MGL_getDivot
Saves a divot of video memory into system RAM.
Declaration
void MGL_getDivot(
MGLDC dc,
rect_t,
void *divot)
Prototype In
mgraph.h
Parameters
dc |
Device context to save divot from |
divot |
Pointer to area to store the video memory in |
Description
This function is the same as MGL_getDivotCoord however it takes entire rectangles as arguments instead of coordinates.
See Also
MGL_putDivot, MGL_divotSize, PM_malloc
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