence over the
compose_mode from the DEFI chunk that created the source objects.
The compose_mode of the target object is not changed; it retains
the value in its existing object attribute set.
The order of composition is the same as the order that
the source_ids appear in the list (but a decoder can do the
composition in any order it pleases, or all at once, provided
that the resulting destination image is the same as if it had
actually performed each composition in the specified order).
Decoders must be careful when the destination image equals
the source image--the pixels to be drawn are the ones that
existed before the drawing operation began.
The clipping information from the DEFI chunks associated with the
destination_id and the source_ids is not used in the PAST operation (but
if a decoder is simultaneously updating and displaying
the destination_id, the clipping boundaries for
the destination_id are used in the display operation).
The NAME separates the datastream into segments
and names the segment that it begins.
The NAME chunk can be empty, or it can contain a
segment name.
The segment name is optional. It must follow the format of a
tEXt keyword: It must consist only of printable Latin-1
characters and must not have leading or trailing blanks, but can have
single embedded blanks. There must be at least one and no more than 79
characters in the keyword. There is no null byte terminator within the
segment name, nor is there a separate null byte terminator. Segment
names are case-sensitive. Use caution when printing or displaying
keywords (Refer to Security
considerations, below, Chapter 14).
No specific use for the
segment name is specified in this
document, but applications can use the segment name for such purposes
as constructing a menu of seek points for a slide-show viewer.
It is recommended that the same name not appear in any other
NAME chunk or in any eXPI chunk.
Segment names should not begin with the case-insensitive strings
"CLOCK(", "FRAME(", or
"FRAMES(", which are reserved for use in URI
queries and fragments
(see Uniform Resource Identifier below).
The first NAME names the prologue segment.
The second NAME chunk completes the prologue
segment and begins and names the next segment. It marks a point in the
datastream at which objects are "frozen" and other chunk information
is "saved". The NAME chunk marks positions in the
APG datastream where a restart is possible, and where the decoder must
restore the "saved" information, if they have jumped or skipped to
a NAME point from the interior of a segment.
They only need to restore information that they will use, e.g., a viewer
that processes gAMA and global
PLTE and tRNS, but ignores
iCCP and sPLT, need only
restore the value of gamma and the global PLTE
and tRNS data from the prologue
segment but not the values of the iCCP
and sPLT data.
Subsequent NAME chunks complete a segment and
begin and name the next segment.
Simple decoders that only read APG datastreams sequentially can
safely ignore the NAMEticks_per_second
from the
MHDR chunk.
Both values take precedence over the values from the
DELA chunk.
Even if a layer's tile is entirely outside the layer, the delay for the
resulting empty layer must be handled in the same way as if it were
inside the frame.
4.1.3. LOOP, ENDL Define a loop
Nest_level: 1 byte (unsigned integer).
Iteration_count: 4 bytes (unsigned integer),
range [0..2^31-1].
Termination_condition:
1 byte (unsigned integer).
Must be omitted if
termination_condition=0, which
means Deterministic, not cacheable,
or if iteration_count=0.
1: Decoder discretion, not cacheable.
2: User discretion, not cacheable.
3: External signal, not cacheable.
4: Deterministic, cacheable.
5: Decoder discretion, cacheable.
6: User discretion, cacheable.
7: External signal, cacheable.
Iteration_min: 4 bytes(unsigned integer). Must be
present if termination_condition is
3 or 7. If omitted, the default
value is 1.
Iteration_max: 4 bytes (unsigned integer). Must be
present if termination_condition is 3
or 7; must be omitted if iteration_min
is omitted; if omitted, the default
value is infinity.
Signal_number: 4 bytes (unsigned integer). Must be
present if termination_condition is 3
or 7. Must not be present otherwise.
Additional
signal_number: 4 bytes. May be present only if
termination_condition is 3 or 7.
...etc...
termination_condition
field can be used to
inform decoders that it is safe to change the number of loop iterations.
iteration_count
.
nest_level
must be
present later in the APG
datastream. Loops can be nested. Each inner loop must have a higher
value of nest_level
than the loop that encloses
it, though not necessarily exactly one greater.
termination_condition
field
is omitted or has a value that is unrecognized by the decoder.
The loop terminates after exactly the number of iterations
specified by the iteration count. This value must be used if altering
the number of repetitions would mess up the APG datastream, but can be
used merely to preserve the author's intent.
iteration_min
nor more than
iteration_max
. If the decoder has no reason to
choose its
own value, it should use the iteration_count
.
One example of a
decoder wishing to choose its own value is a real-time streaming decoder
hovering at a loop while waiting for its input buffer to fill to a
comfortable level.
iteration_min
and iteration_max
limits. Some
decoders might not be able to interact with the user, and many decoders
will find that nested user-discretion loops present too great of a
user-interface challenge, so the <user-discretion> condition
will probably usually degenerate into the <decoder-discretion>
condition.
iteration_min
nor more than
iteration_max
. The
exact number can be determined by the arrival of a signal whose number
matches one of the signal_number
fields.
termination_condition
field is 4 or more, the
loop is guaranteed to be "cacheable", which means that each
iteration of the loop produces the same sequence of frames, and that all
objects and object buffers are left in the same condition at the end of each
iteration. Decoders can use this information to select a different
strategy for handling the loop, such as storing the composited frames
in a cache and replaying them rather than decoding them repeatedly.
iteration_min
and
iteration_max
can be omitted. If the condition is <deterministic>, the
values are not used. Otherwise,
defaults of 1 and <infinity> are used.
The iteration_count
,
iteration_min
, and
iteration_max
can be any
non-negative integers or <infinity>, but they must satisfy
iteration_min <= iteration_count <= iteration_max
.
Infinity is represented by 0x7FFF FFFF.
iteration_count
is zero,
the termination_condition
, the subsequent fields
must be omitted, and the loop is done zero times.
Upon encountering a LOOP chunk whose
iteration_count
is zero,
decoders simply skip chunks until the matching
ENDL chunk is
found, and resume processing with the chunk immediately following it.
signal_number
can be omitted only if
the termination
condition is not <external-signal>. There can be any number
of signal_number
fields.
Signal_number=0 is
reserved to represent any input from a keyboard or pointing device,
and 1-255 are reserved to represent the corresponding character code,
received from a keyboard or simulated keyboard, and values 256-1023 are
reserved for future definition by this specification.
iteration_min
times, when
the termination condition is not <deterministic>.
Nest_level: 1 byte (unsigned integer), range [0..255].
nest_level
must be present earlier in
the APG
datastream. See below.
Loops must be properly
nested: if a LOOP chunk with
higher nest_level
appears inside a LOOP/ENDL pair,
a matching ENDL chunk
must also appear to close it.
4.1.4. DELA Interframe delay
Interframe delay: 4 bytes (unsigned integer) Delay,
in ticks.
Timeout: 4 bytes (unsigned integer) Timeout,
in ticks.
ticks
is determined from
the ticks_per_second field of the MHDR chunk.
4.1.5. TERM Termination action
Termination_action: 1 byte (unsigned integer)
0: Show the last frame
indefinitely.
1: Cease displaying anything.
2: Show the first frame after
the TERM chunk indefinitely.
3: Repeat the sequence starting
immediately after the TERM
chunk and ending with the
MEND chunk.
Action_after_iterations: 1 byte
0: Show the last frame
indefinitely after
iteration_max iterations
have been done.
1: Cease displaying anything.
2: Show the first frame after
the TERM chunk indefinitely.
This and the subsequent fields
must be present if
termination_action is 3, and
must be omitted otherwise.
Delay: 4 bytes (unsigned integer) Delay,
in ticks, before repeating the
sequence.
Iteration_max: 4 bytes (unsigned integer) Maximum
number of times to execute the
sequence. Infinity is represented
by 0x7FFF FFFF.
before the sequence is repeated or before ceasing displaying anything.
termination_action=0
as the default.
iteration_min=1
.
4.1.6. MEND End of APG datastream
4.2. Critical APG image defining chunks
4.2.1. DEFI Define an object
object_id
, location, and clipping boundaries) for
any subsequent images that are defined with IHDR-IEND
or JHDR-IEND datastreams.
Object_id: 2 bytes (unsigned integer) identifier to be
given to the objects that follow the DEFI
chunk.
Discard: 1 byte (unsigned integer)
0: no action
1: no action
2: discard this object's attribute set
and object buffer immediately.
Compose_mode 1 byte (unsigned int)
0: Over
1: Over
2: Replace
X_location: 4 bytes (signed integer).
The X_location and Y_location fields can
be omitted as a pair.
Y_location: 4 bytes (signed integer).
Left_cb: 4 bytes (signed integer). Left clipping
boundary. The left_cb, right_cb, top_cb,
and bottom_cb fields can be omitted as a
group.
Right_cb: 4 bytes (signed integer).
Top_cb: 4 bytes (signed integer).
Bottom_cb: 4 bytes (signed integer).
Discard = 0
Compose_mode = 0
X location = 0
Y location = 0
Left_cb = 0
Right_cb = frame_width
Top_cb = 0
Bottom_cb = frame_height
Discard
byte is 1. It is an
error to attempt to discard Object 0 or any "frozen" object in this manner.
object_id
is nonzero,
the DEFI chunk values
remain in effect until another DEFI chunk or
a NAME
chunk appears. The object_id
can only be changed by using another DEFI chunk.
object_id
has not been previously defined or a NAME chunk or
a DEFI chunk has caused it to be discarded.
Discard
byte causes it to be discarded). If object_id
is
an identifier that already exists when
a DEFI chunk appears, the set of object attributes
(except for the pointer to the object buffer) is immediately replaced. The
contents of the object buffer do not change, however, until and unless
an IHDR or JHDR chunk is
encountered. When one of these chunks appears, all of the contents
of the object buffer previously associated with the identifier are discarded
and the new data is stored in the object buffer.
4.2.2. PLTE and tRNS Global palette
4.2.3. IHDR, PNG chunks, IEND
64: Adaptive filtering with five basic types and
intrapixel differencing.
S0 = Red - Green (when color_type is 2 or 6)
S1 = Green (when color_type is 2 or 6)
S2 = Blue - Green (when color_type is 2 or 6)
S3 = Alpha (when color_type is 6)
2sample_depth
.
Intrapixel differencing (subtracting the green
sample) is only done for color types 2 and 6, and only when the filter
method is 64. This filter method is not permitted in images with
color types other than 2 or 6.
Red = S0 + S1
Green = S1
Blue = S2 + S1
Alpha = S3
2sample_depth
.
object_id
is zero, there is no need to store the
pixel data after decoding it and perhaps displaying it.
object_id
, the
contents of its object buffer are replaced with the new data.
4.2.4. JHDR, JNG chunks, IEND
4.2.5. SNAP Snapshot of current frame
[It has been proposed to eliminate this chunk because the "PAST" chunk
can accomplish its purpose].
Object_id (16-bit unsigned int): Existing object to be
used for storing image of frame
Mode (byte) 0: Initialize object to transparent and start
recording offscreen copy of current frame
(including any background layers).
1: Stop recording.
2: Restart recording with existing contents.
object_id
must not be zero, must already
have been the subject of a DEFI chunk and must still
exist. The dimensions and location of the area to be recorded are specified
in the DEFI chunk.
object_id
can be used
like any other defined object. It is an error to attempt to use the
object_id
as the source of any operation while recording is in progress.
4.2.6. PAST Paste an image
into another
Paste an image or images identified by source_id, or part of it, into an
existing image identified by destination_id.
The PAST chunk contains a 2-byte destination_id and 9 bytes giving a "target location", plus one or more 30-byte source data sequences.
chunks, although it
is recommended that, for efficient use of memory, they at least mark
existing objects as "frozen" when the second NAME
chunk is processed and discard all "unfrozen" objects whenever
any NAME chunk is processed.
Destination_id: 2 bytes (unsigned integer).
Target_delta_type:
1 byte (unsigned integer).
0: Target_x and target_y are given directly.
1: Target_x and target_y are deltas from their
previous values in a PAST chunk with the same
destination_id.
2: Target_x and target_y are deltas from their
previous values in the previous PAST chunk
regardless of its destination_id.
Target_x: 4 bytes (signed integer), measured rightward from the
left edge of the destination image.
Target_y: 4 bytes (signed integer), measured downward from the
top edge of the destination image.
Source_id: 2 bytes (unsigned nonzero integer). An image to be
pasted in.
Compose_mode: 1 byte (unsigned integer).
0: Compose over.
1: Replace.
2: Compose under.
Orientation: 1 byte (unsigned integer).
The source image is flipped to another orientation.
0: Same as source image.
2: Flipped left-right, then up-down.
4: Flipped left-right.
6: Flipped up-down.
8: Tiled with source image. The upper left corner of
the assembly is positioned according to the
prescribed offsets.
Offset_origin: 1 byte (unsigned integer).
0: Offsets are measured from the {0,0} pixel in the
destination image.
1: Offsets are measured from the {target_x,target_y}
pixel in the destination image.
X_offset: 4 bytes (signed integer).
Y_offset: 4 bytes (signed integer).
Boundary_origin: 1 byte (unsigned integer).
0: PAST clipping boundaries are measured from the
{0,0} pixel in the destination image.
1: PAST clipping boundaries are measured from the
{target_x,target_y} pixel in the destination image.
Left_past_cb: 4 bytes (signed integer).
Right_past_cb: 4 bytes (signed integer).
Top_past_cb: 4 bytes (signed integer).
Bottom_past_cb: 4 bytes (signed integer).
...etc...
4.3. NAME Name a segment
Segment_name: 1-79 bytes (Latin-1 string).
Applications must not use any information preceding the NAME chunk, except for:
They also must not depend on anything that has been drawn on the output buffer or device. Its contents become undefined when the NAME chunk is encountered. Viewers that make random access to a seek point from the interior of a segment must insert a background layer before processing the segment. Encoders must ensure that simple viewers do not need to do this. One simpole way of ensuring this is to make the first layer of a segment a full-frame transparent layer with "compose_mode=replace".
When the NAME chunk is encountered, the decoder can discard any objects appearing after the second NAME chunk.
In addition to providing a mechanism for skipping frames or backspacing over frames, the NAME chunk provides a means of dealing with a corrupted datastream. The viewer would abandon processing and simply look for the next NAME chunk before resuming. Note that looking for a PNG IHDR chunk would not be sufficient because the PNG datastream might be inside a loop.
When a decoder jumps to a seek point from the interior of a segment, it must restore the information that it saved when it processed the second NAME chunk, and it must reset the object attributes for Object 0 to their default values. When it encounters a NAME chunk during normal sequential processing of an APG datastream, it need not restore anything, because the encoder will have written chunks that restore all saved information.
Multiple instances of the NAME chunk are permitted. The NAME chunk must not appear between a LOOP chunk and its ENDL chunk.
MOVE TO "NAME" It appears after the set of chunks that define information that must be retained for the remainder of the datastream. These chunks, collectively referred to as the prologue segment, are no different from chunks in other segments. They can be chunks that define objects, or they can be chunks that define other information such as gAMA, cHRM, and sPLT.
It is not permitted, at any point beyond the second NAME chunk, to modify or discard any object that was defined in the prologue segment, i.e., ahead of the second NAME chunk.
A chunk like gAMA that overwrites a single current value is permitted in any segment, even if the chunk has appeared in the prologue segment. Decoders are responsible for saving a copy of the chunk data (in any convenient form) when the second NAME chunk is encountered and restoring it when skipping or jumping to a NAME chunk from the interior of a segment. If no instance of the chunk appeared in the prologue segment, the decoder must restore the chunk data to its original "unknown" condition when it skips or jumps to any NAME chunk from the interior of a segment.
It is the encoder's responsibility, if it changes or discards any "saved" data, to restore it to its "saved" condition (or to nullify it, if it was unknown) prior to the end of the segment. This makes it safe for simple decoders to ignore the NAME mechanism.
Known chunks in this category include DEFI, PAST, PLTE, SNAP, cHRM, tRNS, gAMA, iCCP, bKGD, sBIT, pHYg, pHYs, and sRGB. In addition, it is the responsibility of the encoder to include chunks that restore the compose mode, location, and clipping boundaries of any "frozen" objects to their "saved" condition.
In the case of chunks like sPLT that can occur multiple times, with different "purpose" fields, additional instances of the chunk are permitted again after the NAME chunk, but not with the same keyword as any instances that occurred in the prologue segment. The decoder is required to forget such additional instances when it skips or jumps to a NAME chunk from the interior of a segment, but it must retain those instances that were defined prior to the second NAME chunk. Encoders are required to nullify such additional instances prior to the end of the segment. Known chunks in this category include only sPLT.
Applications with direct access to the datastream can use the segment names to create an index to find segments and exported images quickly. After processing the prologue segment, they can jump directly to any segment and then process the remaining datastream until the desired image or time is found. Applications that have only streaming access to the datastream can still use the index to decide whether to decode the chunks in a segment or to skip over them. only chunks not allowed ahead of the second NAME chunk is the MEND chunk. The NAME chunk must not appear inside a LOOP-ENDL pair.
This section describes ancillary APG chunks. APG-compliant decoders are not required to recognize and process them.
The eXPI chunk takes a snapshot of an object, associates the name with that snapshot, and makes the name available to the "outside world" (like a scripting language).
The chunk contains an object identifier (snapshot id) and a name:
Snapshot_id: 2 bytes (unsigned integer). Snapshot_name: 1-79 bytes (Latin-1 text).
When the snapshot_id is zero, the snapshot is the first instance of an embedded image with object_id=0 following the eXPI chunk. When the snapshot_id is nonzero, the snapshot is an already-defined object with that object_id as it already exists when the eXPI chunk is encountered.
Note that the snapshot_name
is associated with the
snapshot, not with the snapshot_id
nor its subsequent
contents;
changing the image identified by snapshot_id
will not
affect the snapshot.
The snapshot_name
means nothing inside the scope of the
APG specification, except that it can be included in
the optional index that can appear in the SAVE chunk.
If two eXPI chunks use the same name, it is the
outside world's
problem (and the outside world's prerogative to regard it as an error).
It is recommended, however, that the snapshot_name
not be the same as that appearing in any other eXPI
chunk or in any NAME
chunk. A decoder that knows of no
"outside world" can simply ignore the eXPI chunk. This
chunk could be used in APG datastreams that define libraries of related
images, rather than animations, to allow applications to extract
images by their snapshot_id
.
Names beginning with the word "thumbnail" are reserved for snapshot images that are intended to make good icons for the APG. Thumbnail images are regular PNG or JNG images, but they would normally have smaller dimensions and fewer colors than the APG frames. They can be defined with the potential visibility field set to "invisible" if they are not intended to be shown as a part of the regular display.
The snapshot_name
string must follow the format of a
tEXt keyword: It must consist only of printable Latin-1
characters and must not have leading or trailing blanks, but can have
single embedded blanks. There must be at least one and no more than
79 characters in the keyword. Keywords are case-sensitive. There is
no null byte terminator within the snapshot_name
string,
nor is there a separate null byte terminator. Snapshot names should
not begin with the case-insensitive strings
"CLOCK(", "FRAME(", or "FRAMES("
which are reserved for use in URI queries and
fragments (see Uniform Resource Identifier below).
Multiple instances of the eXPI chunk are permitted
in an APG datastream, and they need not have different values of
snapshot_id
.
The APG pHYg chunk is identical in syntax to the PNG pHYs chunk. It applies to complete full-frame APG layers and not to the individual images within them.
Conceptually, an APG viewer that processes the pHYg chunk will first composite each image into a full-frame layer, then apply the pHYg scaling to the layer, and finally composite the scaled layer against the frame. APG datastreams can include both the PNG pHYs chunk (either at the APG top level or within the PNG and JNG datastreams) and the APG pHYg chunk (only at the APG top level), to ensure that the images are properly displayed either when displayed by an APG viewer or when extracted into a series of individual PNG or JNG datastreams and then displayed by a PNG or JNG application. The pHYs and pHYg chunks would normally contain the same values, but this is not necessary.
The APG top-level pHYg chunk can be nullified by a subsequent empty pHYg chunk appearing in the APG top level.
The namespace for APG chunk names is separate from that of PNG. Only those PNG chunks named in this paragraph are also defined at the APG top level. They have exactly the same syntax and semantics as when they appear in a PNG datastream:
Same format as in PNG. The tIME chunk can appear at most once in the prologue segment (before the second NAME chunk), and at most once per segment (between two consecutive NAME chunks). In the prologue it indicates the last time any part of the APG was modified. In a regular segment (between NAME chunks or between the final NAME chunk and the MEND chunk), it indicates the last time that segment was modified.
An APG editor that writes PNG datastreams should not include the top-level iTXt, tEXt, tIME, and zTXt chunks in the generated PNG datastreams.
These PNG chunks are also defined at the APG top level. They provide default values to be used in case they are not provided in subsequent PNG datastreams. Any of these chunks can be nullified by the appearance of a subsequent empty chunk with the same chunk name. Such empty chunks are not legal PNG or JNG chunks and must only appear in the APG top level.
In the APG top level, all of these chunks are written as though for 16-bit RGBA PNG datastreams. Decoders are responsible for reformatting the chunk data to suit the actual bit depth and color type of the datastream that inherits them.
An APG editor that writes PNG or JNG datastreams is expected to include the top-level cHRM, gAMA, iCCP, and sRGB chunks in the generated PNG or JNG datastreams, if the embedded image does not contain its own chunks that define the color space. It is also expected to write the pHYs chunk and the reformatted top-level bKGD chunk in the generated PNG or JNG datastreams, and the reformatted sBIT chunk only in generated PNG datastreams, when the datastream does not have its own bKGD, pHYs, or sBIT chunks.
The top-level sRGB chunk nullifies the preceding top-level gAMA and cHRM chunks, if any, and either the top-level gAMA or the top-level cHRM chunk nullifies the preceding top-level sRGB chunk, if any.
This PNG chunk is also defined at the APG top
level. It
provides a value that takes precedence over those that might be provided
in subsequent PNG or JNG datastreams and provides a value to be used
when it is not provided in subsequent PNG or JNG datastreams.
It also takes precedence over the
PLTE chunk in a subsequent PNG datastream when the
PLTE and hIST chunks are being used as a suggested
palette (i.e., color_type != 3
). This chunk can appear for
any color type. There can be multiple sPLT chunks in an APG
datastream. If a palette_name
is repeated, the previous
palette having the same palette_name
is replaced. It is
not permitted, at the APG top level, to redefine a palette after the
SAVE chunk with the same palette_name
as one that
appears ahead of the SAVE chunk. It is permitted, however, to
define and redefine other palettes with other palette_name
fields. A single empty sPLT chunk can be used to nullify all
sPLT chunks that have been previously defined in the APG top
level, except for those that appeared ahead of the SAVE chunk,
when the SAVE chunk has been read.
When a decoder needs to choose between a suggested palette defined at the APG level and a suggested palette defined in the PNG datastream (either with the sPLT chunk, or with the PLTE/hIST chunks for grayscale or truecolor images), it should give precedence to the palette from the APG level, to avoid spurious layer-to-layer color changes.
APG editors that write PNG datastreams should ignore the sPLT data from the APG level and simply copy any sPLT chunks appearing within the embedded PNG datastreams.
New public chunk types, and additional options in existing public chunks, can be proposed for inclusion in this specification by contacting the PNG/APG specification maintainers at png-mng-misc at lists.sf.net, or png-group at w3.org.
New public chunks and options will be registered only if they are of use to others and do not violate the design philosophy of PNG and APG. Chunk registration is not automatic, although it is the intent of the authors that it be straightforward when a new chunk of potentially wide application is needed. Note that the creation of new critical chunk types is discouraged unless absolutely necessary.
Applications can also use private chunk types to carry data that is not of interest to other applications.
Decoders must be prepared to encounter unrecognized public or private chunk type codes. If the unrecognized chunk is critical, then decoders should abandon the segment, and if it is ancillary they should simply ignore the chunk. Editors must handle them as described in the following section, Chunk Copying Rules.
The chunk copying rules for APG are the same as those in PNG, except that an APG editor is not permitted to move unknown chunks across any of the following chunks, or across any critical chunk in a future version of this specification that creates or displays an image:
The copy-safe status of an unknown chunk is determined from the chunk name, just as in PNG. If bit 5 of the first byte of the name is 0 (Normally corresponding to an uppercase ASCII letter), the unknown chunk is critical and cannot be processed or copied. If it is 1 (usually corresponding to a lowercase ASCII letter), the unknown chunk is ancillary and its copy-safe status is determined by bit 5 of the fourth byte of the name, 0 meaning copy-unsafe and 1 meaning copy-safe.
If an editor makes changes to the APG datastream that render unknown chunks unsafe-to-copy, this does not affect the copy-safe status of any chunks beyond the next NAME chunk or prior to the previous one. However, if it makes such changes prior the second NAME chunk, this affects the copy-safe status of all top-level unknown chunks in the entire APG datastream.
Changes to the MHDR chunk do not affect the copy-safe status of any other chunk.
Changes to the data in the TERM chunk or the NAME chunks do not affect the copy-safe status of any other chunks. Adding or removing a NAME chunk affects the copy-safe status of unknown chunks in the newly-merged or newly-separated segments. Adding, removing, or changing the TERM chunk has no effect on the copy-safe status of any chunk.
As in PNG, unsafe-to-copy ancillary chunks in the top-level APG datastream can have ordering rules only with respect to critical chunks. Safe-to-copy ancillary chunks in the top-level APG datastream can have ordering rules only with respect to the NAME, PLAY, IHDR-IEND, JHDR-IEND sequences, or with respect to any other critical "header-end" sequence that might be defined in the future that could contain IDAT or similar chunks.
The copying rules for unknown chunks inside IHDR-IEND, and JHDR-IEND sequences are governed by the PNG and JNG specifications, and any changes inside such sequences have no effect on the copy-safe status of any top-level APG chunks.
This section specifies the minimum level of support that is expected of APG-compliant decoders, and provides recommendations for viewers that will support slightly more than the minimum requirements. All critical chunks must be recognized, but some of them can be ignored after they have been read and recognized. Ancillary chunks can be ignored, and do not even have to be recognized.
Anything less than this level of support requires subsetting.
We are allowing conformant decoders to skip twelve-bit JNGs because those are likely to be rarely encountered and used only for special purposes.
ticks_per_second
must be supported by animation viewers.
The frame count, layer count, and nominal play time can be ignored.
iteration_count
must be supported. The
nest_level
should be used as a sanity check but is not
required. When iteration_min=1
either explicitly or
when it is omitted and the termination_condition
is not 0 or 4, the
LOOP chunk
and its ENDL chunk can be ignored.
color_type
, bit_depth
,
compression_method
, filter_method
and
interlace_method
must be supported. Interlacing, as in PNG,
need not necessarily be displayed on-the-fly; the image can be displayed
after it is fully decoded. The alpha-channel must be supported, at
least to the degree that fully opaque pixels are opaque and fully
transparent ones are transparent. It is recommended that alpha be fully
supported.
color_type
, bit_depth
,
compression_method
, filter_method
and
interlace_method
must be supported. Interlacing, as in PNG,
need not necessarily be displayed on-the-fly; the image can be displayed
after it is fully decoded. The alpha-channel must be supported, at
least to the degree that fully opaque pixels are opaque and fully
transparent ones are transparent. It is recommended that alpha be fully
supported.
image_sample_depth=8
must be supported. The JSEP
chunk must be recognized and must be used by minimal decoders to select
the eight-bit version of the image, when both eight-bit and twelve-bit versions
are present, as indicated by image_sample_depth=20
in the
JHDR chunk. When image_sample_depth=12
, minimal
decoders are not obligated to display anything. Such decoders can
choose to display nothing or an empty rectangle of the width and height
specified in the JHDR chunk.
The following recommendations do not form a part of the specification.
It is a good idea to use a single color space for all of the layers in an animation, where speed and fluidity are more important than exact color rendition. This is best accomplished by defining a single color space at the top level of APG, using either an sRGB chunk or the gAMA and cHRM chunks and perhaps the iCCP chunk, and removing any color space chunks from the individual images after converting them to the common color space.
When the encoder converts all images to a single color space before putting them in the APG datastream, decoders can improve the speed and consistency of the display.
For single-frame and slide-show APG datastreams, however, decoding speed is less important and exact color rendition might be more important. Therefore, it is best to leave the images in their original color space, as recommended in the PNG specification, retaining the individual color space chunks if the images have different color spaces. This will avoid any loss of data due to conversion.
Embedded images should not be enclosed in loops unless absolutely necessary. It is better to store them ahead of time and then use PLAY chunks inside the loops.
Authors of APG files that are intended for transmission over a network should consider whether it is more economical for the client to rebuild the index from scratch than it is to transmit it. Web pages that are likely to be downloaded over slow lines, and whose clients are unlikely to use the index anyway, generally should have empty SAVE chunks. No information is lost by deleting the index, because the APG datastream contains all of the information needed to build the index. If an application does build an index, and the file is going to be kept as a local file, the application should replace the empty SAVE chunk with one containing the index. See above (Paragraph 4.3.1).
When a JNG datastream contains an alpha channel, and the file is intended for transmission over a network, it is useful to interleave the IDAT or JDAA and the JDAT chunks. In the case of sequential JPEG, the interleaving should be arranged so that the alpha data arrives more or less in sync with the color data for the scanlines. In the case of progressive JPEG, the alpha data should be interleaved with the first JPEG pass, so that all of the alpha data has arrived before the beginning of the second JPEG pass.
It is recommended that the JDAA chunk be used only to convey smoothly varying alpha channels and not to convey binary transparency which is more precisely and efficiently conveyed in IDAT chunks.
If a decoder reads an ENDL chunk for which the
matching LOOP chunk is missing, or has been skipped
for some reason, any active loops with a higher
nest_level
should be terminated,
and processing can resume after the next NAME chunk.
Simple viewers that do not process the NAME chunk
should abandon the APG datastream. See above.
The PNG specification gives a good explanation of how to composite a partially transparent image over an opaque image, but things get more complicated when both images are partially transparent.
Pixels in PNG and JNG images are represented using gamma-encoded RGB (or gray) samples along with a linear alpha value. Alpha processing can only be performed on linear samples. This chapter assumes that R, G, B, and A values have all been converted to real numbers in the range [0..1], and that any gamma encoding has been undone.
For a top pixel {Rt,Gt,Bt,At} and a bottom pixel {Rb,Gb,Bb,Ab}, the composite pixel {Rc,Gc,Bc,Ac} is given by:
Ac = 1 - (1 - At)(1 - Ab) if (Ac != 0) then s = At / Ac t = (1 - At) Ab / Ac else s = 0.0 t = 1.0 endif Rc = s Rt + t Rb Gc = s Gt + t Gb Bc = s Bt + t Bb
When the bottom pixel is fully opaque (Ab = 1.0), the function reduces to:
Ac = 1 Rc = At Rt + (1 - At) Rb Gc = At Gt + (1 - At) Gb Bc = At Bt + (1 - At) Bb
When the bottom pixel is not fully opaque, the function is much simpler if premultiplied alpha is used. A pixel that uses non-premultiplied alpha can be converted to premultiplied alpha by multiplying R, G, and B by A.
For a premultiplied top pixel {Rt,Gt,Bt,At} and a premultiplied bottom pixel {Rb,Gb,Bb,Ab}, the premultiplied composite pixel {Rc,Gc,Bc,Ac} is given by:
Ac = 1 - (1 - At)(1 - Ab) Rc = Rt + (1 - At) Rb Gc = Gt + (1 - At) Gb Bc = Bt + (1 - At) Bb
As mentioned in the PNG specification, the equations become much simpler when no pixel has an alpha value other than 0.0 or 1.0, and the RGB samples need not be linear in that case.
The decoder must retain information about each object (except for
objects with object_id=0
) for possible redisplay with the
PLAY chunk.
The following information must be retained, for each nonzero object that is defined and not subsequently discarded:
When the encoder knows that data in the object buffer will not be
needed later, it can help decoders operate more efficiently by
using object_id=0
or by using the
NAME chunk.
When a fatal error is encountered, such as a bad CRC or an unknown critical APG chunk, minimal viewers that do not implement the NAME mechanism should simply abandon the APG datastream. More capable APG viewers should attempt to recover gracefully by abandoning processing of the segment and searching for a NAME chunk. If such errors occur before the second NAME chunk is reached, the viewer should abandon the APG datastream.
When an error occurs within a image datastream, such as an unknown critical PNG chunk or a missing parent object where one was required, only that image should be abandoned and the associated object should be discarded. If a bad CRC is found, indicating a corrupted datastream, the entire segment should be abandoned, as above.
APG editors, on the other hand, should be more strict and reject any datastream with errors unless the user intervenes.
Decoders are required to be able to interpret datastreams that contain interlaced PNG images, but are only required to display the completed frames. They are not required to display the images as they evolve. Viewers that are decoding datastreams coming in over a slow communication link might want to do that, but APG authors should not assume that the frames will be displayed in other than their final form.
When a PLTE chunk is received, it only affects the display of the PNG datastream that includes or inherits it. Decoders must take care that it does not retroactively affect anything that has already been decoded.
If a frame contains two or more images, the PLTE chunk in one image does not affect the display of the other.
A composite frame consisting only of indexed-color images should not be assumed to contain 256 or fewer colors, since the individual palettes do not necessarily contain the same set of colors. Encoders can supply a top-level sPLT chunk with a suggested reduced global palette to help decoders build an appropriate palette when necessary.
Viewers that can only display a single frame must display the first frame that they encounter.
APG provides two types of clipping, in addition to any clipping that might be required due to the physical limitations of the display device.
frame_width
and frame_height
are defined in
the MHDR chunk and cannot be changed by any other APG chunk.
Decoders can use these parameters to establish the size of
a window in which to display the APG frames. When the frame_width
or frame_height
exceeds the physical dimensions of the
display hardware, the contents of the area outside those dimensions is
undefined. If a viewer chooses, it can create "scroll bars" or the
like, to enable persons to pan and scroll to the offscreen portion
of the frame. If this is done, then the viewer is responsible for
maintaining and updating the offscreen portion of the frame.
In the case of an APG datastream that consists of only a PNG or JNG
datastream, with the APG, PNG or JNG signature,
the frame_width
and frame_height
are defined by
the width
and
height
fields of the
IHDR (or JHDR) chunk.
The clipping boundaries are expressed in pixels, measured rightward and downward from the frame origin.
The left and top clipping boundaries are inclusive and the right and bottom clipping boundaries are exclusive, i.e., the pixel located at {x,y} is only displayed if the pixel falls within the physical limits of the display hardware and all of the following are true:
0 <= x < frame_width (from the MHDR chunk) 0 <= y < frame_height Left_cb <= x < right_cb (from the DEFI chunk) Top_cb <= y < bottom_cb
Editors must recreate or delete the optional SAVE chunk index whenever they make any change that affects the offsets of chunks following the portion of the datastream that is changed. If the changes do not involve the addition, deletion, or relocation of segments, frames, and images, then it is sufficient to zero out the offsets.
The SAVE chunk is not considered to be in any APG segment, so changing it has no effect on the copy-safe status of unknown chunks in any other part of the APG datastream.
When the SAVE chunk is expanded to include an index, all chunks that follow will have their offsets changed by an amount equal to the change in the length of the data segment of the SAVE chunk, so the offset table will have to be adjusted accordingly. If a SAVE chunk is already present with zero offsets, the correct offsets can be written without adjustment.
Editors that create a series of PNG or JNG datastreams from an
APG datastream
should check the termination condition of any LOOP chunks and execute
loops only iteration_min
times. The loop created by the TERM
chunk should be executed only once.
On systems where file names customarily include an extension
signifying file type, the extension .apg
is recommended for
APG files. Lowercase .apg
is
preferred if file names are case-sensitive.
When and if the APG format becomes finalized, the
APG authors intend to register video/apg
as the Internet Media Type for
APG [RFC-2045],
[RFC-2048].
At the date of this document, the media
type registration process had not been started. It is recommended
that implementations also recognize the interim media type
video/x-apg
.
Segments and objects are externally accessible via named NAME and eXPI chunk names. They can be referred to by URI, as in
SRC=file.apg#segment_name SRC=file.apg#snapshot_name SRC=file.apg?segment_name#segment_name SRC=file.apg?snapshot_name#snapshot_name
When the URI specializer ("#" or "?") is "#", and the fragment identifier (the string following the specializer) is the name of a segment, i.e., a named NAME chunk, the viewer should display the sequence from the beginning of the named segment up to the next segment. When it refers to an image, i.e., a named eXPI chunk, it should display the single image that is identified by the fragment identifier. The client can find the needed segment quickly if the SAVE chunk is present and contains the optional index.
When the URI specializer is "?" (server side query), the "query component" is the string following the "?" specializer and up to but not including the "#" if the "#" specializer is also present. The server should find the segment that is named in the query component or the segment that contains the image named in the query component, and it should return a datastream consisting of:
If a second NAME chunk is not present, the server must simply return the entire APG datastream. Servers that are unwilling to parse the APG datastream and are unconcerned about bandwidth can return the entire APG datastream even when the NAME chunk is present. Authors should defend against this behavior by including both a query and a fragment in the URI even when a segment is being requested.
The client can process this as a complete APG datastream, either displaying the entire segment, if no fragment identifier is present, or extracting the segment or image that is named in a fragment identifier and displaying it, if a fragment identifier is present (a fragment identifier must be present if an image is being requested).
A part of the APG datastream can also be requested by timecode, as in
SRC=file.apg#clock(10s-20s) SRC=file.apg#clock(0:00-0:15) SRC=file.apg?clock(0:00-0:15)#clock(0:00-0:15)
or by frame number, as in
SRC=file.apg#frame(10) SRC=file.apg#frames(30-60) SRC=file.apg?frames(30-60)#frames(30-60)
The timecode must consist of starting and ending clock values, as defined in the W3C SMIL recommendation, separated by a hyphen (ASCII code 45).
When the URI specializer is "#", the viewer should play that part of the sequence beginning and ending at the requested times, measuring from zero time at the beginning of the APG datastream, or beginning and ending with the specified frame numbers. To do this it must start with the segment containing the requested time and decode any part of the segment up to that time, composing but not displaying the frames. This will provide the background against which the desired frames are displayed.
When the URI specializer is "?", the server can send the entire APG datastream, or, preferably, it should construct a complete APG file containing:
The query component should always be repeated as a fragment identifier, so clients can find the requested item in case the server sends more than what was requested.
APG datastreams should not contain segment or image names that begin with the case-insensitive strings "CLOCK(", "FRAME(", or "FRAMES(", which are reserved for use in URI queries and fragments (see Uniform Resource Identifier below).
See [RFC-2396] and the W3C SMIL recommendation at http://www.w3.org/TR/.
A GIF that uses "restore-to-previous" can be converted to an APG with a converter looking something like this:
write MHDR write DEFI B write IHDR ... IEND (background image) write DEFI A compose=replace write SNAP A start previous_dispose = none for number of GIF images { if dispose==previous write SNAP A stop elseif previous_dispose==previous write SNAP A restart write DEFI 0 write IHDR ... IEND (one scene converted to PNG) write PLAY 0, delay if (dispose == previous) write PLAY A with 0 delay if (dispose == back) write PLAY B with 0 delay previous_dispose = dispose } write MEND
Released 9 September 2007
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See also Pennebaker, William B., and Joan L. Mitchell, "JPEG: Still Image Data Compression Standard," Van Nostrand Reinhold, ISBN:0442012721, September 1992
See also the PNG-1.2 specification:
Randers-Pehrson, G., et. al., "PNG (Portable Network Graphics
Format) Version 1.2," which is available at
ftp://ftp.simplesystems.org/pub/png/documents/.
Security considerations are addressed in the PNG specification.
An infinite or just overly long loop could give the appearance
of having locked up the machine, as could an unreasonably long
interframe delay or a long
timeout
value. Therefore a decoder should always
provide a simple method for users to escape out of a loop or delay,
either by abandoning the MNG entirely or just proceeding to the next
NAME chunk. Decoders should check for user input after
each loop iteration (not just after each frame) in case of infinite loops
that are empty or that generate layers with zero interframe delay.
The NAME chunk makes it safe for a
viewer to resume processing after it encounters a corrupted portion of a
MNG datastream or jumps out of the interior of a segment for any reason.
Some people may experience epileptic seizures when they are exposed to certain kinds of flashing lights or patterns that are common in everyday life. This can happen even if the person has never had any epileptic seizures. All graphics software and file formats that support animation and/or color cycling make it possible to encode effects that may induce an epileptic seizure in these individuals. It is the responsibility of authors and software publishers to issue appropriate warnings to the public in general and to animation creators in particular.
No known additional security concerns are raised by this format.
The following persons contributed to the development of the PLAY chunk or its predecessor, the proposed PNG aNIM chunk:
Thanks to the following person for carefully proofreading several versions of this document:
Copyright © 2015 by Glenn Randers-Pehrson
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