Sprite Manager

The Sprite Manager provides a seamless interface for using off-screen video memory to store sprites and other bitmaps for extremely fast sprite animation.  The Sprite Manager layers on top of the lightweight buffer support in the SciTech MGL. The Sprite Manager library is comprised of these functions:

SPR_destroyBitmap

SPR_draw

SPR_drawExt

SPR_drawSection

SPR_drawSectionExt

SPR_mgrAddOpaqueBitmap

SPR_mgrAddTransparentBitmap

SPR_mgrEmpty

SPR_mgrExit

SPR_mgrInit

 

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