MGL_fillPolygon

Fills an arbitrary polygon.

Declaration

void MGLAPI MGL_fillPolygon(
    int count,
    point_t *vArray,
    int xOffset,
    int yOffset)

Prototype In

mgraph.h

Parameters

count

Number of vertices in polygon

vArray

Array of vertices in polygon

xOffset

x coordinate offset value

yOffset

y coordinate offset value

 

Description

This function is provided for backwards compatibility, and expects the array of points to be passed in as integers. Internally the MGL works in fixed point, so this function simply converts the coordinates to fixed point and passes them to the MGL_fillPolygonFX function. Hence MGL_fillPolygonFX is more efficient, so you should use that version instead.

Note:    All vertices are offset by (xOffset,yOffset).

See Also

MGL_setPolygonType

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