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PCX bitmap loading, unloading and saving 

The following functions provide support for loading and unloading SciTech MGL bitmap resources in the PCX format. The SciTech MGL can load and save PCX files in 1, 4 and 8-bits per formats. The bitmap data will be converted to the format of the destination device context if the bitmap is loaded into a device context that is of a different pixel format to the incoming bitmap.

MGL_availablePCX

MGL_getPCXSize

MGL_getPCXSizeExt

MGL_loadPCX

MGL_loadPCXExt

MGL_loadPCXIntoDC

MGL_loadPCXIntoDCExt

MGL_savePCXFromDC

 

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