Short: Traced scene: That s what I call First Person Game Author: Fresnel of 3 Kelvin Uploader: h kroehnert abo freiepresse de (Heiko Kröhnert = E K of 3 Kelvin) Type: pix/trace Architecture: generic Long: This is (unfortunately) no runtime-screenshot of a forthcoming first person game. It is only a traced scene,showing off some features,that are missing in *every* 3D-shooter I know. (not only on AM!GA and PSX) Features: -moving sun-/moonlight so if you stay on a level for a longer time you can see shadows move, or if you go back to an earlier stage (missing key/gun),there can be a totally different lighting on the whole level -really high resolution I think,on the A/BOX a res. of 1280x1024x16 at 40 FPS IS possible. -REAL water;jump into it and search for another passage to this door or that place,but remember: "Be quick or be dead" (Hi Marina) -the text bar from TKG,which prints special messages on special events,is also a great idea Player control: -player´s steps controlled via joystick/-pad -crosshair controlled *seperately* via mouse or coolie-hat At the bottom of the screen you can see,that this scene in not planned as AM!GA screenshot.It is made in anticipation for the most innovative computer system mankind have ever heard of: the A/Box from phase5. Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone and standard PeeCee hardware plugged into it. An MPC 603 @150 MHz is not my idea of fun. Other objs. by Fresnel: Fade2Black.jpg FunnyForest.jpg Imp.jpg MegaFuse.jpg PommeFritz.jpg Power.jpg Reco.jpg RubiksCube.jpg ShaiHulud.jpg Weyland.jpg Machine used: Am!ga 2000/060 32MB Fast, CyBERPicasso ][ John Doe´s 1200/030 for the foreground pic Software used: MaxonCINEMA4D V4 Brilliance V2.1 for textures ADPro V2.5.1 for postprocessing The object(s) is/are available on reqest. Comments welcome! Trade Marks are copyrighted by their respective owners.