The following functions are used to create and destroy device context. You must create a an MGL device context before you can do any drawing.
MGL_createCustomDC
MGL_createDisplayDC
MGL_createMemoryDC
MGL_createOffscreenDC
MGL_createScrollingDC
MGL_createStereoDisplayDC
MGL_createWindowedDC
MGL_destroyDC
MGL_getHardwareFlags
MGL_isDisplayDC
MGL_isMemoryDC
MGL_isOffscreenDC
MGL_isOverlayDC
MGL_isStereoDC
MGL_isWindowedDC
MGL_surfaceAccessType
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