MNG-Lite (Multiple-image Network Graphics Lite) Format Version 0.93

For list of authors, see Credits (Chapter 13).

Status of this Memo

This document is an informal draft of the PNG development group.

It is a proposal, and the format is subject to change.

Comments on this document can be sent to the PNG specification maintainers at one of the following addresses:

Distribution of this memo is unlimited.

At present, the latest version of this document is available on the World Wide Web from

   ftp://swrinde.nde.swri.edu/pub/mng/documents/.

In the case of any discrepancy between this extract and the full MNG specification, the full MNG specification shall take precedence.

Changes from fifty-seventh MNG draft (mng-0.92-19980308)

Abstract

This document presents reduced versions (MNG-Lite and MNG-Ultra-Lite, proper subsets) of the format of a MNG (Multiple-image Network Graphics) datastream. MNG is a multiple-image member of the PNG (Portable Network Graphics) format family, that can contain animations (slide shows) comprised of PNG or JNG single-image datastreams.

A MNG frame normally contains a two-dimensional image or a two-dimensional layout of smaller images. It could also contain three-dimensional "voxel" data arranged as a series of two-dimensional planes (or tomographic slices), each plane being represented by a PNG datastream.

The MNG-Lite format uses the same chunk structure that is defined in the PNG specification and shares other features of the PNG format. Any valid PNG datastream is also a valid MNG-Lite datastream. Any valid JNG datastream is also a valid MNG-Lite datastream, although MNG-Lite decoders may choose not to support JNG.

This document includes examples that demonstrate various capabilities of MNG-Lite including simple movies and composite frames.

Table of Contents

1. Introduction

This document presents reduced versions (MNG-Lite and MNG-Ultra-Lite, proper subsets) of the MNG (Multiple-image Network Graphics) format.

Note: This specification depends on the PNG (Portable Network Graphics) [PNG] and the JNG (JPEG Network Graphics) specifications. The PNG specification is available at the PNG web site,

   http://www.cdrom.com/pub/png/
and the JNG (JPEG Network Graphics) specification and the full MNG specification are available at the MNG web site,
   http://www.cdrom.com/pub/mng/

A MNG datastream describes a sequence of single frames, each of which can be composed of zero or more embedded images or directives to show previously defined images.

A typical MNG datastream consists of:

MNG is pronounced "Ming."

When a MNG datastream is stored in a file, it is recommended that ".mng" be used as the file suffix. In network applications, the Media Type "video/x-mng" can be used. Registration of the media type "video/mng" might be pursued at some future date.

The first eight bytes of a MNG datastream are

   138 77 78 71 13 10 26 10

(decimal) which is similar to the PNG signature with "\212 M N G" instead of "\211 P N G" in bytes 0-3.

MNG does not yet accommodate sound or complex sequencing information, but these capabilities might be added at a later date, in a backward-compatible manner. These issues are being discussed in the mpng-list@ccrc.wustl.edu mailing list.

Chunk structure (length, name, data, CRC) and the chunk-naming system are identical to those defined in the PNG specification. As in PNG, all integers that require more than one byte must be in network byte order.

The chunk copying rules for MNG employ the same mechanism as PNG, but with rules that are explained more fully (see below, Chapter 5). A MNG editor is not permitted to move unknown chunks across the SAVE and SEEK chunks, across any chunks that can cause images to be displayed, or into or out of a IHDR-IEND or similar sequence.

Note that decoders are not required to follow any decoding models described in this specification nor to follow the instructions in this specification, as long as they produce results identical to those that could be produced by a decoder that did use this model and did follow the instructions.

Each chunk of the MNG datastream or of any embedded object is an independent entity, i.e., no chunk is ever enclosed in the data segment of another chunk.

An independent PNG or JNG datastream, with a PNG or JNG signature, is also a valid MNG datastream that must be recognized and decoded by MNG-compliant decoders. This kind of MNG datastream will contain only a single embedded image.

Because the embedded objects making up a MNG are normally in PNG format, MNG shares the good features of PNG:

In addition:

2. Terminology

See also the glossary in the PNG and the "terminology" section of the full MNG specification.

requirement levels
The words "MUST", "MUST NOT", "REQUIRED", "SHOULD", "SHOULD NOT", "RECOMMENDED", and "OPTIONAL" in this document are to be interpreted as described in RFC-2119, and the word "CAN" is equivalent to the word "MAY" as described therein. "NOT ALLOWED" and "NOT PERMITTED" describe conditions that "MUST NOT" occur. "ALLOWED" and "PERMITTED" describe conditions that "CAN" occur.

embedded object or image
A concrete object or image that appears in-line in a MNG datastream.

frame
A layout of a background and zero or more images, followed by a specified nonzero delay time or by the MEND chunk, that is to be displayed as a still frame or as part of an animation. An animation would ideally appear to a perfect observer (with an inhumanly fast visual system) as a sequence of still frames. A group of MNG images followed by a zero interframe delay time makes up a "subframe" (see below) instead of a "frame".

frame area
The portion of the display surface whose pixels are inside the subframe clipping boundaries as defined by the FRAM chunk (see the FRAM chunk specification below, Paragraph 3.3.2).

frame duration
The amount of time a frame should be visible when an animation is played. In reality, it takes a nonzero amount of time to display a frame. No matter which moment is picked as the "start" of the frame, the frame duration measures the time to the "start" of the next frame.

frame origin
The upper left corner of the output device (frame buffer, screen, window, page, etc.) where the pixels are to be displayed. This is the {0,0} position for the purpose of defining frame clipping boundaries, image locations, and image clipping boundaries. Note that in a windowing system, the frame origin might be moved offscreen, but the locations in DEFI chunks would still be measured from this offscreen origin.

image N or object N
Shorthand for "the object with the object attribute set pointed to by `object_id=N'". In MNG-Lite, only image 0 is permitted.

layer
A visible embedded image located with respect to the frame boundaries and clipped with respect to the subframe clipping boundaries and the image's own clipping boundaries. Also, when the framing mode is 3 or 4, a solid rectangle filled with the background color and clipped to the subframe boundaries at the beginning of a subframe. Note that a layer can be completely empty if the image is entirely outside the clipping boundaries. A layer can be thought of as a transparent rectangle with the same dimensions as the frame, with an image composited into it, or it can be thought of as a rectangle having the same dimensions (possibly zero) and location as those of the object after it has been located and clipped.

An embedded visible PNG or JNG datastream generates a single layer, even though it might be interlaced or progressive.

MNG-Lite
A reduced version of MNG in which only image 0 is permitted, loops can all be run once, Delta-PNG is not present, and certain MNG chunks are not present. The fours bit of the MHDR simplicity profile must be 0, indicating that "complex MNG features" are not present. MNG-Lite is a proper subset of MNG.

MNG-Ultra-Lite
A reduced version of MNG-Lite in which the FRAM and DEFI chunks are not permitted, and the BACK chunk can be ignored. The twos bit of the MHDR simplicity profile must be 0, indicating that "simple MNG features" are not present. MNG-Lite is a proper subset of MNG and MNG-Lite.

object, object_id
An image or a nonviewable basis object. The object_id is an unsigned sixteen-bit number that serves as the identifier of a set of object attributes. In MNG-Lite, only object 0 is permitted.

potentially visible image
A potentially visible image is

signal
An entity with a number that can arrive asynchronously at the decoder. More detailed semantics, like whether multiple signals of the same number (or even different numbers) can be queued, are beyond the scope of this specification.

subframe
A group of one or more layers that are to be displayed as a part of a still frame or as part of one frame of an animation. Subframes are defined in MNG for convenience in applying frame parameters to a subset of the layers making up a complete frame.

visible image
Actually drawn on a display. If an object is visible, a person looking at the display can see it.

3. MNG Chunks

This chapter describes chunks that can appear at the top level of a MNG datastream.

3.1. Critical MNG control chunks

This section describes critical MNG control chunks. MNG-compliant decoders must recognize and process them ("processing" a chunk sometimes can consist of simply recognizing it and ignoring it; some chunks have been declared to be critical only to prevent them from being relocated by MNG editors).

3.1.1. MHDR MNG datastream header

The MHDR chunk is always first in all MNG datastreams except for those that consist of a PNG datastream with a PNG or JNG signature.

The MHDR chunk contains exactly 28 bytes:

   Frame width:  4 bytes (unsigned integer).
   Frame height: 4 bytes (unsigned integer).
   Ticks per
    second:      4 bytes (unsigned integer).
   Nominal layer
    count:       4 bytes (unsigned integer).
   Nominal frame
    count:       4 bytes (unsigned integer).
   Nominal play
    time:        4 bytes (unsigned integer).
   Simplicity
    profile:     4 bytes:(unsigned integer).
                   bit 0:
                          1: Presence or absence of certain
                             features is specified by the
                             remaining bits of the simplicity
                             profile.
                          (must be 1 in MNG-Lite datastreams)
                   bit 1:
                          0: Simple MNG features are absent.
                          1: Simple MNG features are present.
                          (must be 0 in MNG-Ultra-Lite
                          datastreams)
                   bit 2:
                          0: Complex MNG features are absent.
                          (must be 0 in MNG-Lite
                          datastreams)
                   bit 3:
                          0: transparency is absent or can be
                             ignored.
                          1: transparency is present and is
                             essential (critical) for proper
                             display of the images.
                   bit 4:
                          0: JNG is absent.
                          1: JNG is present.
                   bit 5:
                          0: Delta-PNG is absent.
                   bits 6-15:
                          Reserved for public expansion.  Must
                          be zero in this version.
                   bits 16-30:
                          Available for private or experimental
                          expansion.  Undefined in this version
                          and can be ignored.
                   bit 31:
                          Must be zero.

Decoders can ignore the "informative" frame-count, layer-count, play-time, and simplicity-profile fields.

The frame_width and frame_height fields give the intended display size (measured in pixels) and provide default clipping boundaries (see below). It is strongly recommended that these be set to zero if the MNG datastream contains no visible images.

The ticks_per_second field gives the unit used by the FRAM chunk to specify frame duration and sync timeout. It must be nonzero if the datastream contains an animation. When the datastream contains exactly one frame, this field should be set to zero. When this field is zero, the length of a tick is infinite, and decoders will ignore any attempt to define interframe delay, timeout, or any other variable that depends on the length of a tick. If the frames are intended to be displayed one at a time under user control, such as a slide show or a multi-page FAX, the tick length can be set to any positive number and a FRAM chunk can be used to set an infinite sync_timeout. Unless the user intervenes, viewers will only display the first frame in the datastream.

When ticks_per_second is nonzero, and there is no other information available about frame duration, viewers should display animations at the rate of one frame per tick.

If the frame-count field contains a zero, the frame count is unspecified. If it is nonzero, it contains the number of frames that would be displayed, ignoring the TERM chunk. If the frame count is greater than (2^31)-1, encoders should write (2^31)-1, representing an infinite frame count.

If the layer-count field contains a zero, the layer count is unspecified. If it is nonzero, it contains the number of layers in the datastream, ignoring the TERM chunk. If the layer count is greater than (2^31)-1, encoders should write (2^31)-1, representing an infinite layer count.

If the nominal-play-time field contains a zero, the nominal play time is unspecified. Otherwise, it gives the play time, in ticks, when the file is displayed ignoring the TERM chunk. Authors who write this field should choose a value of "ticks_per_second" that will allow the nominal play time to be expressed in a four-bit integer. If the nominal play time is greater than (2^31)-1 ticks, encoders should write (2^31)-1, representing an infinite nominal play time.

When the simplicity profile is zero, the simplicity (or complexity) of the MNG datastream is unspecified. (The simplicity profile must be nonzero in MNG-Lite files.)

If the simplicity profile is nonzero, it can be regarded as a 31-bit profile, with the ones bit being a "profile-validity" flag, the twos bit being a "simple MNG" flag, the fours bit being bit being a "complex MNG" flag, the eights bit being a "transparency" flag, the sixteens bit being a "JNG" flag, and the thirty-twos bit being a "Delta-PNG" flag. (Delta-PNG must not be present in MNG-Lite files.) The upper 15 bits (except for the most significant bit, which must be zero) are available for private test or experimental versions, and the remaining bits are reserved for future MNG versions, and must be zero in this version. If a bit is zero, the corresponding feature is guaranteed to be absent, and if a bit is one, the corresponding feature may be present in the MNG datastream.

A MNG-Lite file (i.e., a "simple MNG") must have a simplicity profile with the value 1, 3, 9, 11, 13, 17, 25, or 27, i.e., bit 0 must be 1, and all other bits except possibly for bits 1, 3 and 4 ("simple MNG" MNG features, transparency and JNG) must be 0. A MNG-Ultra-Lite file must have a simplicity profile with the value 1, 9, 17, or 25.

When bit 1 is 0 ("simple" MNG features are absent), the datastream does not contain the DEFI, FRAM, or global PLTE and tRNS chunks, and if the BACK chunk is present it only defines an advisory background color and can therefore be ignored.

"Transparency is absent or can be ignored" means that the MNG or PNG tRNS chunk is not present and no PNG or JNG image has an alpha channel, or that if they are present they are not essential (or critical) for displaying the images.

Encoders that write a nonzero simplicity profile should endeavor to be accurate, so that decoders that process it will not unnecessarily reject datastreams. For example, the simplicity profile 31 indicates that JNG, critical transparency, and at least one "complex" MNG feature are all present, but Delta-PNG is not. If the simplicity profile promises that certain features are absent, but they are actually present in the MNG datastream, the datastream is invalid.

3.1.2. MEND End of MNG datastream

The MEND chunk's data length is zero. It signifies the end of a MNG datastream.

3.1.3. LOOP, ENDL Define a loop

The LOOP chunk provides a "shorthand" notation that can be used to avoid having to repeat identical chunks in a MNG datastream. If the LOOP chunk is present, it can be ignored by MNG-Lite decoders, along with the ENDL chunk.

3.2. Critical MNG image defining chunks

3.2.1. DEFI Define an object

The DEFI chunk sets the default object attribute set (object_id, potential_visibility, concrete_flag, location, and clipping boundaries) for any subsequent images that are defined with IHDR-IEND, or JHDR-IEND datastreams.

Bit 1 of the MHDR simplicity profile can be used to promise that the DEFI chunk is not present.

The DEFI chunk contains 2, 3, 4, 12, or 28 bytes:

   Object id:     2 bytes (unsigned integer) identifier
                    to be given to the objects that
                    follow the DEFI chunk.
                    This field must be zero in MNG-Lite
                    files.
   
   Do_not_show
    flag:         1 byte (unsigned integer)
                    0:  Make the objects potentially
                        visible.
                    1:  Do not make the objects potentially
                        visible.  This field can be omitted
                        if the concrete_flag, location, and
                        clipping boundary fields are also
                        omitted.  When it is omitted, the
                        image is potentially visible
                        (do_not_show=0).
   
   Concrete flag: 1 byte (unsigned integer)
                    0:  Make the objects "abstract" (image
                        can not be the source for a
                        Delta-PNG)
                    1:  Make the objects "concrete" (object
                        can be the source for a Delta-PNG).
                    This field can be omitted if the
                    location and clipping boundary fields
                    are also omitted.  When it is omitted,
                    the object is made "abstract"
                    (concrete_flag=0).
                    MNG-Lite decoders can ignore this flag.
                    MNG-Lite encoders should set it to zero.
   
   X_location:    4 bytes (signed integer).
                    The X_location and Y_location fields can
                    be omitted if the clipping boundaries
                    are also omitted.  If so, decoders must
                    assume default values {X_location=0,
                    Y_location=0}.
   
   Y_location:    4 bytes (signed integer).
   
   Left_cb:       4 bytes (signed integer).  Left clipping
                    boundary.  The left_cb, right_cb,
                    top_cb, and bottom_cb fields can be
                    omitted as a group.  If so, decoders
                    must assume default values
                    {0, frame_width, 0, frame_height}.
   
   Right_cb:      4 bytes (signed integer).
   
   Top_cb:        4 bytes (signed integer).
   
   Bottom_cb:     4 bytes (signed integer).

Negative values are permitted for the X and Y location and clipping boundaries. The positive directions are downward and rightward from the frame origin.

The DEFI chunk values are discarded after the object's IEND chunk is processed. If no DEFI chunk precedes an object, the decoder must use the following default values:

                Object_id = 0
              Do_not_show = 0
            Concrete_flag = 0
               X_location = 0
               Y_location = 0
                  Left_cb = 0
                 Right_cb = frame_width
                   Top_cb = 0
                Bottom_cb = frame_height

3.2.2. PLTE and tRNS Global palette

The PLTE chunk has the same format as a PNG PLTE chunk. It provides a global palette that is inherited by PNG datastreams that contain an empty PLTE chunk.

The tRNS chunk has the same format as a PNG tRNS chunk. It provides a global transparency array that is inherited along with the global palette by PNG datastreams that contain an empty PLTE chunk.

If a PNG datastream is present that does not contain an empty PLTE chunk, neither the global PLTE nor the global tRNS data is inherited by that datastream. If it is an indexed-color PNG, it must supply its own PLTE (and tRNS, if it has transparency) chunks.

3.2.3. IHDR, PNG chunks, IEND

A PNG (Portable Network Graphics) datastream.

See the PNG specification [PNG] and the PNG Special Purpose Chunks document [PNG-EXT] for the format of the PNG chunks.

Any chunks between IHDR and IEND are written and decoded according to the PNG specification.

If a global PLTE chunk appears in the top-level MNG datastream, the PNG datastream can have an empty PLTE chunk, to direct that the global PLTE and tRNS data be used. If an empty PLTE chunk is not present, the data is not inherited. MNG applications that recreate PNG files must write the global PLTE chunk rather than the empty one in the output PNG file, along with the global tRNS data if it is present. The global tRNS data can be subsequently overridden by a tRNS chunk in the PNG datastream. It is an error for the PNG datastream to contain an empty PLTE chunk when the global PLTE chunk is not present or has been nullified.

The PNG oFFs and pHYs chunks and any future chunks that attempt to set the pixel dimensions or the drawing location must be ignored by MNG viewers and simply copied (according to the copying rules) by MNG editors.

The PNG gIFg, gIFt, and gIFx chunks must be ignored by viewers and must be copied according to the copying rules by MNG editors.

If do_not_show=0 for the image when the IHDR chunk is encountered, a viewer can choose to display the image while it is being decoded, perhaps taking advantage of the PNG interlacing method, or to display it after decoding is complete.

3.2.4. JHDR, JNG chunks, IEND

A JNG (JPEG Network Graphics) datastream.

See the JNG specification for the format of the JNG datastream.

Any chunks between JHDR and IEND are written and decoded according to the JNG specification.

The remaining discussion in the previous paragraph about PNG datastreams also applies to JNG datastreams.

3.3. Critical MNG image displaying chunks

3.3.1. BACK Background

The BACK chunk suggests a background color against which transparent, clipped, or less-than-full-frame images can be displayed.

   Red_background:   2 bytes (unsigned integer).
   
   Green_background: 2 bytes (unsigned integer).
   
   Blue_background:  2 bytes (unsigned integer).
   
   Mandatory
     background:     1 byte (unsigned integer).
                        0: Background color is advisory.
                           Applications can use it if they
                           choose to.
                        1: Background color is mandatory.
                           Applications must use it.
                        This byte can be omitted.  If so,
                        the background color is advisory.
                        In "MNG-Ultra-Lite" datastreams,
                        this byte must be 0 or omitted.

Viewers are expected to composite every subframe in the MNG datastream against a fresh copy of the background, if the framing mode given in the FRAM chunk is 3 or 4. The images and the background are both clipped to the frame boundaries given in the FRAM chunk.

The three BACK components are always interpreted in the current color space as defined by any top-level gAMA, cHRM, iCCP, sRGB chunks that have appeared prior to the BACK chunk in the MNG datastream. If no such chunks appear, the color space is unknown.

When the BACK chunk appears between FRAM chunks, it applies to the upcoming frame, not to the current one. When the framing_mode is 3, it takes effect immediately prior to the next IHDR or JHDR chunk in the datastream.

Multiple instances of the BACK chunk are permitted in a MNG datastream.

The BACK chunk can be omitted. If a background is required and the BACK chunk is omitted, then the viewer must supply its own background.

In practice, most applications that use MNG as part of a larger composition should ignore the BACK data if mandatory_background=0 and the application already has its own background definition. This will frequently be the case in World Wide Web pages, to achieve nonrectangular transparent animations displayed against the background of the page.

3.3.2. FRAM Frame definitions

The FRAM chunk provides information that a decoder needs for generating layers, subframes, and frames. The FRAM parameters govern how the decoder is to behave when it encounters a FRAM chunk, or an embedded image. The FRAM chunk also delimits subframes.

Bit 1 of the MHDR simplicity profile can be used to promise that the FRAM chunk is not present.

An empty FRAM chunk is just a subframe delimiter. A nonempty one is a subframe delimiter, and it also changes FRAM parameters, either for the upcoming subframe or until reset. When the FRAM chunk is not empty, it contains a framing-mode byte, an optional name string, a zero-byte separator, plus four 1-byte fields plus a variable number of optional fields.

   Framing mode:  1 byte.
   
                    0:  Don't change framing mode.
   
                    1:  Each embedded image
                        generates a subframe consisting of
                        a single image layer.  There is no
                        background layer.  Use this mode to
                        avoid unnecessary clearing of the
                        display when the first image covers
                        the entire frame area, and
                        subsequent frames can be displayed
                        properly by simply overlaying them
                        on the prior frame.  This is the
                        default framing mode.
   
                    2:  The group of embedded images
                        appearing prior
                        to the next FRAM chunk form a
                        composite subframe consisting of
                        zero or more image layers.  The
                        level, or stacking order, of each
                        layer is given by its order of
                        appearance in the datastream.
                        No interframe delay occurs between
                        the layers.
   
                    3:  This is the same as framing_mode=1,
                        except that a background layer is
                        generated.  Each embedded image
                        generates a subframe
                        consisting of a background layer
                        followed by an image layer.  No
                        interframe delay occurs between the
                        background layer and the image layer.
   
                    4:  This is the same as framing_mode=2,
                        except that a background layer is
                        generated prior to the image layers.
   
   Subframe name: 0 or more bytes (Latin-1 Text).  Can be
                    omitted; if so, the subframe is nameless.
   
   Separator:     1 byte:  (null).  Must be omitted if all
                    remaining fields are also omitted.
   
   Change interframe
       delay:     1 byte.
   
                    0:  No.
                    1:  Yes, for the next subframe only.
                    2:  Yes, also reset default.
   
                  This field and the next three must be
                  omitted as a group if no frame parameters
                  other than the framing mode are changed.
   
   Change sync timeout and
     termination: 1 byte
                    0:  No.
                    1:  Deterministic, for the next subframe
                        only.
                    2:  Deterministic, also reset default.
                    3:  Decoder-discretion, for the next
                        subframe only.
                    4:  Decoder-discretion, also reset
                        default.
                    5:  User-discretion, for the next subframe
                        only.
                    6:  User-discretion, also reset default.
                    7:  External-signal, for the next subframe
                        only.
                    8:  External-signal, also reset default.
   
   Change subframe clipping
    boundaries:   1 byte.
                    0:  No.
                    1:  Yes, for the next subframe only.
                    2:  Yes, also reset default.
   
   Change sync id
     list:        1 byte.
                    0:  No.
                    1:  Yes, for the next subframe only.
                    2:  Yes, also reset default list.
   
   Interframe
     delay:       4 bytes (unsigned integer).  Must
                    be omitted if change_interframe_delay=0.
                    The range is [0..2^31-1] ticks.
   
   Sync timeout:  4 bytes (unsigned integer).  Omit if
                    change_sync_timeout=0.  The range is
                    [0..2^31-1].  The value 2^31-1
                    (0x7fffffff) ticks represents an
                    infinite timeout period.
   
   Subframe boundary
     delta type:  1 byte (unsigned integer).
                    0: Subframe clipping boundary values are
                       given directly.
                    1: Subframe clipping boundaries
                       are determined by adding the FRAM
                       data to their previous values.
                  This and the following four
                  fields must be omitted if
                  change_frame_clipping_boundaries=0.
   
   Left_fb or delta
     left_fb:     4 bytes (signed integer).
   
   Right_fb or delta
     right_fb:    4 bytes (signed integer).
   
   Top_fb or delta
     top_fb:      4 bytes (signed integer).
   
   Bottom_fb or delta
     bottom_fb:   4 bytes (signed integer).
   
   Sync id:       4 bytes (unsigned integer).  Omit if
                    change_sync_id_list=0 or if the new
                    list is empty; repeat until all
                    sync_id's have been listed.  The
                    range is [0..2^31-1].

When the FRAM parameters are changed, the new parameters affect the subframe that is about to be defined, not the one that is being terminated by the FRAM chunk.

Framing modes:

Framing mode 1.
When framing_mode=1, each image generates a separate subframe consisting of a single image layer. In the usual case, the interframe delay is nonzero, so each subframe is a frame. FRAM chunks need not appear to separate them.

The following events generate a subframe:

Any of these events generates a subframe, even if the visible image is outside the clipping boundaries and no pixels are actually changed.

For example (assuming a nonzero interframe delay time), the sequence

   FRAM 1
   IHDR ... IDAT ... IEND
   IHDR ... IDAT ... IEND
   IHDR ... IDAT ... IEND

which will generate three frames, each containing a single subframe consisting of an image layer.

If the BACK chunk is present, encoders must insert a background layer, with a zero delay, ahead of the first image layer in the datastream, even when the framing_mode is 1. This layer must be included in the layer count but not in the frame count.

Framing mode 2.
Framing mode 2 is the same as framing mode 1, except that the interframe delay occurs between subframes rather than between images. In the usual case, the interframe delay is nonzero, so the subframes are composite frames. When framing_mode=2, viewers are expected to display all of the images at once, if possible, or as fast as can be managed, without clearing the display or restoring the background. The next FRAM chunk delimits the subframe. A subframe boundary also occurs when a SEEK chunk or the MEND chunk appears.

For example, the sequence

   FRAM 2
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   FRAM

will result in a single subframe containing three layers, each consisting of one image displayed according to its location and clipping boundaries. If the images do not cover the entire frame, whatever was already on the display shows through.

When images in a subframe overlap, viewers are expected to composite the later images against the partially completed subframe that includes all earlier images.

This framing_mode is fundamentally declarative; it describes the elements that go into an individual subframe. It is up to the decoder to work out an efficient way of making the screen match the desired composition. Simple decoders can handle it as if it were procedural, compositing the images into the frame buffer in the order that they appear, but efficient decoders might do something different, as long as the final appearance of the frame is the same.

If the BACK chunk is present, encoders should insert a background layer, with a zero delay, ahead of the first image layer in the datastream, even when the framing_mode is 2. This layer must be included in the layer count but not in the frame count.

Framing mode 3.
When framing_mode=3, a subframe consisting of the background layer and an image layer is generated for each image. A subframe boundary occurs after each image appears. Otherwise, framing_mode=3 is identical to framing_mode=1. Subframes are triggered by the same events that trigger a subframe when framing_mode=1.

You can use this mode to show a frame containing only the background, with its own time delay, as in

   FRAM 3   (shows background color with interframe delay)
   FRAM 1
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
In this example, the background and the three images will be displayed one at a time against the background, like cards being dealt.

Framing mode 4.
When framing_mode=4, a subframe boundary and interframe delay occurs when each FRAM chunk appears. A background layer, consisting of the background image composited against the background color, is generated immediately after the FRAM chunk. Otherwise, framing_mode=4 is identical to framing_mode=2. A subframe boundary also occurs when a SEEK chunk or the MEND chunk appears, but neither of these generates a background layer.

You can make a composite frame consisting of four layers (a background layer and 3 images) with

   
   FRAM 4    (show background, no delay)
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   DEFI 0 0 0 x y IHDR ... IDAT ... IEND
   FRAM      (interframe delay, then start next frame)

Summary of framing modes.
This table summarizes the behavior of a viewer under the various framing modes.
   +--------------+--------------------+-------------------+
   | Framing mode | Restore background | Interframe delay  |
   +--------------+--------------------+-------------------+
   |      1       | Before first image*| Before each image |
   |              | in the datastream  | after the first   |
   +--------------+--------------------+-------------------+
   |      2       | Before first image | Before each FRAM  |
   |              | after first FRAM   | after the first   |
   |              | in the datastream  | in the datastream |
   +--------------+--------------------+-------------------+
   |      3       | Before each image  | Before each image |
   |              |                    | after the first   |
   |              |                    | in the datastream |
   +--------------+--------------------+-------------------+
   |      4       | Before first image | Before each FRAM  |
   |              | following each     | after the first   |
   |              | FRAM chunk         | in the datastream |
   +--------------+--------------------+-------------------+
   | *"image" means an image layer that is generated in    |
   | response to decoding an embedded object, even if no   |
   | pixels are actually drawn due to the image being      |
   | outside the clipping boundaries.                      |
   +-------------------------------------------------------+

The subframe name must conform to the same formatting rules as those for a PNG tEXt keyword: It must consist only of printable Latin-1 characters and must not have leading or trailing blanks, but can have single embedded blanks. There must be at least one (unless the subframe name is omitted) and no more than 79 characters in the keyword. Keywords are case-sensitive. There is no null byte within the keyword. Applications can use this field for such purposes as constructing an external list of subframes in the datastream. The subframe name only applies to the upcoming subframe; subsequent subframes are unnamed unless they also have their own frame_name field. It is recommended that the same name not appear in any other FRAM chunk. Subframe names should not begin with the case-insensitive strings "clock(", "frame(", or "frames(", which are reserved for use in URI queries and fragments.

The interframe delay value is the desired minimum time to elapse from the beginning of displaying one frame until the beginning of displaying the next frame. When the interframe delay is nonzero, which will probably be the usual case, subframes are frames. When it is zero, a frame consists of any number of consecutive subframes, until a nonzero delay subframe is encountered and completed. Decoders are not obligated to display such subframes individually; they can composite them offscreen and only display the complete frame.

The sync timeout field can be a number or <infinity>. Infinity can be represented by 0x7fffffff.

The termination condition given in the change_sync_timeout_and_termination field specifies how much longer, after the normal interframe delay has elapsed, the frame will endure. It can take the following values:

deterministic
The frame endures no longer than the normal interframe delay. Even though this is the default, a streaming encoder talking to a real-time decoder might write a FRAM with a termination condition of "deterministic" to force the display to be updated while the encoder decides its next move.

decoder-discretion
The decoder can lengthen the duration of the frame, but by no more than the timeout. A streaming decoder could take the opportunity to wait for its input buffer to fill to a comfortable level.

user-discretion
After the interframe delay has expired, the decoder should wait for permission from the user (e.g., via a keypress) before proceeding, but must wait no longer than the timeout. If the decoder cannot interact with the user, this condition degenerates into "decoder-discretion".

external-signal
After the interframe delay has expired, the decoder should wait for the arrival of a signal whose number matches a sync_id, but must wait no longer than the timeout.

The sync_id list can be omitted if the termination condition is not "external-signal".

When the sync_id list is changed, the number of sync_id entries is determined by the remaining length of the chunk data, divided by four. This number can be zero, which either inactivates the existing sync_id list for one frame or deletes it.

The initial values of the FRAM parameters are:

     Framing mode             = 1
     Subframe name            = <empty string>
     Interframe delay         = 0
     Left subframe boundary   = 0
     Right subframe boundary  = frame width
     Top subframe boundary    = 0
     Bottom subframe boundary = frame height
     termination              = deterministic
     Sync timeout             = 0x7fffffff (infinite)
     Sync id                  = <empty list>

The DEFI chunk can be used to specify the placement of each image within the layer. The DEFI chunk can be used to specify clipping boundaries for each image. The subframe boundaries are only used for clipping, not for placement. Even when the left and top frame boundaries are nonzero, the image locations are measured with respect to the {0,0} position in the display area. If the layers are transparent or do not cover the entire area defined by the subframe clipping boundaries, they are composited against the background defined by the BACK chunk, or against an application-defined background, if the BACK chunk is not present or does not define a mandatory background. The background, as well as the images, is clipped to the subframe clipping boundaries. Any pixels outside the subframe clipping boundaries remain unchanged.

The frame_duration field gives the duration of display, which is the minimum time that must elapse from the beginning of displaying one frame until the beginning of displaying the next (or between images, when framing_mode=1). It is measured in "ticks" using the tick length determined from ticks_per_second defined in the MHDR chunk.

A viewer does not actually have to follow the procedure of erasing the screen, redisplaying the background, and recompositing the images against it, but what is displayed when the frame is complete must be the same as if it had. It is sufficient to redraw the parts of the display that change from one frame to the next.

The sync_id list provides a point at which the processor must wait for all pending processes to reach the synchronization point having the same sync_id before resuming, perhaps because of a need to synchronize a sound datastream (not defined in this specification) with the display, to synchronize stereo images, and the like. When the period defined by the sum of the frame_duration and the sync_timeout fields elapses, processing can resume even though the processor has not received an indication that other processes have reached the synchronization point.

Note that the synchronization point does not occur immediately, but at the end of the subframe that follows the FRAM chunk. If it is necessary to establish a synchronization point immediately, this can be done by using two consecutive FRAM chunks, the first setting a temporary frame_duration=0, sync_timeout, and sync_id, and the second establishing the synchronization point:

   FRAM 2 0 1 1 0 1 0000 sync_timeout sync_id
   FRAM 0 name

The identifier sync_id=0 is reserved to represent synchronization with a user input from a keyboard or pointing device. The sync_id values 1-255 are reserved to represent the corresponding ASCII letter, received from the keyboard (or a simulated keyboard), and values 256-1023 are reserved for future definition by this specification. If multiple channels (not defined in this specification) are not present, viewers can ignore other values appearing in the sync_id list.

3.3.3. TERM Termination action

The TERM chunk suggests how the end of the MNG datastream should be handled, when a MEND chunk is found. It contains either a single byte or ten bytes:

   Termination
     action:     1 byte (unsigned integer)
                   0: Show the last frame indefinitely.
                   1: Cease displaying anything.
                   2: Show the first frame after the TERM
                      chunk.
                   3: Repeat the animation starting
                      immediately after the TERM chunk.
   
   Action after
     iterations: 1 byte
                   0: Show the last frame indefinitely after
                      iteration_max iterations have been
                      done.
                   1: Cease displaying anything.
                   2: Show the first frame after the TERM
                      chunk.
   
                  This and the remaining fields must be
                  present if termination_action is 3, and
                  must be omitted otherwise.
   
   Delay:         4 bytes (unsigned integer).  Delay, in
                  ticks, before repeating the animation.
   
   Iteration max: 4 bytes (unsigned integer).  Maximum
                  number of times to repeat the animation.

The TERM chunk, if present, must appear either immediately after the MHDR chunk or immediately prior to a SEEK chunk. The TERM chunk is not considered to be a part of any segment for the purpose of determining the copy-safe status of any chunk. Only one TERM chunk is permitted in a MNG datastream.

Simple viewers and single-frame viewers can ignore the TERM chunk. It has been made critical only so MNG editors will not inadvertently relocate it.

3.4. SAVE and SEEK chunks

Simple decoders that only read MNG datastreams sequentially can safely ignore the SAVE and SEEK chunks.

3.5. Ancillary MNG chunks

This section describes ancillary MNG chunks. MNG-compliant decoders are not required to recognize and process them.

3.5.1. pHYs Physical pixel size

The MNG pHYs chunk is identical in syntax to the PNG pHYs chunk. It applies to complete MNG layers and not to the individual images within them.

The MNG top-level pHYs chunk can be nullified by a subsequent empty pHYs chunk appearing in the MNG top level.

3.5.2. PNG ancillary chunks

The namespace for MNG chunk names is separate from that of PNG. Only those PNG chunks named in this paragraph are also defined at the MNG top level. They have exactly the same syntax and semantics as when they appear in a PNG datastream:

A MNG editor that writes PNG datastreams should not include the top-level iTXt, tEXt, tIME, and zTXt chunks in the generated PNG datastreams.

The following PNG chunks are also defined at the MNG top level. They provide default values to be used in case they are not provided in subsequent PNG datastreams. Any of these chunks can be nullified by the appearance of a subsequent empty chunk with the same chunk name. Such empty chunks are not legal PNG or JNG chunks and must only appear in the MNG top level.

A MNG editor that writes PNG or JNG datastreams is expected to include the top-level cHRM, gAMA, iCCP, and sRGB chunks in the generated PNG or JNG datastreams, if the embedded image does not contain its own chunks that define the color space. When it writes the sRGB chunk, it should write the gAMA chunk (and perhaps the cHRM chunk), in accordance with the PNG specification, even though no gAMA or cHRM chunk is present in the MNG datastream.

4. The JPEG Network Graphics (JNG) Format

JNG (JPEG Network Graphics) is the lossy sub-format for MNG objects. It is described in the full MNG specification and is also available as a separate extract from the full MNG specification. Both documents are available at the MNG home page,

   http://www.cdrom.com/pub/mng/

MNG-Lite applications can choose to support JNG or not. Those that do not can check bit 4 (JNG is present/absent) of the MHDR simplicity profile to decide whether it can process the datastream.

5. Chunk Copying Rules

The chunk copying rules for MNG are similar to those in PNG. Authors of MNG editing applications should consult the full MNG specification for details.

6. Minimum Requirements for MNG-Compliant Viewers

This section specifies the minimum level of support that is expected of MNG-compliant decoders, and provides recomendations for viewers that will support slightly more than the minimum requirements. All critical chunks must be recognized, but some of them can be ignored after they have been read and recognized. Ancillary chunks can be ignored, and do not even have to be recognized.

Anything less than this level of support requires subsetting. Applications that provide less than minimal support should check the MHDR "simplicity profile" for the presence of features that they are unable to support. A specific subset, in which "complex MNG features" are absent, is called "MNG-Lite". In MNG-Lite datastreams, the ones bit of the simplicity profile must be 1 and the fours bit must be 0. In MNG-Ultra-Lite datastreams, "simple MNG features" are also absent, and the twos bit must also be 0.

We are allowing conformant decoders to skip twelve-bit JNGs because those are likely to be rarely encountered and used only for special purposes.

6.1. Required PNG chunk support

IHDR, PLTE, IDAT, IEND
All PNG critical chunks must be fully supported. All values of color_type, bit_depth, compression_method, filter_method and interlace_method must be supported (interlacing, as in PNG, need not necessarily be displayed on-the-fly; the image can be displayed after it is fully decoded). The alpha-channel must be supported, at least to the degree that fully opaque pixels are opaque and fully transparent ones are transparent. It is recommended that alpha be fully supported.

tRNS
The PNG tRNS chunk, while it is an ancillary chunk, must be supported in MNG-compliant viewers, at least to the degree that fully opaque pixels are opaque and fully transparent ones are transparent. It is recommended that alpha data from the tRNS chunk be fully supported in the same manner as alpha data from an RGBA image or a JNG with an alpha channel contained in IDAT chunks.

Other PNG ancillary chunks
Ancillary chunks other than PNG tRNS can be ignored, and do not even have to be recognized.

Color management
It is highly recommended that decoders support at least the gAMA chunk to allow platform-independent color rendering.

6.2. Required JNG chunk support

Bit 4 of the simplicity profile can be used to promise that JNG chunks are not present. Minimal viewers that choose not to support JNG can check this bit before deciding to proceed.

JHDR, JDAT, IDAT, JSEP, IEND
All JNG critical chunks must be fully supported. All values of color_type, bit_depth, compression_method, filter_method and interlace_method must be supported (interlacing, as in PNG, need not necessarily be displayed on-the-fly; the image can be displayed after it is fully decoded). The alpha-channel must be supported, at least to the degree that fully opaque pixels are opaque and fully transparent ones are transparent. It is recommended that alpha be fully supported.

JNG ancillary chunks
All JNG ancillary chunks can be ignored, and do not even have to be recognized.

JDAT sample depth
Only sample_depth=8 must be supported. The JSEP chunk must be recognized and must be used by minimal decoders to select the eight-bit version of the image, when both eight-bit and twelve-bit versions are present, as indicated by JDAT_sample_depth=20 in the JHDR chunk. When JDAT_sample_depth=12, minimal decoders are not obligated to display anything. Such decoders can choose to display nothing or an empty rectangle of the width and height specified in the JHDR chunk.

6.3. Required MNG chunk support

MHDR
The ticks_per_second must be supported by animation viewers. The simplicity profile, frame count, layer count, and nominal play time can be ignored. Decoders that provide less than minimal support can use the simplicity profile to identify datastreams that they are incapable of processing.

MEND
The MEND chunk must be recognized but does not require any processing other than completing the last frame.

Global PLTE and tRNS
Must be fully supported. Bit 1 of the simplicity profile can be used to promise that these chunks are not present.

LOOP, ENDL
The LOOP chunk and its ENDL chunk can be ignored (bit 2 of the simplicity profile promises that this is true for all loops).

DEFI, BACK
Must be fully supported.

FRAM
The framing_mode and clipping parameters must be supported. The interframe_delay must be supported except by single-frame viewers. The sync_id and sync_timeout data can be ignored.

SAVE, SEEK, TERM
Can be ignored.

7. Recommendations for Encoders

The following recommendations do not form a part of the specification.

7.1. Use a common color space

It is a good idea to use a single color space for all of the layers in an animation, where speed and fluidity are more important than exact color rendition. This is best accomplished by defining a single color space at the top level of MNG, using gAMA and cHRM chunks, and either an sRGB or iCCP chunk, and removing any color space chunks from the individual images after converting them to the common color space.

When the encoder converts all images to a single color space before putting them in the MNG datastream, this will allow decoders to improve the speed and consistency of the display.

For single-frame MNG datastreams, however, where decoding speed is less important and exact color rendition might be more important, it is best to leave the images in their original color space, as recommended in the PNG specification, to avoid any loss of data due to conversion, and to retain the individual color space chunks if the images have different color spaces.

7.2. Use the right framing mode

Always use framing mode 1 or 2 when all of the images are opaque. This avoids unnecessary screen clearing, which can cause flickering.

7.3. Interleaving JDAT and IDAT chunks

When a JNG datastream contains an alpha channel, and the file is intended for transmission over a network, it is useful to interleave the IDAT and JDAT chunks. In the case of sequential JPEG, the interleaving should be arranged so that the alpha data arrives more or less in sync with the color data for the scanlines. In the case of progressive JPEG, the alpha data should be interleaved with the first JPEG pass, so that all of the alpha data has arrived before beginning the second JPEG pass.

8. Recommendations for Decoders

8.1. Note on compositing

The PNG specification gives a good explanation of how to composite a partially transparent image over an opaque image, but things get more complicated when both images are partially transparent.

Pixels in PNG and JNG images are represented using gamma-encoded RGB (or gray) samples along with a linear alpha value. Alpha processing can only be performed on linear samples. This chapter assumes that R, G, B, and A values have all been converted to real numbers in the range [0..1], and that any gamma encoding has been undone.

For a top pixel {Rt,Gt,Bt,At} and a bottom pixel {Rb,Gb,Bb,Ab}, the composite pixel {Rc,Gc,Bc,Ac} is given by:

   Ac = 1 - (1 - At)(1 - Ab)
   if (Ac != 0) then
     s = At / Ac
     t = (1 - At) Ab / Ac
   else
     s = 0.0
     t = 1.0
   endif
   Rc = s Rt + t Rb
   Gc = s Gt + t Gb
   Bc = s Bt + t Bb

When the bottom pixel is fully opaque (Ab = 1.0), the function reduces to:

   Ac = 1
   Rc = At Rt + (1 - At) Rb
   Gc = At Gt + (1 - At) Gb
   Bc = At Bt + (1 - At) Bb

When the bottom pixel is not fully opaque, the function is much simpler if premultiplied alpha is used. A pixel that uses non-premultiplied alpha can be converted to premultiplied alpha by multiplying R, G, and B by A.

For a premultiplied top pixel {Rt,Gt,Bt,At} and a premultiplied bottom pixel {Rb,Gb,Bb,Ab}, the premultiplied composite pixel {Rc,Gc,Bc,Ac} is given by:

   Ac = 1 - (1 - At)(1 - Ab)
   Rc = Rt + (1 - At) Rb
   Gc = Gt + (1 - At) Gb
   Bc = Bt + (1 - At) Bb

As mentioned in the PNG specification, the equations become much simpler when no pixel has an alpha value other than 0.0 or 1.0, and the RGB samples need not be linear in that case.

8.2. Decoder handling of fatal errors

When a fatal error is encountered, such as a bad CRC or an unknown critical MNG chunk, minimal viewers should simply abandon the MNG datastream.

8.3. Decoder handling of interlaced images

Decoders are required to be able to interpret datastreams that contain interlaced PNG images, but are only required to display the completed frames; they are not required to display the images as they evolve. Viewers that are decoding datastreams coming in over a slow communication link might want to do that, but MNG authors should not assume that the frames will be displayed in other than their final form.

8.4. Decoder handling of palettes

When a PLTE chunk is received, it only affects the display of the PNG datastream that includes or inherits it. Decoders must take care that it does not retroactively affect anything that has already been decoded.

If a frame contains two or more images, the PLTE chunk in one image does not affect the display of the other.

A composite frame consisting only of indexed-color images should not be assumed to contain 256 or fewer colors, since the individual palettes do not necessarily contain the same set of colors.

8.5. Behavior of single-frame viewers

Viewers that can only display a single frame must display the first frame that they encounter.

8.6. Clipping

MNG-Lite provides three types of clipping, in addition to any clipping that might be required due to the physical limitations of the display device.

Frame width and frame height
The frame_width and frame_height are defined in the MHDR chunk and cannot be changed.

Decoders can use these parameters to establish the size of a window in which to display the MNG frames. When the frame_width or frame_height exceeds the physical dimensions of the display hardware, the contents of the area outside those dimensions is undefined. If a viewer chooses, it can create "scroll bars" or the like, to enable persons to pan and scroll to the offscreen portion of the frame. If this is done, then the viewer is responsible for maintaining and updating the offscreen portion of the frame.

In the case of a MNG datastream that consists of a PNG or JNG datastream, with the PNG or JNG signature, the frame_width and frame_height are defined by the width and height fields of the IHDR (or JHDR) chunk.

Subframe clipping boundaries
The subframe clipping boundaries are optionally defined in the FRAM chunk, and cannot be changed within a subframe. When the framing mode is 3 or 4, viewers must, prior to displaying each subframe, clear the area within the subframe clipping boundaries to the background color, thus creating a separate layer at the beginning of each subframe. Viewers must not change any pixels outside the subframe boundaries; encoders must be able to rely on the fact that the part of the display that is outside the subframe clipping boundaries (but inside the area defined by frame_width and frame_height) will remain on the display from frame to frame without being explicitly redisplayed.

Image clipping boundaries
The image clipping boundaries are defined in the DEFI chunk. They are associated with individual objects, not with the subframes, and they can be changed within a subframe. They are useful for exposing only a portion of an image in a frame.

9. Miscellaneous Topics

9.1. File name extension

On systems where file names customarily include an extension signifying file type, the extension .mng is recommended for MNG files. Lowercase .mng is preferred if file names are case-sensitive. The extension .jng is recommended for JNG files.

10. References

[PNG]
Boutell, T., et. al., "PNG (Portable Network Graphics Format) Version 1.0", RFC 2083,
ftp://ftp.isi.edu/in-notes/rfc2083.txt also available at
ftp://swrinde.nde.swri.edu/pub/png/documents/. This specification has also been published as a W3C Recommendation, which is available at
http://www.w3.org/TR/REC-png.html.

See also the PNG-1.1 draft:
Randers-Pehrson, G., et. al., "PNG (Portable Network Graphics Format) Version 1.1", which is available at
ftp://swrinde.nde.swri.edu/pub/png/documents/.

[PNG-EXT]
Extensions to the PNG 1.1 Specification,
ftp://swrinde.nde.swri.edu/pub/png/documents/pngext-*.

[RFC-2119]
Bradner, S., "Key words for use in RFCs to Indicate Requirement Levels", RFC 2119/BCP 14, Harvard University, March 1997.

[RFC-2045]
Freed, N., and N. Borenstein, "Multipurpose Internet Mail Extensions (MIME) Part One: Format of Internet Message Bodies", RFC 2045, Innosoft, First Virtual, November 1996.
ftp://ftp.isi.edu/in-notes/rfc2045.txt

[RFC-2048]
Freed, N., Klensin, J., and J. Postel, "Multipurpose Internet Mail Extensions (MIME) Part Four: Registration Procedures", RFC 2048, Innosoft, MCI, USC/Information Sciences Institute, November 1996.
ftp://ftp.isi.edu/in-notes/rfc2048.txt

11. Security Considerations

Security considerations are addressed in the basic PNG specification.

Some people may experience epileptic seizures when they are exposed to certain kinds of flashing lights or patterns that are common in everyday life. This can happen even if the person has never had any epileptic seizures. All graphics software and file formats that support animation and/or color cycling make it possible to encode effects that may induce an epileptic seizure in these individuals. It is the responsibility of authors and software publishers to issue appropriate warnings to the public in general and to animation creators in particular.

No known additional security concerns are raised by this format.

12. Appendix: Examples

We use the "#" character to denote commentary in these examples; such comments are not present in actual MNG datastreams.

12.1. Example 1: A single image

The simplest MNG datastream is a single-image PNG datastream. The simplest way to create a MNG from a PNG is:

   copy file.png file.mng

The resulting MNG file looks like:

   \211 P N G \r \n ^z \n  # PNG signature.
   IHDR 720 468 8 0 0 0 0  # Width and Height, etc.
   IDAT ...
   IEND

12.2. Example 2: Very simple movie

This example demonstrates a very simple movie, such as might result from directly converting an animated GIF that contains a simple series of full-frame images:

   \212 M N G \r \n ^z \n  # MNG signature.
   MHDR 256 300   # Width and height.
        30        # 30 ticks per second.
        7 6 180   # Layers, frames, play time
        1         # MNG-Ultra-Lite simplicity
   TERM 3 0 120 10   # When done, repeat animation 10 times.
   
   FRAM 1 0 2 0 0 0 30 # Set framing_mode=1 (because the
           #  images are opaque) and frame_duration to 1 sec.
   
   IHDR ...  IDAT ...  IEND # Six PNG datastreams
   IHDR ...  IDAT ...  IEND # are read and displayed.
   IHDR ...  IDAT ...  IEND
   IHDR ...  IDAT ...  IEND
   IHDR ...  IDAT ...  IEND
   IHDR ...  IDAT ...  IEND
   MEND

12.3. Example 3: Simple slideshow

   \212 M N G \r \n ^z \n  # MNG signature.
   MHDR 720 468   # Width and height.
        1 6 5 0   # 1 tick per second.
        6 5 5     # Layers, frames, play time.
        1         # Simplicity profile (ultra-lite)
   FRAM 1 0 2 2 0  2 1 600 0 # Set frame_duration to 1,
     # sync_timeout to 600 sec, and sync_id list to {0}.
   SAVE
   SEEK "Briefing to the Workforce"
   IHDR ...  IDAT ...  IEND  # DEFI 0, visible, abstract
   SEEK "Outline"            # is implied.
   IHDR ...  IDAT ...  IEND
   SEEK "Our Vision"       IHDR ...  IDAT ...  IEND
   SEEK "Our Mission"      IHDR ...  IDAT ...  IEND
   SEEK "Downsizing Plans" IHDR ...  IDAT ...  IEND
   MEND

12.4. Examples 4-13: Omitted from MNG-Lite.

These examples in the full MNG specification use features that are not available in MNG-Lite.

12.5. Example 14: Converting a simple GIF animation to MNG

Outline of a program to convert simple GIF animations that do not use the "restore-to-previous" disposal method to "simple" MNG (or "MNG-Lite") format:

   begin
      write "MHDR" and "mandatory BACK" chunks
      Frame_duration := 0;
      Previous_mode := 1;
      Framing_mode := 1;
      if(loops>1) "write TERM 3 0 0 loops"
      for subimage in gif89a file do
         if(Frame_duration != gif_duration) then
            Frame_duration := gif_duration
            write "FRAM 0 0 2 2 0 2 0 Frame_duration 0"
         endif
         if(X_loc != 0 OR Y_loc != 0) then
            write "DEFI 0 0 0 X_loc Y_loc" chunk
         endif
         write "<image>"
         if (gif_disposal_method < 1) then
            /* (none or keep) */
            Framing_mode := 1;
         else if (gif_disposal_method == 2) then
            /* (restore background) */
            Framing_mode := 3;
         else if (gif_disposal_method == 3) then
            /* (restore previous) */
            error ("can't do gif_disposal method = previous.")
         endif
         if(Framing_mode != Previous_mode) then
            write "FRAM Framing_mode" chunk
            Previous_mode := Framing_mode;
         endif
      end
      write "MEND" chunk
   end

Where "<image>" represents a PNG datastream containing a GIF frame that has been converted to PNG format.

Caution: if you write such a program, you might have to pay royalties in order to convey it to anyone else.

13. Credits

Editor

Contributors

Contributors' names are presented in alphabetical order:

Trademarks

Document source

This document was built from the file mng-master-19990312 on 12 March 1999.

Copyright Notice

Copyright (C) 1998, 1999 by: Glenn Randers-Pehrson

This specification is being provided by the copyright holder under the following license. By obtaining, using and/or copying this specification, you agree that you have read, understood, and will comply with the following terms and conditions:

Permission to use, copy, and distribute this specification for any purpose and without fee or royalty is hereby granted, provided that the full text of this NOTICE appears on ALL copies of the specification or portions thereof, including modifications, that you make.

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End of MNG-Lite Specification.