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Text drawing

The following functions provide the ability to draw text in the current text attributes, such as the justification and direction. The MGL_vecFontEngine function allows you to rasterize vector fonts by calling your own drawing routines, which can be used to do things like pass the vertices for vector fonts through 2D and 3D transformations to draw 2D and 3D transformed text.

MGL_drawStr

MGL_drawStrXY

MGL_getFont

MGL_useFont

MGL_vecFontEngine

 

 

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