Short: BlitzQuake sources (GLquake & GLqwcl) Author: Christian Michael Uploader: Christian Michael (christian michael groenjord dk) Type: game/shoot Version: 1.0 Replaces: game/shoot/BlitzQuake_src.lha Requires: MiniGL v1.2, Warp3D v4.2, GCC or VBCC Architecture: m68k-amigaos BlitzQuake - GLQuake and GLQwcl ports by Christian Michael GLqwcl/GLquake sources (v1.0 - first Aminet-Release) Based on quake/quakeworld by Frank Wille and Steffen Haeuser Makefiles for GCC v2.95.3 and VBCC v0.8 are included Suggestions for further performance-improvements: - Rewrite model loaders for compiled-vertexarrays (See gl_rmain.c in GLqwcl src for implementation) - Rewrite inner loops in ASM (MiniGL and GLquake/GLqwcl) - Rewrite particlesystem - current is slow and looks boring Other suggestions: - Fix AHI code (copy from Frank Wille's latest source..) - Fix interpolation for shadows in GLquake - Add some new funky effects :) - Write fully OpenGL-compilant point-draw func for MiniGL - Implement HalfLife bsp (see ThomazQuake/Darkplaces)