Abstracts from files in info-mac/dev/lib as of Sun 21 Nov 2004 #### BINHEX 3d-class-library-10d0.hqx **** From: demos@xmission.com (Dmitry Boldyrev) Subject: 3D Class Library 3D Class Library v1.0d0 Introduction 3D Class Library, is a freeware C++ class library (please read terms of the license agreement) that allows you to make simple real-time 3d graphics applications. The logical and easy-to-use interface provides powerful features: - Gouraud shading - Free texture mapping - Fast radix z-plane sorting - Arbitrary light source positioning - V3D/ASC file import - Load/Save from/into .obj very simple internal format - Real-time rotations/transformations - Clipping with more features to come! Contacting Xilex group E-mail: demos@xmission.com or demos@amug.org Interests: real-time 3D graphics, music synthesis Phone: (801) 581-5465 (please ask for Dmitry) Credits Development: Dmitry Boldyrev/Demos Ideas and help: OTM, DarkShade, GooRoo, Volt, Nate Robins Demos http://amug.org/~demos #### BINHEX a-box-18.hqx **** Date: Wed, 5 Jul 1995 09:37:01 -0600 From: g.tempel@xpedite.com (George (ty) Tempel) Subject: ABox 1.8 Hi all... The 'collective' of TopSoft Inc., a not-for-profit software programming group, is proud to announce the first public release of the ABox, also known as TSAbout, available for use within your non-commercial applications (be sure to read the license that comes with the ABox software, and all other TopSoft software packages). We wanted to come up with something that no-one had ever really seen or done before, much like our guiding principle for the FilterTop software, and release it as part of the FilterTop package as well as its own package. The ABox supports nearly all of the way-cool-nifty-gee-i-gotta-have features that Apple has been cranking out for System 7 and beyond. It supports QuickTime, the Text-to-Speech Manager, Drag-and-Drop, the Asynchronous Sound Manager, the old Threads Package, the new Threads Manager, is PowerPC capable via UPP's instead of ProcPtr's...you get the idea The ABox is really just a set of C++ classes that have a rather API for client software, based mainly upon the early documentation regarding Apple's Speech Recognition Manager; the ABox has an object-oriented "properties" driven API, where instead of providing lots of methods to do lots of things, there are a handful of methods to do lots of things. Most importantly, all client-adjustable features of the ABox are driven through a pair of easy to use methods that are documented in the ABox demo application and the web pages. Most importantly, the ABox can be used to display a set of Topics and Slides, which makes it useful for tasks such as enhanced about boxes, online reference, help, etc. Topics are really just files within a folder-tree, where each file is either a QuickTime movie, a text file (normal TEXT and SimpleText 'ttro'), a PICT file, or a file that contains a 'TSAb' resource which instructs the ABox which resources should be grouped together as Slides within the Topic (much like icon families...a group of resources that share the same ID). By pointing the ABox at the root of some folder tree containing files with 'TSAb' resources, you can make the ABox display a hierarchical list of topics that the user can then browse Oh, by the way...adding the ABox to your projects will add about 49K (even less when compiled and built with the latest Metrowerks CodeWarrior compiler! And now, some current news about the ABox... ------------------- Web Stuff: The _new_ ABox web pages are installed and available on the TS-Mac, so point your web surfers at: http://www.topsoft.org to see the TopSoft Home Page, which has a link to the ABox pages, or you can go directly to the ABox pages via http://www.topsoft.org/Projects/ABox/AB_Welcome.html ------------------- Current Versions: The current verion of the ABox software is v1.8, and is available as part of the FilterTop software release or as the ABox source & demo release, available via anonymous ftp to the TS-Mac (ftp.topsoft.org) or atlas (atlas.chem.utah.edu) ------------------- Please, take some time out during your web surfing and check out TopSoft's home page, and while you're at it grab a copy of the ABox for a test drive. thanks in advance george (ty) tempel dosgatos@injersey.com #### BINHEX advanced-io-cpp.hqx **** From: oleg@ponder.csci.unt.edu (Kiselyov Oleg) Subject: c++advio: Advanced i/o & arithmetic compression classlib Attached is an updated version of c++advio, an advanced i/o & arithmetic compression classlib, Mac distribution. Please replace an old version info-mac:/dev/lib/advanced-io-cpp.hqx which you currently have. The most significant change is a 4-line tweak with sharing of an i/o buffer (which became necessary as CW8 has changed the way virtual classes are destroyed). The current implementation hopefully gets rid of these specific dependencies for good. All projects and the library are recompiled with CW8. For the first time it became possible to use PowerPC alignment of structures in the CW projects that use C++ streams (it crashed before). c++advio: Various advanced i/o codings of streams of integers Keywords: arithmetic coding, start-stop coding, endian i/o, compression Hot points: - variable-bit coding of sequences of integers (including the Arithmetic compression) - explicit endian specification in dealing with integer streams - a trick of sharing a stream buffer (a "file") among several streams - with a validation code to verify everything - with a commented source and CW8 projects Please see a README file for more details. #### BINHEX ag-menu-10.hqx **** From: tree@apple.com (Tom Emerson) Subject: AGMenu 1.0: Enhanced Guide Menu management AGMenu is a small library which manages the Guide (or Help, or Balloon Help, or Question) Menu for you, letting you stash your application's Apple guides in their own folder, out of the way of inquisitive users. AGMenu places your guides in the correct locations in the menu, and uses the same criteria that Apple Guide 2.0 uses when decided which guides should be included. Integrating AGMenu into your application is trivial and can often be done in less than an hour. Further information can be found at NB: AGMenu is not an Apple supported product. Peace, -tre Tom Emerson Cambridge R&D Senior Software Engineer Apple Computer, Inc. #### BINHEX aga-slider-12-src.hqx **** From: jennings@halcyon.com (James Jennings) Subject: AGASlider 1.2, Source for a PowerPlant Control AGA Slider v 1.2: A demo of an Apple Grayscale Appearance class. AGA Slider is a Codewarrior 9/PowerPlant project for demonstrating the CAGASlider class. It also includes "group box" and "bevel" attachment classes. CAGASlider is a PowerPlant LControl that looks like a slider from the Apple Grayscale Appearance for System 7. It is not a CDEF. Apple's docs on the AGA show you what things look like to the pixel, but, alas, they don't explain behaviors. I had to guess, mostly by imitating the sliders in the system control panels. Note that, while Codewarrior 10 comes with it's own AGA classes, it does not yet have a slider class. Key Features: The kind of slider (the direction of the point on the indicator) is set via a pop-up menu in Constructor. The number of tick marks, if any, can all be set in constructor. Uses offscreen GWorlds for flicker-free tracking. Reasonable black and white appearance, even when split across multiple screens. New in this version: Reflects Apple's "flatter" disabled appearance (as of September 1996) The direction of increasing values can be set in Constructor. James Jennings jennings@halcyon.com I give permission for contents of this archive to be included on the Info-Mac CD-ROM. #### BINHEX appe-windows-203-c.hqx **** From: fprefect@umich.edu (Matt Slot) Subject: AppeWindows 2.03 If you have seen the Speech Manager, then you know that a background only application can put a window onto the screen (contrary to popular belief). The new Text Services Manager in System 7.1 offers documented hooks for creating, disposing, and handling floating windows. These windows are layer independent (they are floating above all programs and windows), and can work without patching traps (well, a quick jGNEFilter, but no traps). This program demonstrates a shell application that puts a TSM window onto the screen, and intercepts update, click, and key events. If you don't care to look behind the scenes, you simply write the handlers from the templates. If you want to see how it really works, you can lift the curtains and look in the other functions for yourself. Other programs that use this shell include: ObiWan, Extensions Strip, HoverBar, Virtual, and NotifyMail. Note: that Apple software uses the layer manager in undocumented ways to get the same effect for software such as AppleGuide, Control Strip, and the Speech Manager. Bug Fixes/Changes 2.01 -> 2.03 (2.02 was not released to the public) * Updated the TestScreenSaver() function to count to 3 before hiding/showing the window, which reduces flicker and stops the window from acting strangely during PopupMenuSelect(). * The jGNEFilter helper sets the current app's A5-world (not ours) so that it can call FindServiceWindow(), and we don't need to repeatedly test PtInRgn(). * Replaced the Fat WDEF with 68K and PPC parts to reduce footprint. * Fixed a memory leak with RmveResource() in Prefs code. * The sample drag handlers now setup and restore our A5-world. * Updated the process description for creating a Fat Binary. * Dropped the Symantec C code duplication for archive size. If you need help porting AppeWin, drop me a line. * Updated the bundled TSM Fix from 1.02 to 1.03. See the associated ReadMe file for relevant changes. * Updated documentation and comments. Its yours if you like it. This shell is free for you to modify and expand upon. Matt Slot, fprefect@umich.edu #### BINHEX async-video-framework-11.hqx **** From: plang@com.mcnet.ch (Philippe Lang) Subject: AVF 1.1 - Asynchronous Video Framework 1.1 This pack contains a free C++ CW10 library that allows you to grab frames asynchronously from your QuickCam or from Apple Digitizer. The pack contains the PPC library, the headers, and examples. Philippe Lang plang@com.mcnet.ch #### BINHEX audio-time-scale-lib-11.hqx **** From: ukjb@rz.uni-karlsruhe.de Subject: AudioTimeScaleLib1.1.hqx High quality audio time scaling PowerMac native DSP library for use with Metrowerks CodeWarrior. Allows changing the length of a soundfile without affecting pitch. Highly optimized coding of S.Sprenger's 'TIDE' algorithm. Version 1.1 #### BINHEX auto-pay-demo-21.hqx **** Date: 14 Aug 1995 17:46:08 -0800 From: "Klein Matthew" Subject: AutoPay Demo Enclosed please find our submission for the archives. You have our permission to distribute this on CD-ROM as well. AutoPay is a small module that software developers can integrate into their programs. It allows computer users to pay for software electronically by modem. If the user doesn't have a modem, AutoPay allows the user to pay by phone (toll-free) or by mail. There are no up-front charges for using AutoPay in your software. Instead Digital Money, Inc. charges a small fee for each transaction. You don't need a credit card merchant account. Digital Money, Inc. runs the 24-hour modem dial-in network, the 24-hour voice operator lines, and a mail-processing center for handling all customer payments. #### BINHEX auto-pay-dev-kit-65.hqx **** Date: 14 Aug 1995 17:26:51 -0800 From: "Klein Matthew" Subject: AutoPay Developer's Kit Enclosed please find our submission for the archive. You have our permission to distribute this on CD-ROM as well. AutoPay is a small module that software developers can integrate into their programs. It allows computer users to pay for software electronically by modem. If the user doesn't have a modem, AutoPay allows the user to pay by phone (toll-free) or by mail. There are no up-front charges for using AutoPay in your software. Instead Digital Money, Inc. charges a small fee for each transaction. You don't need a credit card merchant account. Digital Money, Inc. runs the 24-hour modem dial-in network, the 24-hour voice operator lines, and a mail-processing center for handling all customer payments. AutoPay also supports software "locking": if a customer pays for your program and then passes it to a friend, your software drops back into "demo" mode. This is a fully functional Developer's Kit, not a demo, and contains complete documentation. AutoPay supports virtually all development environments. If you are interested in the Windows version, please contact Digital Money, Inc. at (415) 833-0200. #### BINHEX beach-gear-dev-kit.hqx **** Date: Tue, 4 Jul 1995 15:28:20 +0900 From: nari@sgs.co.jp (Naritomo Mizutani) Subject: BeachText 2.0 BeachText 2.0 is High-Performance text editor that is supported 2-Byte Character.(test only Japanese) character is... -High-Speed- In pursuit of the High-Speed. We keep the speed-down to a minimum resulting from the High-grade functions. BeachText is most suitable for use on Power Macintosh. BeachText is especially good performance on Power Macintosh. -For the new functions of Mac OS- Not to mention for Inline Input by System 7.1,for Drag&Drop and QuickDraw GX printing. -User interface- BeachText is more useful because of acquiring a work palette. -A substantial search function- Multi-File Search and Multi Nested Folders Search. -BeachGEAR- "Plug In Module" is used in BeachText for easy to use the additional functions. So you can use a extending function, just put in BeachGEAR. In addition,you can construct your original "GEAR" because of open the interface of "GEAR" to the public. -Document- You can paste picture on the document and open a picture document. BeachText can save the additional information about the document, you can resume editing of your document in the last condition. -Else- Multi Window Wrap Line Paste picture Prepare document of the TeachText,etc. [Environment] BeachText need to run... 1) Macintosh Plus and later 2) System 6.0.7 and later (If you use KanjiTalk 6.0.7, BeachText changed into the English environment) 3) More 640KB free memory. (If you are using 68K version,more 384KB free memory) 4) HardDisk #### BINHEX bitmap-libraries-30-c.hqx **** From: (John Montbriand) tinyjohn@sk.sympatico.ca Subject: BitMap Libraries 3.0 3.0 replaces 2.0, 1.1 and 1.0. now includes PowerPC interfaces for Macintosh Common Lisp. Routines for drawing with bitmaps. - routines for creating bitmap structures in memory. - rotate functions for rotating bitmaps 90 degrees left and right, - flip functions for flipping bitmap data both vertically and horizontally, - a trace edges routine for tracing the edges of an image, - a rotation routine for rotating a bitmap to a particular angle, - a routine for duplicating bitmaps, - a routine for comparing bitmaps, - routines providing the painbucket tool and lasso tool effects, - transfer routines for transfering bitmap data to and from the PICT format, - a complete set of logical operations on bitmaps, - a complete set of pixel oriented routines for testing, setting, clearing, and toggling individual pixels in bitmaps, - routines and a macro allowing you to quickly and easily draw into bitmaps, - routines for copying bitmap images to the current grafport, Full C source code, source code examples, tons of documentation, and a 411 help file. These libraries are for free. Copyright (C) 1996 by John Montbriand. All Rights Reserved. #### BINHEX blue-library-pack-1-10-demo.hqx **** From: (Christophe Causer) ccauser@ifhamy.insa-lyon.fr Subject: BlueLibraryPack1 v1.0 'BlueLibrary Pack1' is a set of 5 libraries for the PowerPlant framework by Metrowerks. They are designed to work with PowerPlant 1.3 and 1.4 The best one is CPreferenceDialog, just get it and you'll see... that this class is design for creating a preferences dialog box a la the CodeWarrior IDE with panels attached to icons and that you can create it using Constructor v2.x. You can copy this package, distribute it where you want but it must remain in its unmodified entirety it can be put on disks, CD-ROMs and magazines that charge a reasonable fee for the cost of distributing it. I would appreciate a copy each of any such support of distribution. It can be put also on BBS, Compuserve, Internet,... The latest version of 'BlueLibrary Pack1 v1.0' is available at this internet www location: http://www.insa-lyon.fr/People/AEDI/ccauser/library/ #### BINHEX box-maker-15-cpp.hqx **** From: reinder@neuretp.biol.ruu.nl (Reinder Verlinde) Subject: BoxMaker++ 1.5 BoxMaker++ is a freeware C++ shell for the creation of dropboxes (programs which are mainly used by dropping files onto them. The files are then processed by the dropbox). It comes with C++ complete source code, CodeWarrior and Symantec projects, and some example dropboxes for locking/unlocking files, changing creator and type, for generating a directory listing, and with full source code to uZak, a program to play back the sound tracks of QuickTime movies. If you are only interested in getting a copy of uZak: this is uploaded separately. #### BINHEX bsp-tree-demo-15.hqx **** From: (Bretton Wade) bwade@qualia.com Subject: BSP Tree Demo 1.5 This file is a demonstration program of how to use Binary Space Partitioning Trees to perform hidden surface removal for 3D rendering. It is primarily intended as reference material for programmers. The "BSP Tree Demo" application is an example of how Binary Space Partitioning trees can be used to solve the hidden surface problem in 3D rendering. BSP trees are used extensively in games like Doom and Quake, as well as for more scientific applications such as solid modelling and ray tracing. Complete source is provided for this application in Metrowerks CodeWarrior 9 format. This includes: - A simple widget set used to implement the user interface on an Apple Macintosh computer. - A modest library of 3D graphics code, including camera control, transformations, Ken Shoemake's ArcBall controller, Polygons, points, vectors, planes, and other useful code primitives. - An example of how to use these primitives to build a working object viewer. The Demo is a "fat" application. It requires System 7.0, and a minimum of 68020 with FPU to run. The source could be recompiled without the 68020 and FPU code options to allow execution on lesser machines. For more information about BSP trees, see the Binary Space Partitioning Tree FAQ located at: http://www.qualia.com/bspfaq/ I give permission for my program to be included on the Info-Mac CD-ROM. bwade@qualia.com http://www.qualia.com/~bwade/ #### BINHEX buggy-soft-depth-lib-104.hqx **** From: poot@home.com Subject: BuggySoft DepthLib v1.0.4 BuggySoft DepthLib v1.0.4 BuggySoft - Scott Dunbar © 1996-1998. email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ BuggySoft OffscreenLib is a CodeWarrior Pro library. You may use it free of charge. This library will make it a little easier to change the depth of any monitor connected to the Macintosh. You may redistribute this library with your magazine or other publication (if you've got one, that is) freely, but I ask that you email me first so that I know about it and perhaps even send me a free copy :) Check out the header, "BuggySoft DepthLib.h," for more info on them. Thanks! - Scott Dunbar #### BINHEX buggysoft-menubar-lib-103.hqx **** From: poot@home.com Subject: BuggySoft MenubarLib v1.0.3 BuggySoft MenubarLib v1.0.3 BuggySoft - Scott Dunbar © 1996-1998. email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ This CodeWarrior Pro library is just a few commonly used routines for hiding and showing the menubar, lower corners of the screen and control stip. I use it for most things from games to example applications. I don't really take credit for the guts of the routines themselves, just the for putting them into this one library. Notes Check out the 'examples' folder for a working example of this library. E-mail me or check the ftp site for updates. Thanks! - Scott Dunbar #### BINHEX buggysoft-off-screenlib-107.hqx **** From: poot@home.com Subject: BuggySoft OffscreenLib v1.0.7 BuggySoft OffscreenLib v1.0.7 BuggySoft - Scott Dunbar © 1996-1998. email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ BuggySoft OffscreenLib is a CodeWarrior Pro library. You may use it free of charge. All this library is, basicly, is a simpler method of using CopyBits and GWorld related routines. I've included the source code for beginning MacOS programmers to look over and see how things work. I just wish there was something like this out there when I was starting out. You may redistribute this library with your magazine or other publication (if you've got one, that is) freely, but I ask that you email me first so that I know about it and perhaps even send me a free copy :) Check out the header, "BuggySoft OffscreenLib.h," for a complete list of the routines. Take a look at the example, "BuggySoft OffscreenApp," that I've included for a somewhat more detailed use of this library. Thanks for choosing BuggySoft! - Scott Dunbar #### BINHEX buggysoft-picturelib-104.hqx **** From: poot@home.com Subject: BuggySoft PictureLib v1.0.4 BuggySoft PictureLib v1.0.4 BuggySoft - Scott Dunbar © 1996-1998. email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ BuggySoft PictureLib is a CodeWarrior Pro library that will allow you to, very easily, read and write MacOS Picture data files. Check out the header, "BuggySoft PictureLib.h," for more info on them. Thanks! - Scott Dunbar #### BINHEX buggysoft-soundlib-104.hqx **** From: poot@home.com Subject: BuggySoft SoundLib v1.0.4 BuggySoft SoundLib v1.0.4 BuggySoft - Scott Dunbar © 1997-1998 email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ BuggySoft SoundLib is a CodeWarrior Pro library that you can use, free of charge, to add basic Macintosh sound routines to your applications and games. Included in this library are routines which allow you to easily have asynchrous sound play-back on multiple channels (RAM permitting) and do some cool stereo panning as well as have background music. In my opinion, this is the easiest set of sound routines to use ever. For working examples of the library in use, check in the 'examples' folder contained in this archive. E-mail me or check the ftp site for updates. Thanks! - Scott Dunbar #### BINHEX c-advio.hqx **** From: oleg@pobox.com Subject: Advanced i/o & arithmetic compression Attached is an updated version of c++advio, an advanced i/o & arithmetic compression classlib, Mac distribution. The new version is more portable: besides a Mac, the source code compiles and correctly runs on various UNIX boxes (Sun/Solaris, HP 9000/7xx, FreeBSD, DEC Alpha), and even Win95/WinNT. The package pulls off a few tricks (like accessing a single file buffer from several (byte/bit/compression) streams, or substituting a base class in a compiled hierarchy). Yet the package compiles and correctly works with both GNU (libg++) and a template-based Modena C++ stream libraries (in CodeWarrior's Metrowerks Standard Library, MSL C++). For the first time, this release of c++advio includes a Vocabulary package, (poly/homo)morphic dictionaries with a dynamic "inheritance" path. The new version also adds a few utility C++ functions, and code to validate them. c++advio: Various advanced i/o codings of streams of integers Keywords: arithmetic coding, start-stop coding, endian i/o, compression, fall-back Hot points: - variable-bit coding of sequences of integers (including the Arithmetic compression) - explicit endian specification in dealing with integer streams - a trick of sharing a stream buffer (a "file") among several streams - with a validation code to verify everything - simple database service (vocabulary) featuring polymorphism, late binding, and dynamic inheritance - with a commented source and CW11 projects Please see a README file for more details. Contents: README - tells what this is all about and how to use it c++serv.dr - tells what the other files are for libserv.a - compiled PowerMac library libserv.pi - project to make it *.h, *.cc - source code v*.cc - verification code (test cases) test suite.stat - stationary for validation projects Run Validation Tests - AppleScript applet to run them ANSI #includes addenda - portability extensions (for non-gcc compilers) Language: C++, CodeWarrior11 System: System 7.x (7.5.5) but probably 6.x is OK, too. Comments to: oleg@pobox.com or oleg@acm.org Version 2.3, Mar 1997 #### BINHEX c-bitmap-window-tcl-p.hqx **** From: Patrick C Hew Subject: CBitmapWindow-P.sit.hqx uploaded to TCL archive CLASS: CBitmapWindow SUPERCLASS: CWindow LANGUAGE: Pascal (THINK Pascal) TCL VERSION: TCL 1.1.2 Pascal COPYRIGHT: Original C++ version by David Dunham. Pascal translation by Patrick Hew. CBitmapWindow is a window class which does it's drawing via an offscreen bitmap. #### BINHEX c-date-time-control-cpp.hqx **** From: kamprath@kagi.com (Michael F. Kamprath) Subject: CDateTimeControl, A Power Plant Class CTimeDateControl is a drop in module to give your Power Plant based application an easy to use, graphical time and/or date picker. The user interface of CTimeDateControl allows a user to click on a portion of a date and/or time string, and then change it's value by clicking on an arrow or with the arrow keys. Michael F. Kamprath mailto:kamprath@kagi.com | http://www.leonardo.net/kamprath/ mailto:kamprath@bunt.com | #### BINHEX c-modal-dialog-cpp.hqx **** Subject: CModalDialog C++ Class From: "Michael F. Kamprath" Enclosed is my implementation of a modal dialog C++ class. It is fairly easy to use and removes most of a dialog's implementation details from you. You can easily create sub classes to customize behavior for particular types of modal dialogs (a dialog with a Text Edit text box example is supplied). This code is designed to be "stand alone" and does not depend on any "Class Archive" for use. Can be used in C code to make dialog handling more standardized (of course, turn on the C++ compiler for the source it is used in). #### BINHEX c-tcp-network-cpp.hqx **** From: lockheimer@twics.com (Hiroshi Lockheimer) Subject: CTCPNetwork 1.0; Asynchronous MacTCP Class ©1995 Hiroshi Lockheimer CTCPNetwork is a minimalist's approach to asynchronous MacTCP connections. I've stolen many of CTCPNetwork's ideas from various code floating around the net, namely: PowerTCP by Dmitry Boldyrev, the NewsWatcher source by John Norstad, and Peter Lewis' stuff in Pascal. CTCPNetwork is quite similar to PowerTCP, but one of my objectives in writing CTCPNetwork was to improve on the error handling. You are free to use CTCPNetwork, no strings attached, although I would appreciate some credit in your about box or wherever appropriate. Oh, and CTCPNetwork is most likely NOT bug free. :-) Use at your own risk. Anyway, please send bugs/comments/whatever to: lockheimer@twics.com Enjoy! Hiroshi Lockheimer #### BINHEX c3d-appearance.hqx **** From: Jeff Beeghly Subject: C3DAppearance 1.0.0 This archive should be placed within the _Development/_Library directory. C3DAppearance ia a PowerPlant class (and methodology) to add a simple 3D appearance to your PowerPlant applications without clobbering the Appearance Manager. With PowerPlant 1.9.3 (CodeWarrior Pro 5), if your application uses PowerPlant's 3D appearance classes, you are not only using PowerPlant's wrapper classes for the Appearance Manager, but the Grayscale library as well (in case the Appearance Manager isn't present). What a waste! If you have a simple application (one that only uses push button, check box, and radio button controls) - use C3DAppearance instead. For more information, go to http://www.connectexpress.com/~sd/Jeff_Beeghly/ #### BINHEX caveman-sound-system-111.hqx **** From: hay@Colorado.EDU Subject: caveman-sound-111.sit.hqx This is version 1.1.1 of the Caveman Sound system. It should replace previous versions of the library (caveman-sound-11.sit.hqx). This version fixes a minor bug that would cause havoc if sounds were removed from the sound system and new sounds were loaded. It also plugs a few memory leaks. What is The Caveman Sound System? The Caveman Sound System is a high-level library of C routines for playing sound on the Macintosh. These routines were designed with games in mind, but could be used for other purposes as well. They have been included in my own products such as PowerPong, and I indend to use them in future projects. #### BINHEX cdef-debugger-202-c.hqx **** From: Doug Jones Subject: CDEF-DeBugger (Update) This is the updated version of CDEF-DeBugger. CDEF-DeBugger 2.0.2 A handy way to debug your controls from within you application. No longer do you have to create code resources, compile them and then insert them into your application to determine if they work. All you need to do is insert your control into this Think C template and debug away! Currently it is a Think C 7.x project, but easily could be ported to other C Compilers. Also could be used to debug other code resource like MDEF's and LDEF's. Version 2.0.2 is now PowerPC compatible. #### BINHEX cgi-shell-13-forth.hqx **** From: (Ronald T Kneusel) rkneusel@post.its.mcw.edu Subject: CGI shell version 1.3 This is version 1.3 of my CGI shell for WebSTAR/MacHTTP. It is Forth based and includes Pocket Forth 6.5 plus manual and examples. - Ron Kneusel rkneusel@post.its.mcw.edu #### BINHEX color-gamma-10-c.hqx **** From: athaler@umich.edu (Drew Thaler) Subject: ColorGamma - public domain gamma fading library w/source ColorGamma 1.0 is a public domain library -- with full C source code and an example project included -- to perform gamma fades to a color. Gamma fades are typically faster than clut fades, and work in all color modes, from 1-bit to 24-bit, unlike clut fades. It's a great effect for games; Marathon II is probably the most popular example, in the underwater scenes. Both a high-level API and a more flexible low-level API are provided. This library and corresponding source are public domain. Enjoy! Drew Thaler athaler@umich.edu #### BINHEX color-picker-mdef.hqx **** From: jordanz@altura.com (Jordan Zimmerman) Subject: Color Picker MDEF By Jordan Zimmerman (c)1995 by Jordan Zimmerman This code implements a Macintosh MDEF for selecting a color. The user is presented with a matrix of color chips to select from. Each menu item represents a color to be displayed. It should be a 12 byte string of the form: RRRRGGGGBBBB where RRRR, GGGG, and BBBB are hex numbers (as ASCII text). So, the color black would be: "\pFFFFFFFFFFFF" the color green would be: "\p0000FFFF0000" The current color is, by definition, the menu item that has a mark. So, you should only set a mark (any value) for one item at time. Reference the sample app for an example usage. Unlimited use is hereby granted without restriction. However, the author would appreciate credit if possible. Comments, questions, bugs, etc. should be sent to me: jordanz@altura.com #### BINHEX colour-block-cdef-11-c.hqx **** From: ccaadfg Date: Wed, 14 Jun 1995 16:23:30 +0100 Subject: ColourBlock CDEF 1.1 ColourBlock CDEF is a CDEF for obtaining and displaying a block of colour from the user. To look at, it's a cross between the Colour and Labels Control Panels. Metrowerks CodeWarrior source and a compiled version are included in this archive. -dair #### BINHEX cwaste-11r16-cpp.hqx **** From: dan@rhino.harvard.edu (Dan Crevier) Subject: CWASTE 1.1r16 CWASTE 1.1 is a C port of Marco Piovanelli's TextEdit replacement WASTE 1.1. For more information on WASTE, see . #### BINHEX depth-lib-10.hqx **** From: MarkWomack@aol.com Subject: depth_lib 1.0 This is library of routines that let you get the depth of a monitor and set the depth of a monitor. Sometimes when writing games you want to force the monitor to 256 colors or you want to make sure you have at least 16 colors. This library has routines to do just that. All of these routines come almost directly from Kenneth Worley's "Monitor Tricks in C++ 1.51". I wanted a C version instead, but if you use C++ you will probably want to pick up Ken's package. Monitor Tricks also has some other neat features as well. It's available on AOL or you can contact Kenneth directly at: AOL: KNEWorley, Internet: KNEWorley@aol.com. A Pascal version would be nice. If there is an industrious Pascal soul out there that would like to convert these routines, let me know. It shouldn't be too difficult. I'll add it to the next release and give due credit. #### BINHEX digital-snd-machine-api-10.hqx **** From: demos@komkon.org (Dmitry Boldyrev) Subject: DSM API v1.0 Welcome to the world of digital music. Digital Sound Machine (further referred to as DSM) is a musical system that allows you to add music to your software such as games, demos, etc. DSM is distributed as FREEWARE, although, you should read the LICENSE provided with the package before using it. Although, no documentation is provided, the examples provided with the package are very self-explanatory. If you are still having troubles understanding the contents, please feel free to e-mail me directly at: demos@komkon.org I will be more than happy to help you with your problem. This is the first official public release of the library v1.0, and thus, may not support some of the features that you would like to use, therefore, I am begging you to notify me what features you would like to see in the further releases. DSM API v1.0 features include: o 44/33/22/11 kHz mixing mode o SmartMix for better task scheduling o Linear Interpolation (lerping) for better sound quality o Surround Sound o 256-position panning o Two separate software and hardware volume controls o 32-Bit mixer o S3M/MTM/MOD/669/FAR format support o Intuitive C++ API I would like to thank Leviathan and Kosmic for providing high- quality music to our community. I included a sample song from him called 'JOURNEY'. Thank you for your interest in DSM, I hope you will enjoy the package. Merry Christmas and Happy New Year! Dmitry Boldyrev #### BINHEX dlog-manager-102.hqx **** From: cadili@skylink.it (cadili) Subject: DLOG Manager 1.02 DLOG Manager is a library that can help in handle a DLOG structure. You define the DLOGs item in a Template structure 'EdF2'. It includes different feature that apple DLOG manager dosn't support. a) uses styl Text Edit for input and output. b) uses trumbs to manage greater text. c) uses multi-level pop-ups. d) uses input field with pop-ups. I raccomand you to try the program for a cupple of week and the decide to register it or to delete it. You can obtain more information typist Cmd-Opt-I in the main window (the one that appare after you type Cmd-N). The package contains two 68K version, one for the MPW 3.3.1 and one for THINK C 7.07. The two folder contain a program DLOGManagerSample 1.02 that swhow the management capacity of the library. DLOG Manager is a shareware you can use for 60 days, after those you have to pay your share fee. You can include the library in your code if you pay the fee: $15 for a student use (non-commercial use). $50 for a commercial use. #### BINHEX dots-and-pixels-cpp.hqx **** Subject: Dots & Pixels From: Reinder Verlinde Dots & Pixels is a C++ library for the display of random dot displays (say 500 white dots on a black background) and random pixel arrays (say 256x256 pixels, 50% of which is black). The random dot display part is extended with classes which make it easy to show first order optic flow patterns. Freeware. Needs: System 7, color display, Symantec C++ 7 or later, CW 6 or later. PowerMac compatible. Target audience: visual perception researchers Reinder Verlinde #### BINHEX drag-and-drop-cpp.hqx **** From: jrrk@camcon.co.uk (Jonathan Kimmitt) Subject: drag and drop C++ Have you ever wished the barrier to entry to programming on the mac was not so high? Did you ever sit down and hack for hours just to get a simple utility such as a file filter going on the mac ? If so, drag and drop C++ is for you. The basic idea is that files you drag and drop onto your application are immediately available as files which you can use standard C and C++ functions to operate on. The clever bit is that the C/C++ compiler itself is also a drag-and-drop file filter, so to generate your new application, you just drop the source code on the 'gcc' application ! Be sure to read the file INSTALLATION and the file COPYING (especially the section NO WARRANTY) before using this program. #### BINHEX drill-designer-11.hqx **** Date: Fri, 21 Jul 1995 02:04:43 -0500 From: steve-alessi@uiowa.edu (Steve Alessi) Subject: drill designer 1.1 (development directory), a drill design utility Drill Designer 1.1 for the Macintosh is a package of HyperCard XCMD's and Think C functions for creating instructional drill programs in HyperCard, Authorware, or Think C. These commands facilitate the creation of a queue of items and the subsequent modification of that queue based on correct and incorrect responses from a student. The primary feature of item queuing with Drill Designer 1.1 is that it keeps track of performance on each item and provides more practice with those items answered incorrectly, thereby increasing the drill's efficiency. Drill Designer 1.1 commands do not do any presentation to or input from the student -- your own code must do that. Drill Designer 1.1 keeps track of the item queue, permits automatic or manual modification of the queue, and provides disk storage and retrieval of student performance and progress. The instructional theory underlying Drill Designer 1.1 is described in Chapter 3 of Computer-Based Instruction: Methods and Development, by Steve Alessi and Stan Trollip, published by Allyn & Bacon. Drill authors should have a good working knowledge of either HyperCard, Authorware, or Think C, whichever will be used to produce drills. Hardware Requirements: Macintosh Centris or higher. Software Requirements - Macintosh System 7 or later and one of the following: HyperCard (version 2.0 or later), Authorware Professional (version 2.2 or later), or Think C (4.0 or later). Manuals and shareware registration forms are included in both TeachText and Microsoft Word formats. The package is a binhex'ed and self-expanding Stuffit archive. There is a $30 shareware fee if you choose to use Drill Designer 1.1 for creating and distributing your own drill programs. This software package may be freely distributed in its entirety, and may be included on other software archives and CD's. A similar package for DOS and Windows is also available in the SimTel archive. Stephen M. Alessi The University of Iowa steve-alessi@uiowa.edu #### BINHEX drop-unix-13.hqx **** From: zss@ZenSpider.com Subject: DropUNIX1.3 DropUNIX is a drop-in library and one-line header file for Macintosh programmers to give UNIX and DOS command line application ports a full Macintosh GUI interface including drag and drop capabilities. It requires one line of code to be added to one file, no other source modifications are necessary. Works for all MacOS versions that support AppleEvents (7+). The latest version is always available at http://www.ZenSpider.com/ Ryan Davis -=- Zen Spider Software -=- mailto:zss@ZenSpider.com -=- http://www.ZenSpider.com/ -=- I know that you believe you understand what you think I said but, I'm not sure you realize that what you heard is not what I meant. #### BINHEX easy-dialog-lists.hqx **** From: "support@atoznet.com" Subject: EasyDialogLists.sit.hqx - Makes dialog lists easy Totally Freeware- Here's a little demo library and source code to get your dialog lists up and running in about two minutes. We use it at AtoZnet.com for quick turn around where fancier Dialog Lists aren't called for, and now you can too! There are only three functions for you to call in the whole library, but that's everything you need to do fast, working, and attractive dialog lists. The source code is fully commented, so I guarantee that even the most novice programmer will benefit from it's use. Enjoy. #### BINHEX equation-evaluator-c.hqx **** From: rdouglas@mckellar.com (Rob Douglas) Subject: Equation Evaluator This package is a port of C routines posted several years ago to a DOS archive by Mark Morley. The Equation Evaluator takes an equation in the form of a text string and returns a value. Having tried a couple of small C interpreters it was a relief to find something I could understand and which handled floating point numbers. There are two folders. The EE folder contains the port and the original documentation. In the CEquation folder I've reorganized the code as a C++ class. You will need CodeWarrior as I've used the exception macros provided by Power Plant. I haven't been able to contact Mark, but he does give permission to "do anything you desire with this code, as long as you give credit". #### BINHEX extension-shell-15.hqx **** From: dair@dircon.co.uk Subject: Extension Shell 1.5 Enclosed is version 1.5 of Extension Shell, a framework for writing System 7 Extensions. Extension Shell reduces the amount of work needed to write Extensions, and modularises the code you do have to write. It comes with several sample Extensions, and full source code. It requires System 7, and Metrowerks CodeWarrior. This update includes: - No longer requires Colour QuickDraw - Version checking for address tables - Includes the INIT Writing FAQ - Notes on using Extension Shell with THINK C dair@kagi.com http://www.kagi.com/authors/dair #### BINHEX fft-library-11-ppc-cpp.hqx **** From: green_jt@VSDEC.NL.NUWC.NAVY.MIL (John Green) Subject: FFT for RISC 1.1 Enclosed is a stuffit archive of version 1.1 of my fft 'C' source code. Now includes an already compiled shared library in case your compiler doesn't like my code. Revisions version 1.1: Re-arranged to put fft routines in a shared library and changed source file name to fftlib.c. Removed some ugly optimizations that are no longer needed for CodeWarrier. Fast Fourier Transform routines. Routines are provided for the complex forward and inverse transforms as well as for a real forward transform. I coded these to optimize execution speed on a PowerPC processor. Also included are some simple test programs which time the FFTs. Compiled with Metrowerk's Codewarrier 7/8, my PowerMac 8100/80 executes a 2048 point real transform in about one millisecond. I would definitly like to know the timing results with other compilers and computers. Warning- treat this code as untested. Before you use these routines in a program, be sure to test them for latent bugs! This code is public domain, do anything you want to with it. 1024 Point complex FFT timings with best optimization: 0.8 ms. Powermac 8100/80, CodeWarrier. 0.36 ms. Powermac 9500/chipped to 150, CodeWarrier (thanks to Robert Kay.) 2.7 ms Intel Plato 2 with Pentium P90, Visual C++ compiler, Windows 95. 1.7 ms Intel Plato 2 with Pentium P90, Intel's Native Signal Processing FFT routine, Windows 95. #### BINHEX flight-stability-tcl-p.hqx **** From: Patrick C Hew Subject: FlightStability by Patrick Hew phew@ucc.gu.uwa.edu.au Flight Stability is a THINK Pascal project, using the THINK Class Library 1.1.2. It demonstrates that it is indeed possible to write an arcade-type game using TCL, albeit one that will only execute well on machines with a 68030 or better. Flight Stability was developed for the 1995 Faculty of Engineering and Mathematical Sciences Open Day, at the University of Western Australia. It shows how stability is a design objective. The aircraft is flown with the mouse, in various modes of stability. Flight Stability is not a full flight simulator, and in fact the control response is patently wrong in some respects. For flicker free animation, Flight Stability uses the CBitmapWindow class. For completeness, this is included in this project archive. Flight Stability was produced quite rapidly during my mid-year break, when I was supposed to be working on my Honours project. As such, it is a hack, though hopefully a well-engineered one. The aircraft is not represented as an object; instead I developed a pane to draw the aircraft from a certain viewpoint, the pane storing the aircraft as an array of points. I only developed enough 3-d graphics to make it work, and didn¹t have the time and effort to use FixMath. I was pleasantly surprised to see how well it executed on a PowerMac. A week after I finished writing Flight Stability, I started seeing all these announcements about the availability of 3-d graphics engines, and I'¹m sure that one of these will yield a better product. Feel free to inspect and use the code, and adopt whatever lessons you feel are appropriate. Please do not distribute modified copies of this archive. #### BINHEX floating-c.hqx **** From: jdeweese@sytex.net (John DeWeese) Subject: floating.c - C code for multiple floating windoids These routines will help you easily manage floating windoids in your program. I'm using this in a neat application shell I am creating called Frame. So far (with some of my own editing and from help of Steve Bushell), I have used these routines without crash or burn. I will also send a demo application (my frame in its developement stages) if you would like, which uses floating.c. Tell me if you like. John DeWeese jdeweese@sytex.net #### BINHEX gamma-fading-lib-12.hqx **** From: fprefect@engin.umich.edu (Matt Slot) Subject: Gamma Fader 1.2 - C *and* Pascal source This library is intended as a general tool for manipulating the Gamma Tables of Graphics Devices, to ramp them up or down in order to achieve smooth screen fades. The source is included for programmers who want to convert the library to A4-based, but it is not commented for public consumption. Several popular games and multimedia tools use the Gamma Fade to make smooth transitions between images. Gamma fades work at any depth and while adjusting color tables. Please use the listed functions to see if you can use this code before you set it up. As usual, this stuff is not warranteed, guaranteed, or anything -- use it at your own risk. It is not Apple-recommended for anything, but it worked for me, so there! This library is made possible by the hard work of Matt Slot (fprefect@umich.edu) and Matt Mora (mxmora@apple.com), and all the others who have made suggestions and bug reports. Your feedback is appreciated -- really! Updated: 9/24/95, MJS (v1.2) *> Declared each function as Pascal *> Renamed some variable and structs *> Converted source and tester to Metrowerks 6 *> Bundled MJS's C and MXM's Pascal projects Oh yeah, this stuff is free to anyone interested in it. Matt Slot (fprefect@umich.edu) - 9/24/95 #### BINHEX gd-library-12.hqx **** From: SPantke@NetzService.de (Stefan W. Pantke) Subject: gd gif-manipulating library, version 1.2 Tom Boutell's original abstract on his GD library: This is the gd gif-manipulating library, version 1.2. It was created to allow graphs, charts and the like to be generated on the fly for use on the World wide Web, but is useful for any application in which custom .GIFs are useful. It is not a paint program; it is a library. GD's homepage: http://sunsite.unc.edu/boutell/index.html I adapted the program for CW 9, which was pretty easy due to Tom's fine use of ANSI C. "Stefan Pantke" +++ Thanks, Stefan Pantke EMail: SPantke@NetzService.DE #### BINHEX gnu-string-regex-cpp-cw6.hqx **** Date: Fri, 7 Jul 1995 17:50:37 -0700 From: ward@cyno.com (Ward Willats) Subject: gnu_str_regx_class_4cw6.sit.hqx Port for CodeWarrior 6 of the GNU C++ string and regular expression classes from libg++ 2.3.1. C++ source code and README file. #### BINHEX grants-cgi-framework-10b16.hqx **** From: gneufeld@ccs.carleton.ca (Grant Neufeld) Subject: Grant's CGI Framework 1.0b16 Grant's CGI Framework Version 1.0 beta 16 New in 1.0b16: * Improved WSAPI (WebSTAR Plug-In) Support * Preferences file and very basic dialog * Balloon Help * Improved C++ support * Bug fixes Features: * 68K and PowerPC native support * WebSTAR API Plug-Ins (WSAPI) (Metrowerks only) * Multi-Threading (requires Apple's Thread Manager) * Automatic html form parsing with easy function access to individual data fields * Asynchronus CGI (ACGI) support * ListSTAR trigger and action events * AppleScriptable for testing without a server or network * Optional compile as faceless background-only application * Numerous configuration options for optimizing to your specific needs * Optional self-quitting after specified idle time * Significant performance increase over scripts such as those in AppleScript and Perl * Full source code included * Metrowerks and Symantec project files * If you use it to write free applications, it's free to use. Others pay royalty or other license fee (negotiable) Further Information: #### BINHEX graph-lib-c.hqx **** From: kenlong@netcom.com (Ken Long) Subject: GraphLib(tm) Purpose: Graphing utility routines Written: Masters Publishing Copyright: (C) 1991,1992 by Masters Publishing, All rights reserved Masters Publishing PO Box 1940 Ann Arbor, Michigan 48106 (313) 996-8108 Purpose: Library for bar, line, pie and sine graphs. Compiler: THINK C 5.0.4 Target: Macintosh Operating System Status: "ShareSource" Includes: C source, project, library and examples. #### BINHEX graphic-elements-r3-c.hqx **** From: Al Evans Subject: Graphic Elements release 3 This is the latest version of Graphic Elements, a high-performance graphics subsystem for the Macintosh. Example source and linkable libraries for 68K (THINK C and MW CodeWarrior) and PowerMac (MW Codewarrior). Requires 68020 or better, color QuickDraw, System 7. #### BINHEX gray-image-23-cpp.hqx **** From: oleg@pobox.com Subject: farther _enhanced_ grayscale image processing classlib Attached is a Mac distribution of a new, 2.3, version of grayimage - a grayscale image processing class library and verification code The new version is more portable: besides a Mac, the source code compiles and correctly runs on various UNIX boxes (Sun/Solaris, HP 9000/7xx, FreeBSD), a BeBox, and even Win95/WinNT. Besides portability and safety embellishments, there are more substantial enhancements: - non-separable (truly 2D) 3x3 convolutions (very optimized and very fast) - much improved handling of TIFF files - non-deterministic filtration - a cuter algorithm for generating fractal clouds. Now, you may easily add your own private (non-obligatory) tags to a TIFF file, and/or look them up. BTW, the code that writes TIFF files shows off an important concept of a safe, one-purpose pointer: a pointer that _physically_ cannot be misused (miscast, left dangling, etc), yet just as efficient as a regular, unprotected C pointer. What: A C++ class library to do many boring and exciting things with grayscale images Keywords: image arithmetics, median filtration, morphological filtration, convolution, lazy image, TIFF, plasma fractals, nondeterministic filter, C++, class library Hot points: - all standard algebra/arithmetics on an image/image slices - LazyImages, and PixelAction iterators, and image streams for fast sweeping actions; - very *fast* convolutions, median filtration, and lookup table substitutions - morphological filtration - assigning an image of _really_ any size to another image _to fit_ - Fractal clouds generator (as an example of a Lazy Image) - non-deterministic filtration (averaging) - reading/writing XWD/PGM/grayscale_TIFF files with automatic input file format recognition The user may now add/look up private and other non-mandatory tags, and iterate over/clone TIFF IFD entries - with a validation code to verify everything - with a commented source and CW9 projects A README file gives more details. #### BINHEX gx-extension-shell-cw7.hqx **** From: dmaclach@csc.uvic.ca (Dave MacLachlan) Subject: GXExtensionShell For Codewarrior Here's the DTS GXExtension Shell sample code. I converted the code over so it could be compiled using CodeWarrior 7. Hopefully this will increase the number of GXPrint Extensions out there.... If there's any questions, please mail: dmaclach@csc.uvic.ca or nightfall@eWorld.com Cheers, Dave MacLachlan Binary Composer NightFall Software Inc. #### BINHEX hyper-mad-lib-hc.hqx **** From: Mike Frager Subject: Hyper Mad Libs Hyper Mad Libs is a HyperCard stack that I made just for fun. It comes with a couple of Mad Libs files but also has a system to make your own. It can also print the final paragraph. It only requires at least a 2.0 or greater HyperCard Player. I hope you like this stack. #### BINHEX ic-app-source-kit-14.hqx **** From: quinn@quinn.echidna.id.au Subject: ic-app-source-kit-14 Internet Config is an application that allows you to set Internet preferences in one place and have them read my any other "IC aware" application. Internet Config is supported by many Mac OS Internet applications, including NewsWatcher, Anarchie, Fetch, and Internet Explorer. It is my pleasure to announce the release of Internet Config 1.4. This version has a few new features but, more importantly, it offers significant reliability improvements over previous versions. Specific enhancements include: o The IC application now supports "Get URL" AppleEvents, routing them to the appropriate helper application. o The extension now holds the default preferences, so you get default preferences regardless of which application first uses IC. o The extension now sanity checks preference files before opening them. It also keeps a copy of the most recent preferences in the data fork of the preference file, so it can revert to that backup. Attached are three archives: 1. InternetConfig1.4.sit -- The standard user distribution. 2. ICProgKit1.4.sit -- The SDK for developers. 3. ICAppSourceKit1.4.sit -- The source code for the IC application. In addition, the documentation and FAQ are available online: Share and Enjoy. Peter N Lewis Quinn "The Eskimo!" We are... Late Night Silly Software #### BINHEX ic-plus-plus-10b2.hqx **** From: (Dan Crevier) dan@rhino.harvard.edu Subject: IC++ 1.0b2 IC++ is a freeware C++ class for interfacing with Internet Config. Dan Crevier #### BINHEX ic-prog-kit-14.hqx **** From: quinn@quinn.echidna.id.au Subject: ic-prog-kit-14 Internet Config is an application that allows you to set Internet preferences in one place and have them read my any other "IC aware" application. Internet Config is supported by many Mac OS Internet applications, including NewsWatcher, Anarchie, Fetch, and Internet Explorer. It is my pleasure to announce the release of Internet Config 1.4. This version has a few new features but, more importantly, it offers significant reliability improvements over previous versions. Specific enhancements include: o The IC application now supports "Get URL" AppleEvents, routing them to the appropriate helper application. o The extension now holds the default preferences, so you get default preferences regardless of which application first uses IC. o The extension now sanity checks preference files before opening them. It also keeps a copy of the most recent preferences in the data fork of the preference file, so it can revert to that backup. Attached are three archives: 1. InternetConfig1.4.sit -- The standard user distribution. 2. ICProgKit1.4.sit -- The SDK for developers. 3. ICAppSourceKit1.4.sit -- The source code for the IC application. In addition, the documentation and FAQ are available online: Share and Enjoy. Peter N Lewis Quinn "The Eskimo!" We are... Late Night Silly Software #### BINHEX ingis-wdef-11-p.hqx **** From: Ingemar Ragnemalm Subject: IngisWDEF 1.1 Ever wanted to make a circular window? A triangular one? One shaped as an apple? One with a hole in the middle? Did you only find demos for rectangular ones? This is a shell for making custom WDEFs (window definitions) in Pascal. I find it quite easy to use it for making oddly shaped windows. I used it for making the hexagonal window in Hexmines, and for the circular window in NewWatch (posted in alt.sources.mac a while back). Three demos are included. Free of charge. All I ask for is credits in applications using WDEFs made with IngisWDEF. This version supports CodeWarrior (68k) as well as Think Pascal. /Ingemar Ragnemalm #### BINHEX inside-grayscale-kitchen-10.hqx **** From: (Jeremy Vineyard) jeremyv@viperware.com Subject: Inside Grayscale Kitchen 1.0 Inside Grayscale Kitchen (IGK) is the definitive collection of source code that enables Mac developers to use Apple's new Grayscale Appearance in their software. IGK consists of hundreds of C++ classes that help Mac developers in the transition to the future of the Mac OS. Web Site: http://www.viperware.com/grayscale_kitchen/inside.html Contact info: jeremyv@viperware.com Company Web: http://www.viperware.com #### BINHEX jims-cdefs-15.hqx **** From: jims@wrq.com (Jim Stout) Subject: Jim's CDEFs v1.50 Hello, This is version 1.50 of my CDEF package, the sixth posting of these CDEFs. It is a replacement for my earlier postings of "jims-demoCDEF-v1xx". Complete source code is included with this posting. Jim Stout - November, 1995 This package is a collection of 14 CDEF (Control Definition) resources, full source and Think 7, Symantec & Metrowerks projects for all CDEFs. 68K, PPC or FAT CDEFs can be built (and are included). ID Name Function --- ----------- ---------------------------------------------------- 0 3DˆButton A 3D Button (1107) variant with a "real" checkmark 1100 GroupBox Titled box, text in upperleft 1101 PopUp Menu System 7 style popup menu control 1102 Spinner A "little arrows" control 1103 Date & Time Date & Time control using "little arrows" 1104 Tog Button New type of "one or many" control 1105 HSlider Horizontal slider control 1106 VSlider Vertical slider control 1107 3D Buttons 3d replacement for the standard button CDEF 1108 Progress Bar A "thermometer" or "barber pole" progress indicator 1109 TabPanel A "Tab Panel" control as in MSWord 1110 Slider A horizontal or vertical 3D slider. 1111 3DRect Button A rectangular variant of 3D Buttons 1112 3DGray Button A Gray variant of 3D Buttons ---------------------------------------------------------------------------- Changes in v150 are: - this is primarily a maintenance release, no new CDEFs and only minor changes in functionality. - 3D Button works in Alerts with no 'actb' resouces and uses standard 'tinge' colors. - all now draw correctly on patterned backgrounds (and some on a PICT backgrounds). - memory leaks in 3 CDEFs (TabPanel, PopUp & Spinner) have been fixed. - memory footprint for 5 CDEFs that use GWorlds (Spinner, DateTime & sliders) has been dramatically reduced. - spinner arrows now "dim" when at minimum or maximum. - fixed mouse tracking errors in DateTime & TabPanel. - Progress Bar now switches dynamically to the "barber pole" variant if min and max are set to the same value. #### BINHEX jims-cdefs-151-updt.hqx **** From: jims@wrq.com (Jim Stout) Subject: Jim's CDEFs update Hi, Enclosed is a small update to my package of CDEFs. It turned out that I still had a couple of memory leaks. This archive contains six source files to be added to the previously posted "Jims CDEFs v1.50" package. It does not replace that package and you will have to rebuild the affected CDEFs. If anyone needs the CDEF binaries, drop me a note and I'll be happy to send them. Jim Stout jims@wrq.com #### BINHEX jpeg-6-c.hqx **** From: Peter Hull Subject: jpeg-6.sea.hqx - C source for JPEG compression/decompression This file is a Macintosh-ized version of the Independent JPEG Group's source code for using JPEG images. It is unchanged from their canonical version except that the files are set to appropriate types (C source files are set for the Metrowerks C/C++ compiler, text files to BBEdit, etc.) and the upload is a self-extracting Compact Pro archive. The original version of the source archive was obtained at ftp://ftp.uu.net/graphics/jpeg/jpegsrc.v6.tar.gz on 25 September 1995, but that site is extremely congested and hard to access, and the file is in a non-Macintosh format, so I thought this would be easier for Macintosh users to get at and use. (Submitted by Peter Hull - I am not the author and disavow any responsibility for the correctness or mangledness of the enclosed files. Use them at your own risk.) #### BINHEX l-about-box-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-control-panel-10d1-cpp.hqx **** Date: Thu, 22 Jun 1995 22:04:14 -0800 From: ckt@best.com (Chris Thomas) Subject: LControlPanel & Friends LControlPanel & Friends A delightful controll panle; mix with equill tonnage of PowerPlant )1995 Chris K. Thomas. All Rights Reserved. Reach me at ckt@best.com Version 1.0d1 This is a preliminary release of LControlPanel & Friends, a very small set of classes which enables the use of PowerPlant LPane subclasses (including, of course, LViews) in System 7 Control Panels. Your LPanes require no modification to work with LControlPanel & Friends. (Yeeha!) There are two advantages to this approach: 1. Copland will require control panels to be applications of a special type. The same LPanes you use in your LControlPanel will work just fine in your LControlPanelApplication at some later point (sooner than you think! yeeha! On Schedule!). 2. Control Panels are incredibly annoying to write under normal circumstances. PowerPlant soothes the pain and increases the power. #### BINHEX l-delayed-task-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-folder-watcher-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-fsspec-comparator-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-notification-task-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-password-field-cpp-pp.hqx **** From: ccaadfg Date: Wed, 14 Jun 1995 16:40:57 +0100 Subject: LPassword Field.cp LPasswordField is a PowerPlant class for handling password-style entry fields in panes. It functions exactly like an LEditField, except characters are always displayed on screen as the bullet character of your choice. Requires MetroWerks PowerPlant. -dair #### BINHEX l-ppob-view-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-progress-indicator-21-cpp.hqx **** From: (Chris Thomas) ckt@best.com Subject: LProgressIndicator & Friends 2.1 What's new in 2.1? - Features! * Added LProgressIndicatorProxy. * Added LProgressDialog. * Added LCursor (with color cursor support!) and fixed LAnimateCursor. * Updated test app to test all of the new features. LProgressIndicator & Friends is a progress feedback framework for PowerPlant apps. Included classes: LProgressIndicator: Abstract base class. Intended to be used to abstract the actual concrete visual feedback from the component wishing to indicate progress. Using this class in your libraries allows you to change the visual representation of progress in your applications, without changing library code. Supports infinite- and finite-length tasks. LThermometerPane: Finder-like progress bar LPane and LProgressIndicator subclass. Uses the user's window tinge colors, as specified in the Color control panel. For infinite-length tasks, displays a "barberpole" pattern in those colors. LCursor: Base class representing the mouse cursor. LAnimateCursor: Subclass of LCursor and LProgressIndicator. Supports cursor animation in black & white & color. LProgressDialog: Simple Finder "Copy"-like progress dialog using LThermometerPane. LProgressIndicatorProxy: Subclass of LProgressIndicator which forwards all method calls to a different caller-specified LProgressIndicator subclass instance. #### BINHEX l-resumer-suspender-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-time-date-control-pp.hqx **** Subject: LTimeDateControl - A Power Plant control class From: "Michael F. Kamprath" by Michael F. Kamprath LTimeDateControl is a drop in module to give your Power Plant based application an easy to use, graphical time and/or date picker. The user interface of LTimeDateControl allows a user to click on a portion of a date and/or time string, and then change it's value by clicking on an arrow or with the arrow keys. Requires Metrowerk's Power Plant for use. #### BINHEX l-timer-task-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX l-vertical-retrace-task-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX lin-alg-cpp.hqx **** From: oleg@ponder.csci.unt.edu (Kiselyov Oleg) Subject: LinAlg - a Linear Algebra classlib Keywords: BLAS, Linear Algebra, optimization, interpolation, SVD, lazy image, vector promise, pseudoinverse, regularization, C++, class library Hot points: - _efficient_ and _fool-proof_ implementations of level 1 and 2 "BLAS" (element-wise operations + various multiplications) - transpositions and determinant evaluation/inversion - operations on a single row/col/diagonal of a matrix - Lazy vector and Matrices (promises) , and ElementAction iterators for fast sweeping actions - Hooks-Jeevse multidimensional optimization - Aitken-Lagrange interpolation over a grid of uniform or arbitrary mesh - *Singular Value Decomposition* of a rectangular matrix, with an application to solve Ax=b, where A does not have to be square, and b does not have to be a vector. In a case of a rectangular matrix A, this effectively solves a least-squares problem. - Brent's efficient univariate optimization and root finding (with a guaranteed conversion) - with a validation code to verify everything - with a rather commented source and CW8 projects Contents: README - not just a plain README file libla.pi - CW8 project to make a library, libla.a libla.a - compiled library for a PowerMac v*.pi - projects to run a validation code v*.dat - output produced by the validation code (for verification and asserting accuracy) NumMath.dr - tells what the other files are for *.h, *.cc - source code files Language: C++, CodeWarrior 7/8 System: System 7.5 Note: the code is equivalent to that submitted to netlib: this is because exactly the same code compiles both on a Mac and under UNIX (Solaris 2.4). However, the present submission has the code neatly arranged into CW projects. It also includes the compiled PowerMac library. Comments-to: oleg@ponder.csci.unt.edu, oleg@unt.edu I'll really appreciate any comment/question etc if any. Thank you for your consideration indeed, Oleg #### BINHEX mallocfree-101-c.hqx **** From: gspnx@di.unito.it (Fabrizio Oddone) Subject: mallocfree 1.0.1; C substitutes for the standard libraries mallocfree is meant to be used by programmers instead of the usual ANSI memory manager. It includes malloc, free, realloc, calloc, and as additional goodies getallocsize (works like _GetPtrSize/_GetHandleSize on a mallocated block; the ANSI libraries miss this routine) and ffcalloc (you pass a single parameter instead of the two parameters you are forced to give to the standard calloc; this lets you avoid a multiplication at runtime). C source code is included. mallocfree can be used with any Mac under any System. New since 1.0: Fixed the incredible bug that prevented the memory manager to work with the application's own heap (as opposed to temporary memory). #### BINHEX mesa-24.hqx **** From: boga@caesar.elte.hu Subject: Mac Mesa 2.4 - Free 3D graphics library, with OpenGL API. Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL*, with full source code. It allows people without OpenGL to write and use OpenGL-style applications. It is binary compatible with Conix's OpenGL for MacOS. A GLUT implementation is also included. What is OpenGL? The premiere software interface that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, depth cueing, and texture mapping. OpenGL is available on all major computer platforms.This makes OpenGL code portable to more computer platforms than any other graphics library. For more information about OpenGL see http://www.conix3d.com. For information about Mac-Mesa see http://www.elte.hu/~boga/Mesa.html. For information about Mesa see http://www.ssec.wisc.edu/~brianp/Mesa.html. Mesa was written by Brian Paul, and many contributors, distributed under the terms of the GNU library copyright. System requirement: * Any CFM aware C compiler. Projects for only CW Pro1 is included. * System 7.0 or older. * Power Macintosh at least 16 MB of RAM. * 20 MB of hard drive space. * CFM68K Macintosh is so-so supported. For more information, please read the Read Me file enclosed, or visit my Web page, http://www.elte.hu/~boga/Mesa.html Thanks, Miklos Fazekas. boga@elte.hu #### BINHEX mt2-tool-kit-p.hqx **** From: mtrofimov@glas.apc.org (Michael Trofimov) Subject: MT2ToolKit MT2ToolKit version 1.0b1 is tool kit for MPW Pascal programmers. It makes easier a variety of permanent programming jobs to save user's time and efforts, and to preserve against some simple, but wide-distributed bugs. This version of the kit supports checking up and marking Pascal sources, additional opportunities for navigation within the source, and even automatical-writing a program from scratch! MT2ToolKit is completely documented : Read.me and About files, MPW Help file, Commando boxes, examples. All commands are allowed from added menu items to MPW Shell's menu bar. Michael Trofimov, mtrofimov@glas.apc.org #### BINHEX multi-win-101-c-updt.hqx **** From: Eric Long <72764.1072@compuserve.com> Subject: MultiWin TE/Undo/S_H-101(update only).hqx #### BINHEX multi-win-101-c.hqx **** From: Eric Long <72764.1072@compuserve.com> Subject: MultiWin TE/Undo/S_H Demo-101.hqx #### BINHEX my-speech-cpp.hqx **** From: info@qed-online.com Subject: MySpeechCpp Library MySpeechCpp Library is a code library that makes adding speech to your CodeWarrior application child's play! Believe me, it doesn't come much easier than this - use a handful of very simple functions to make asynchronous and non-asynchrous speech at any point in your application. A small sample application and full instructions are included. FREEWARE. #### BINHEX n-game-library-200-demo.hqx **** From: (Noriyuki Higa) nori-hi@ba2.so-net.or.jp Subject: NGL2.0.0(E)Demo We have been receiving a lot of great responses for our N GAME LIBRARY 1.x.x and we have obtained more members than we expected. Thank you. N Game Library is a very useful library for the Mac-Game-developer. N Game Library is designed to save you time and effort during the programming of Mac Games dealing with visual images and sounds. It makes it easy program arcade type games. It is now possible to creat faster and more intense action games using our own super high speed display routine. A full set of N Game Library contains all C language and assembly language source codes for CodeWarrior. This new version is much improved in availability and speed. It also supports multi window interface. Using this new Multiwindow mode, you can switch the target windows just by entering the window numbers. We have several interesting samples, so please try it once to see if it would work well for you. We are very confident that it will satisfy you. The system requirements: ------------------------ -'040 or faster (Full native PowerPC support.) -System 7 or later. -13"(640x480) or higher monitor in 256 colors mode. -Sound Manager 3.1 or later Email:nori-hi@ba2.so-net.or.jp http://ux01.so-net.or.jp/~nori-hi/ #### BINHEX object-daemon-shell-12.hqx **** From: (Mason Loring Bliss) mason@acheron.middleboro.ma.us Subject: ObjectDaemonShell (ODS) 1.2 Hi! Enclosed is ObjectDaemonShell 1.2, a tiny, freeware C++ shell for writing Background Only Applications. Version 1.2 is the first public release of ODS. I used 1.0 and 1.1 privately for my own projects. The Read Me file includes licensing information. Have fun! Mason Loring Bliss /\ mason@acheron.middleboro.ma.us PGPKeyID: 0x25B3D5B5 /()\ http://www.four.net/~mason 1:109/370.6 @ FidoNet / \ Squeak to me of love! #### BINHEX open-dialog-demo.hqx **** Date: Wed, 5 Jul 1995 11:12:23 -0400 From: meadowsr@fgm.com (Randall Meadows) Subject: OpenDialog DEMO Attached you will find a binhexed self-extracting archive, "OpenDialog Demo.sea", demonstrating OpenDialog, a new development tool from FGM, Inc. In a nutshell, OpenDialog is a set of libraries for handling the user interface. Included in this archive is a demo application, plus the source code (for the demo) showing how to use OpenDialog, as well as a fact sheet that lists the features and benefits. For more info, run the demo, or contact: opndlg42@fgm.com (703) 478-9881 (voice) (703) 478-9883 (fax) FGM, Inc. 131 Elden Street, Suite 308 Herndon, VA 22070 #### BINHEX pancake-dev-package-10.hqx **** From: ferrari@netaxs.com (Darrell Turner) Subject: Pancake Dev Package 1.0 This Package is used to write externals for the Pancake BBS System. It is used with the newest version of Pancake 1.0. #### BINHEX parser-125.hqx **** From: iano@cco.caltech.edu Subject: Parser 1.2.5 The Mathematical Expression Parser (a C++ library with full source code and stand alone test app) can parse numerical expressions or functions such as "sqrt( sin( 1.2e-3) - 2*y)", containing variables with arbitrary names. It is written with function plotters, spreadsheets and curve fitters in mind -- programs that need to very quickly evaluate the same function many times, changing the values of variables in between. Evaluation speeds are typically 30-90% as fast as directly compiled code. (The included test application allows you to check this claim for yourself.) Thus, this is among the fastest parsers available, yet safe since it checks for error conditions such as division by zero before conducting these operations. Supports: +, -, *, /, %, ^ (power), -(unary), !, &&, ||, ==, !=, <=, >=, <. >, ?: (for piecewise continuous functions), &, |, !& (XOR), ~, exp, ln, log, abs, sqrt, ceil, floor, rand, sin, cos, tan, sec, csc, cot, asin, acos, atan, asec, acsc, acot, sinh, cosh, tanh, sech, csch, coth, and the following predefined constants: e, pi, true and false. Variables may have any name and are not limited in number. Parenthesis are handled to arbitrary depths. The library also does symbolic math and can take partial derivatives. You can scrap the numerical methods and use this library to directly evaluate derivatives at near compiled speeds! All calculations (except bitwise operations) are done with double precision floating point math. The included project file requires CW Pro 5, but the code base should compile on pretty much anything on any system. This code base is shareware, but is free for deployment in freeware applications. Enjoy, Ian Ollmann iano@cco.caltech.edu #### BINHEX picon-services-11.hqx **** From: ogorman@kagi.com Subject: PIconServices 1.1 PIconServices 1.1 PIconServices is a library for developers of MacOS applications. Source code is included (Code Warrior project), distributed under the GNU library license. What is does: If you want to write an application/plugin using Apples new IconServicesLib, you will normally also need to add a lot of code to deal with older Systems. PIconServices gives you ref-counted icons all the way back to System 7.5.3. See the following code for an example. GetPIcon('macs','help',&myIcon); PlotPIcon(&myRect,kAlignNone,kTransformNone,myIcon); ReleasePIcon(myIcon); These calls will use IconServices if it is available and will also work on older systems. Libraries are available for CFM and PPC. Will also work with classic code if CFM is installed. New version 1.1 fixes some bugs, makes it faster, a lot of silly code has been changed/removed. You can even set the compile options to use icns resources do you only have to package your resources once (excluding BNDL stuff of course :-) ). Peter #### BINHEX pict-button-cdef-13-c.hqx **** From: Paul Celestin, celestin@celestin.com Subject: PICTButton CDEF 1.3 PICTButton is a CDEF (control definition) that allows you to use PICT resources as buttons instead of the drab black and white buttons that you are used to. You can use it just about anywhere. It has been tested on various machines and includes a small application demonstrating its use. Please remove all previous versions of PICTButton from your archives. Thanks! ______________________________________________________________________ Celestin Company, Inc., 1152 Hastings Avenue, Port Townsend, WA 98368 Telephone 360 385 3767 -- Fax 360 385 3586 -- http://www.celestin.com/ send a blank message to info@celestin.com for an index of our products #### BINHEX pixar-showplace-20-kit.hqx **** From "murdock@pixar.com (Mike Murdock)" Tue Aug 24 23:07:29 1993 Date: Mon, 23 Aug 93 07:17 PST From: murdock@pixar.com (Mike Murdock) Subject: ribplugindevkit.hqx This file contains the Pixar Showplace 2.0 RIB Plug-in Developer's Kit. You will need Think 5.04 or later for use with this file. This will allow you to develop RenderMan Interface Bytestream Plug-in Modules for use with Showplace 2.0 from Pixar. Like Photoshop, Plug-ins offer users the ability to have additional functionality added to a program by people that like to code! We believe that this will increase the popularity of Showplace, and bring more realistic pictures to the industry. America Online users have already downloaded this kit, and begun development efforts on many types of plug-ins. The purpose of these plug-ins is to generate geometry in an otherwise non-modeling type of program. Showplace does not allow you to model in 3D, but rather to import objects that have been designed in a modeler. Now with the plug-ins you can make your own geometry. This kit does ship with Showplace, but if you do not have Showplace 2.0, then you can use this to develop without it. Mike Murdock murdock@pixar.com #### BINHEX pnet-101-demo.hqx **** From: (Peter Bierman) lunatic@cs.wisc.edu Subject: pNet demo pNet is a libary of functions that impement a rough interface to MacTCP. The code is all currently Synchronus MacTCP based. This code is NOT feature complete. There are things that don't work. It might require some tweaking in your application. Error checking is mostly horrible. Use in anything other than prototyping is NOT SUGGESTED. Includes an example 20 line program that connects to a webserver and retrieves an HTML file. Can be modified to be a quick and dirty internet client of almost any protocol. CodeWarrior 9 project file included. -Peter Bierman #### BINHEX png-10-c.hqx **** From: Mark Fleming, markf@knot.queensu.ca Subject: MacPNG converters Src This is the source to the following applications and is the result of my port of PNG libraries and PNG utilities, the original source is from Portable Network Graphics Group. It contains Codewarrier DR8 project file and libraries for reading and writing PNG files. Comments can be directed to: Mark Fleming , For updates and other program: http://ccsamcinfo.ccs.queensu.ca/Mark/ Compiled 68K applications: pngCheck - test to see if file is a correct PNG file. pngtest - test png library, requires "pngtest.png" file in the same folder as this application. Compiled 68K & PPC applications: PNG to TIFF converter Description: convert PNG file to TIFF files. gif2png: Description: convert GIF files to PNG files. Supports Drag and Drop and AppleScript via Drop Shell V2.0. #### BINHEX png-utilities-c.hqx **** From: Mark Fleming, markf@knot.queensu.ca Subject: MacPNG converters These applications are a result of my port of PNG libraries and PNG utilities, the original source is from Portable Network Graphics Group. Comments can be directed to: Mark Fleming , For updates and other program: http://ccsamcinfo.ccs.queensu.ca/Mark/ Compiled 68K applications: pngCheck - test to see if file is a correct PNG file. pngtest - test png library, requires "pngtest.png" file in the same folder as this application. Compiled 68K & PPC applications: PNG to TIFF converter Description: convert PNG file to TIFF files. gif2png: Description: convert GIF files to PNG files. Supports Drag and Drop and AppleScript via Drop Shell V2.0. #### BINHEX ppp-interfaces-12-cpp.hqx **** From: Richard Buckle Subject: PPP interfaces 1.2 Two Metrowerks C/C++ libraries to allow you to connect and disconnect MacPPP and FreePPP programmatically, and find out whether it's currently connected. Requires CodeWarrior 7. At the time of writing they are compatible with all versions of MacPPP and FreePPP, even under Open Transport. Permission granted to distribute on the info-mac CD-ROMs. Freeware. Enjoy. #### BINHEX presentation-lib.hqx **** Date: Mon, 17 Apr 1995 04:02:02 -0500 (EST) From: "Chris Thomas, ICONtact Developer Database Librarian" Subject: PresentationLib; shared library for graphics... Copyright 1995 Chris K. Thomas. All Rights Reserved. I'm at thunderone@delphi.com PresentationLib is a library (shared on PowerMac, Metrowerks 68k on SlowerMac) which handles two functions commonly needed by graphics utilities and games: Switching the screen depth and controlling the visibility of the menu bar. Apple decided to make this much harder than it needs to be, causing many application developers to write bad implementations of the same code over and over again, hence PresentationLib. The *unmodified* shared library and 68k version of PresentationLib may be distributed free of charge to end users, but must be accompanied by your product. #### BINHEX qv.hqx **** Date: Sat, 8 Jul 1995 04:18:16 -0800 From: ckt@best.com (Chris Thomas) Subject: QvLib/Mac release 1; VRML parsing library This is a straightforward port of QV, a Virtual Reality Modeling Language parsing library to PowerMac. Should compile under 68k as well. Comments to ckt@best.com. #### BINHEX random-number-lib.hqx **** From: Michael P. McLaughlin, mpmcl@mitre.org Subject: RandomNumberLib UltraLibU -- A pseudo-random-number library for Macintosh platforms This library is a new C/Assembly implementation of the Ultra PRNG developed by Marsaglia, et al. (see leading reference in source). It is designed primarily for Macintosh platforms and replaces an earlier (non-PPC) library, by this author, that is currently available in a number of public archives. UltraLibU contains one low-level assembly routine, in a conditional-compilation block, for MC68020 (and higher) or PowerPC processors. (Note: Pure C source for this routine is already available in the usual Internet archives.) The assembly syntax is that of Metrowerks' CodeWarrior but adaptation to other compilers should be trivial. The library contains 14 functions returning random numbers in various formats, from Booleans to Gaussians, as well as ancillary functions to initialize the PRNG and to save/restore its context (to reproduce a sequence exactly). This PRNG is HIGHLY RANDOM, even at the bit level, VERY FAST and has an extremely long period (> 10^356). #### BINHEX roll-play.hqx **** From: lward@flashpt.com (Les Ward) Subject: RollPlay 1.0 The RollPlay Dice library is a multi-platform C Application Programming Interface which performs dice rolling services. RollPlay provides: · Parsing of complex role-playing style dice descriptions · Open-ended rolls · Collective dice tests, for games like Shadowrun, Earthdawn, the Storyteller system, et. al. · Multiple algorithms for random number generation · Roll statistic tracking · Rolls against set target numbers See the index.htm file in the Doc folder for more information about how to install and use RollPlay. This package is the RollPlay Development Kit for Macintosh. It contains headers and documentation. For the RollPlay is a shared library on the PowerPC and a Metrowerks staic library for 68K. RollPlay is freeware and may be included without restriction in other freeware. RollPlay we b distributed with any product distributed entirely via the internet on the condition one copy of said product be given to DivNull Software free of charge. All other distribution of RollPlay is prohibited without permission of DivNull Software. Distribution inquires, bug reports, advice and other correspondence to DivNull Software may be sent to divnull@pobox.com. DivNull Software http://pobox.com/~divnull/divnull/ #### BINHEX round-window-21.hqx **** From: mattias.ellert@tsl.uu.se Subject: Round Window 2.1 Round Window WDEF by Mattias Ellert 3Round Window WDEF2 is a window definition function that makes it possible for you to use round windows on your Macintosh. Version 2.1 corrects a linking error that made the previous version crash on PPC systems without the Appearance manager installed. See the Read Me file for more information Mattias Ellert Botvidsgatan 4 A, 2 tr 753 29 UPPSALA SWEDEN mattias.ellert@tsl.uu.se http://www.tsl.uu.se/~ellert/ #### BINHEX scripting-cpp.hqx **** Subject: Scripting.sit.hqx is the source for a c++ regular expression ba From: Steve Israelson A regular expression scripting system by Steve Israelson. Hi, In the July/August Issue of DrDobb's SourceBook there is an article on a Generic Parsing Engine in C++. This is a very interesting article by Todd Esposito and Adrew Johnson. This article presents and excellent way to implement a scripting system. The only problems I had with the scripting system presented there were that it was incomplete, it was not made specifically for the Mac, and it was too slow. Here you will find my implementation of the concepts presented in the magazine. I re-wrote everything from scratch and I think I have come up with a faster, more powerful solution, although when re-reading the article, some aspects are quite similar. This code requires PowerPlant and CodeWarrior. This is because I make use of its LList class to handle lists. You could easily modify the code to work with any class that handles lists. You are free to use this code in any applications you like. You however can not sell the source code. If the source code is included in source code collections (Cd-Roms etc), it is ok provided I get a complimentary copy. This scripting system is being used in my free-ware product called Pfhorte. Pfhorte allows you to edit Bungies Marathon map files. If you have any comments or questions feel free to e-mail me at steve_israelson@mindlink.net Steve I. #### BINHEX search-script-30-sc.hqx **** From: flco@macline.co.uk (Hugh Senior) Subject: SearchScript 3.0 A powerful SuperCard utility which performs customised searches on nominated scripts, graphics, text contents and menus including an optional Find and Replace feature. It provides direct access to both scripts and windows of the nominated project, and can be used with open projects or as a stand-alone to probe closed projects. #### BINHEX show-init-and-name.hqx **** From: lnp@inxpress.net (Dave Friedman) Subject: ShowInitAndName This is a complete package with everything you need to show icons at startup and join the next generation of inits! The entire, fully documented source code is included -- and is free to any programmer who wants it. This next generation of inits display their filenames beneath their icon, and are highlighted while they are active. Best of all, the operating system can override their behavior, so your inits will remain current for years to come. *** BE WARNED! Many old inits rely on obsolete and incompatible code. There are over a dozen different sources for displaying icons at startup, and even Apple uses four different methods in System 7.5.2. The incompatibility among these old inits is especially apparent with the next generation -- but the effect is only a visual nuisance. There's no reason why everyone can't update their inits, especially since the enclosed source code: * Is compilable on both 680x0 and PowerPC * Contains no hacks or assembly language * Is compatible with System 6.0 to the present (7.5.2) * Runs on Mac Plus to the present (Power Macintosh w/PCI) * Includes sample projects for both Code Warrior and Think C Please read the ShowInitAndName.h header file for complete details, including a bibliography! Enjoy, David Cook Storm Impact, Inc. #### BINHEX simple-sockets-11-c.hqx **** From: mtrent@msn.fullfeed.com (Michael Trent) Subject: simple-sockets-11 Simple Sockets is a small, relatively simple C code library for approximating BSD UNIX socket calls with MacTCP. Simple Sockets doesn't provide 100% faithful BSD port, rather it is a quick and easy way to "get the job done". This is a work in progress; BSD support should improve in time. I welcome suggestions and criticisms of the source code. All sample applications are "fat binaries" compiled with Metrowerks CodeWarrior. Simple Sockets should still work with older compilers, provided proper MacTCP headers can be found. Simple Sockets is public domain; I ask only that it be distributed in its original archive form. It may be included on Info-Mac CDRoms. Changes since 1.0.1: - Updated code and projects for Metrowerks CodeWarrior 7. - Added #ifdefs to allow Simple Sockets to jive with older headers w/o extra modification. - More documentation changes. - A nifty new version of the manual "HTML-ified" by Chris Hanson . - Renewed commitment to keep this library in the public domain. Changes since 1.0: - Updated code and projects for Metrowerks CodeWarrior 6. - Minor modifications to select(), recvfrom(), and maybe others. - Select() has been added to the manual. - Some additions to this file, including my new e-mail address. - Added MacTCP header files (for those without them), and added a "fixed" dnr.c file. #### BINHEX spect-fft-960312.hqx **** From: Masafumi Ueda, hajime@singnet.com.sg Subject: SpectFFT 960312 - Integer FFT Library SpectFFT is a library for performing integer FFT. It is made from SoundVision FFT, and is almost identical to SoundVision FFT. It is real fast (take a look at SoundVision and you see its speed), and real easy to use. SpectFFT is intended to be used with Metrowerks CodeWarrior. A 68K sample project is included. SHAREWARE. License fee depends on your usage. Masafumi Ueda #### BINHEX sprite-anim-toolkit-238.hqx **** From: (Ingemar Ragnemalm) ingemar@lysator.liu.se Subject: Sprite Animation Toolkit 2.3.8 libs & doc This is the latest version (2.3.8) of Sprite Animation Toolkit, my game-making programming library which has been used in *dozens* of released games, including games like Bachman, Ingemar's Skiing Game, Missions Of The Realiant, Asterax, Escape Velocity etc. Both Think and CodeWarrior are supported. You need CodeWarrior for PowerMac native code. SAT is free of charge, demanding only credits and a free copy. SAT is archived in two parts: one with libraries and documentation, and one part with the demo programs. Ingemar Ragnemalm #### BINHEX sprite-anim-toolkit-demos.hqx **** From: (Ingemar Ragnemalm) ingemar@lysator.liu.se Subject: Sprite Animation Toolkit 2.3.8 demos This archive holds the demo programs for Sprite Animation Toolkit version 2.3.8 (programming library for games and animations). See the lib&doc submission for more info. Ingemar Ragnemalm #### BINHEX standard-get-folder-20-c.hqx **** Date: Mon, 28 Aug 1995 08:03:09 -0700 (PDT) From: Chris Larson Subject: StandardGetFolder v2.0 -- folder selection via standard file StandardGetFolder is a library which allows user selection of folders through the Standard File Package. Version 2 adds a "New Folder" button for creation of folders, allows selection of folders based upon access priveleges, provides more robust error checking and includes dramatically imporved documentation. Complete source code for Metrowerks CodeWarrior (version 6) is included (although the routines should compile with other compilers). o Please feel free to include this package on any CD-ROM you see fit. --Chris #### BINHEX str-list-20-c.hqx **** From: tinyjohn@harrier.sasknet.sk.ca (tinyjohn) Subject: StrList-2 Routines for creating, manipulating, and using string lists (the STR# resource type) in your C/C++ programs. NEW: facilities for high speed string lookup in string lists, and routines using string lists as sets of strings included. Includes text and 411 help documentation. #### BINHEX string-io-lib-109.hqx **** From: doug@apple.com (Douglas Turner) Subject: String I/O Lib Routines for importing and exporting longer than 255 C string to and from resources. Simply declare your string, and when you want to write it to disk, call: OSErr WriteStrToResource(const char theString[], short ResID); When you want to read a string into memory, you just need to call: OSErr ReadStrFromResource(char outStr[], short ResID); If you have any question or problems, you can email me at dturner@best.com Douglas Turner Email address: dturner@best.com #### BINHEX stulib.hqx **** From: ssnaddon@telsci.co.uk Subject: StuLib-v2.6.hqx StuLib v2.6 (StuLib-v2.6.hqx) To cut a long story short, StuLib is a set of libraries for mac programming which takes a lot of the work out of programming the interface of mac applications. Widgets like docking toolbars, icon bars, intelligent controls, and much more, are supported. Full source code and descriptions are included. This package is freeware for non-commercial applications. See included docs for complete Licencing Details. Comments/Suggestions: snaddosg@kagi.com Updates: http://www.dcs.gla.ac.uk/~snaddosg/creations.html #### BINHEX t-str255-cpp.hqx **** From: Andrew Nemeth Subject: TStr255 class; a C++ class to replace the pascal Str255 string type. Why bother? Because I'm sick of horsing around with utility string functions for simple things like string assignment and concatenation, either with pascal or C strings. The class has been designed to be as transparent a 'drop-in' as possilbe, and use of inline functions mean you don't have to pay any speed penalty for using it. A small metrowerks project has been included to show what the class is capable of. Step through the project's code in a debugger to see the strings chop and change. Andrew thinks: "Shouldn't Apple be doing this?" Small CW7 project included Andrew Nemeth aznemeng@zeta.org.au 24 Oct 1995 Blue Mountains, Sydney Australia #### BINHEX tasks-toolkit-package.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX tesla-game-kit.hqx **** From: ckt@best.com (Chris Thomas) Subject: Tesla Game Kit & Stuff The Tesla Game Kit Copyright 1994-1995 Chris K. Thomas. All Rights Reserved. I'm at ckt@best.com. Well, I've been going through my old archives, and I found this. It's a demo game creation source code kit I wrote as a demo for MacPlay over a year ago. It includes: * a sprite toolkit optimized for sidescrolling arcade games, PixelBlizzard * a sound engine capable of rudimentary music and sound effects, SSE * a polygon hit testing engine to be used with the sprite toolkit, PolyMan * a sample game using the C++ application psuedo-framework I was also using for Misebirakasu at the time, MITORI Warrior * some amusing fps estimates (1500 fps! yow!) and a wildly inaccurate fps counter. I was still learning C++ at this time, so wierdness in the framework is likely. Project file for CodeWarrior 68k (probably DR/2, before the new data-fork based file format!) included. It was written, as I recall, over a period of two weeks, and is slightly incomplete as a result. Freeware, on the condition that you give me credit in your about box if you do use this for anything. I have no plans to update this stuff, as I'm building a C++ game framework, completely unrelated to this project. #### BINHEX thunder-draw-10.hqx **** Subject: ThunderDraw From: (Paolo Bertani) paolo@pianeta.it ThunderDraw version 1.0 by Paolo Bertani, 1996, ThunderSoft. ThunderDraw is a PowerMacintosh shareware library that let you create sprite animations for games, multimedia software, graphic presentations, etc... ThunderDraw has UNIQUE FEATURES (Apple Draw Sprocket compatibility, trajectory management, special blitters for translucent, shadow, light effects,...........), is FULL DOCUMENTED (in Acrobat pdf) and comes with several TUTORIAL projects, DEMOS and TOOLS for creating sprites, trajectories and color tables. Visit ThunderDraw's home page at Requirements: PPC only System 7.5.3 or later Apple Draw Sprocket 1.1 or later (DrawSprocketLib) Symantec C++, Metrowerks CodeWarrior or MPW. Paolo Bertani paolo@pianeta.it #### BINHEX tools-plus-32-demo.hqx **** From: WaterEdgSW@aol.com (Water's Edge Software) Subject: Tools Plus 3.2 Tools Plus 3.2 libraries and application framework let you easily create professional looking apps and plug-ins with automated dialogs, menus, events, etc. Create integrated, working GUI elements with 1 line of code (i.e., create an Edit menu and it edits!) Includes many extras such as tool bars, floating palettes, the best picture buttons, sliders, tabs, complete 3D gray-scale look, plus much more! Easy to learn and use. Dramatically reduces code volume and complexity. Rated 4 stars by Macworld. For all Macs, PowerMacs and MacOS compatibles System 7 or higher recommended (System 6 minimum) Water's Edge Software : Voice: 1-416-219-5628 2441 Lakeshore Rd. West #70022 : Fax: 1-905-847-1638 Oakville, Ontario : Internet: WaterEdgSW@aol.com Canada, L6L 6M9 : CIS: 73424,2507 Visit our developer web site at http://www.interlog.com/~wateredg #### BINHEX u-sound-player-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX u-sub-folder-finder-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX u-virus-check-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX u-visual-effect-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX u-window-usher-11-cpp.hqx **** Date: Mon, 28 Aug 1995 23:07:19 -0500 Subject: PowerPlant classes From: Éric Forget Hi, Each enclosure should become 1 file on the site... Each one are "classes" for the framework PowerPlant from the Metrowerks' CodeWarrior. If you have any question, send me an email to any of the addresses below. Thanks, Eric #### BINHEX video-toolbox-97-07-01-c.hqx **** From: denis@cns.nyu.edu Subject: video-toolbox-97-07-01-c.sit The VideoToolbox is a collection of two hundred C subroutines and several demo and utility programs that I and others have written to do visual psychophysics with Macintosh computers. It is fully compatible with 680x0 and PowerPC Macs and with Metrowerks CodeWarrior and Symantec C compilers. It's free and may not be sold without permission. It should be useful to anyone who wants to present accurately specified visual stimuli or use the Mac for psychometric experiments. The text file "Video synch" discusses all the ways of synchronizing programs to video displays and the many pitfalls to avoid. The TimeVideo application checks out the timing of all video devices in anticipation of their use in critical real-time applications, e.g. movies or lookup table animation. "Video bugs" reports all known bugs uncovered by TimeVideo's testing of 56 video cards and drivers. Low-level routines control video timing and lookup tables, display real-time movies, and implement the luminance-control algorithms suggested by Pelli and Zhang (1991). In particular, CopyWindows (or CopyBitsQuickly) faithfully copies between on-screen and off-screen windows (or bit/pixmaps), WindowToEPS saves an image to disk as encapsulated PostScript, for later printing or incorporation into a document, and SetEntriesQuickly and GDSetEntries load the screen's color lookup table, all without any of QuickDraw's color translations. NoisePdfFill.c quickly generates visual noise images whose pixels are samples from a specified probability density function. High-level routines help analyze psychophysical experiments (e.g. maximum-likelihood fitting and graphing of psychometric data). Assign.c is a runtime C interpreter for C assignment statements, which is useful for controlling experiments and sharing calibration data. This collection has been continually updated since 1991. More that one hundred colleagues subscribe to the email distribution (see below), and have indicated that they are using the software in their labs. Documentation is in the source files themselves. Many of the routines are Mac-specific, but some very useful routines, e.g. the luminance-control, statistics, maximum-likelihood fitting algorithms, and the runtime interpreter are written in Standard C and will work on any computer. Those wishing to acknowledge use of the VideoToolbox software might cite: Pelli, D. G. and Zhang, L. (1991) Accurate control of contrast on microcomputer displays. Vision Research, 31, 1337-1350. Reprints are available. Pelli, D.G. (1997) The VideoToolbox software for visual psychophysics: Transforming numbers into movies. Spatial Vision 10(4):437-442 Denis Pelli Professor of Psychology and Neural Science New York University 6 Washington Place New York, NY 10003 denis@psych.nyu.edu http://rajsky.psych.nyu.edu/VideoToolbox/ #### BINHEX waste-13.hqx **** From: marco.piovanelli@pobox.com Subject: WASTE 1.3; a text editing library WASTE 1.3 is a text editing library with the following features: * Compatible with styled TextEdit. * Text size is limited only by memory (no 32k barrier). * Full WorldScript support, including inline input and bidirectional scripts. * Built-in undo. * Drag and drop text editing. * Embedded objects. * Real tabs. * Fully justified text. * Internet Config * Customizable low-level hooks for drawing, measuring text, and more. The WASTE 1.3 Distribution includes: * The WASTELib shared library for PowerPC and CFM68K applications. * Documentation in Acrobat format. * A demo application. * Full C source code. * CodeWarrior Pro 2 project files. #### BINHEX word-services-sdk-106.hqx **** From: crawford@scruznet.com (Michael D. Crawford) Subject: Word Services SDK 1.0.6 I am pleased to announce the release of the Word Services Software Development Kit version 1.0.6, as well as the Word Services World Wide Web homepage. The Word Services Apple Event Suite is a public protocol for Macintosh computers that allows any application to link to a speller or other text service as if it was a built-in menu item. It is probably the simplest useful thing that a developer can do with Apple Events. Word Services is free - no license fee or nondisclosure agreement is required to use it. You can download the protocol specification, and you can get the complete source code to Writeswell Jr., a simple Word Services word processor. You may redistribute Writeswell Jr. on your own product disks to open Read Me files. The latest SDK will compile using current versions of ThinkC and CodeWarrior with Universal Headers. You may choose to build 68k or Native PowerPC versions. All of the formatted word processor documents are provided as compact self-viewing Common Ground documents so that you do not need a particular word processor to view or print them. The Word Services Apple Event Suite home page provides: - documentation for the suite - links to the publishers of the client and server applications, - instructions for using Word Services in some of the applications, - the Word Services SDK. The home page is at: http://www.scruznet.com/~crawford/WordServices/wdsvindex.html The Word Services Software Development Kit may be downloaded via anonymous FTP from: ftp://ftp.scruznet.com/users/crawford/public/MacFiles/word_services_sdk.hqx The binhexed self-extracting archive is 945 kilobytes. Word Services was originally developed by Working Software in cooperation with their competitors in the spellchecking business, as well as several grammar checker and word processor publishers, and Apple Computer, Inc. Working Software also has Word Services information on the Web c/o: http://www.working.com I will also be uploading the Word Services kit to MacGifts, America Online (keyword WorkingSW), Compuserve (GO MACDEV) and eWorld. I encourage source code CDROM vendors to include the Word Services SDK on their CD's. Michael D. Crawford crawford@scruznet.com http://www.scruznet.com/~crawford/