Short: Twin Peaks Demo from TRSi (from TP96) Author: TRSi posse Uploader: CONtROL TRSi DE Type: demo/tp96 Architecture: m68k-amigaos Kurz: Twin Peaks Demo fuer The Party VI [TRSi - BACK TO THE ROOTS] ______________________________ _________________________ . _/ __ ___________ \__/ ________ __ \ . . \ / \_ ___/ ___/\_________ \___/ \_ . ·. \____/ / \ \___/ / \_/ /· . · ·.· . ._/ / \ / / /.·. · ...·.:::\__________/ \_________________________/ /:::.·. . .-----------------\__________/cONE!------------------\__________/--------. | | | | | [- t R I S T A R a N D r E D ^ s E C T O R i N C ] | | | | pRESENT | | | | | | TWIN PEAKS *BETA* AGA/HD-DEMO MADE BY THE TWINS, VIRGILL AND NOOGMAN | | -------------------------------------------------------------------- | | | `------------------------------------------------------------------------' [explanation] *--------------------------------------------------------------------* Important words at the beginning... the POWERPACKER LIBRARY is needed for this demo! Don`t forget to copy it to your LIBS: for the case that you haven`t installed it already (it was wisely included in the first archive of this production). Just do that by hand; no one was willed to write a `powerpacker.library-hd-installer` for the lamers ;)) Furthermore we have to mention that you HAVE to use CURSOR KEYS (walk around) and `+` `#` (going up/down) to control the 2nd effect, the Textured-Voxel! Please note that this is `just` a BETA version of this fine demo! Twin Peaks was developed during a whole year and THIS version (the one you are looking at the moment) was thought to be an internal preview version for TRSi members only; too bad that a filestructure-error of AFS crippled and deleted the majority of the source-codes which made it impossible to recover anything! Well, you`ll never be able to get your hands on a `final` version of this demo because the present sources do not exist anymore and the backuped sources aren`t worth anything due its age! We were thinking about not releasing the production (due the fact that it`s not finished yet and will never be) but lateron we came to the conclusion that we do not have the right to withhold this marvellous demo (even if it`s an early preview) from the eyes of the amiga users. Moreover it does not have to fear the competition with other demos! Anyway, enjoy this BETA-production as we did! btw, please excuse incompatibility with eg. A4000 computers but these bugs can not be fixed nor removed anymore; this production runs fine on A1200/HD/030/4MB! -CtRL *--------------------------------------------------------------------* [words from the coders] *--------------------------------------------------------------------* TWIN PEAKS: (BETA-VERSION) ----------- Code: The Twins / Trsi Gfx: Noogman / Artwork Sfx: Virgill / Trsi & Essence & Artwork Greetings goes to : ------------------- Tron, SMT, CONtROL, Touchstone, Errox, Rewired, Fade-One ! Effects: -------- 1. Bump-Plate: Static Bumpmapping with height-included (distance to camera) gradient calculation. 2. Textured-Voxel: Uses scaled Textures instead of one-coloured Voxels. Use CURSOR KEYS (for walking around) and `+` `#` to go UP and DOWN! (routine will exit automatically) 3. Jumping Ball: ChunkyCopper-Effect with scaling and R-G-B calculated transpulency and shading. 4. Rayfraction: Simulated glass, wich breaks the light in both directions, at the entry point and the leaving point of the glass. This causes the low framerate... In addition an overlaied Phong-map. 5. Phong-Duck: Very fast Phong-shading and an very imaginative object ! 6. Phong-Cup: The first real transparent Phong-shaded Object. 7. Textured-Phong: Chess-King consists of 400 Phong-shaded Texturepolygons. 8. Picture: Nice Fantasy-Picture by Noogman. 9. Cave: Twin-Voxel. Both Voxels were rendered in one integrated routine. The complex World is calculated during the previous picture. Only idiots think its mirrored... 10. Bump-Map: Fast bumpmapped Object with different changing materials. The environmental part looks also very nice... 11. Voxel: The 596885th Voxel-Routine and also the same old Landscape... but : Very fast, very wide view, depth cuing, lens flaires .. even very nice. 12. Moving Bumpmap: Dynamic Bumpmapping !! (Not that old static shit !) The new gradients were calculated every frame. 13. THE END: The routine is the same as in the rayfraction-effect, but without the leaving light fraction and no Phong. This improves the speed... So after a long time we have (not) finished our next Demo. Our hard-disk died in Nov.96 and with it the final version !! Thanx to the HOLY A.F.S. for that !!! We´ll hope, you like the show, but the final version will never come out.....(snief) The final version contained a color-(!)interpolated Voxel-scape, improved GFX by NoOgMaN (in this version some GFX is our (the Twins) work !), a new Effect with mixed textures glass and flat-shaded with environment mapping, and a synchronously run to the (completed)music. And now one thing we must say about us and a group (i think the name begins with artw... or so !!!! (WE DONT KNOW !!!)) This group wants to join us at the beginning of 1996 to make a big Demo called THE GATE. We´ve send our new Routines (the bumpmapping ones !) and explained this to the Coder. Some Month later the Main-Coder wants to make the Demo without us and we leaved the group. ********************************************************************** Wir denken, das derjenige weiss, wer gemeint ist !!! Aber Routinen zu klauen scheint ja eh Deine Bestimmung zu sein (wie mans schon von vielen gehört hat, und Du selber zugegeben hast !). Arroganz ist eben auch azur-blau-schimmernd !! ********************************************************************** Our Address: (only for friendly people !) The Twins Andre & Frank Hugenroth Bockradener Str. 71 49477 Ibbenbüren e-mail: afhuge@t-online.de *--------------------------------------------------------------------* [greetings] *--------------------------------------------------------------------* Divine kindness to our mates in TBL, CNCD, Virtual Dreams, Rebels, Sanity, Stellar, Silents, Parallax, Compley, Sonik, Scoopex, Bomb, Polka brothers, Alcatraz, Razor, Haujobb, Mirage, Spaceballs, DCS, Balance, Movement, Essence, Andromeda . Furthermore we would like to greet our partners in crime; FAIRGHT, SUNFLEX INC, LIGHTFORCE, DELIRIUM, QUARTEX & CLASSIC, HELLFIRE, DIGITAL CORRUPTION, LSD, PRESTIGE, HOODLUM *--------------------------------------------------------------------* [scrolltexts, which haven`t had any chance to be included anymore...] *--------------------------------------------------------------------* hello mates, this is control. well, just another amazing production from trsi! the sleeping gods are back in town! enjoy the great routines of this awesome demonstration. well, i would like to send best regards to the development team of this demo and to my best mates... all members of trsi worldwide, trsi recordz, denny, lenny dee, logic, orbit, astro, laserdance, alloc, schorse, digiman, tom, santa claus, polaris, tnm, autopsy, ferox, goldman, cybermage, rage, quedex, pigment, cougar, pot noodle, twk, sigma seven, xxx, melvin, lance, conan, the pride, ayatollah, jake, ramona, retep, ice, mike, touchtone, scar, boosta, 2fast, deathknight, moi, hoson, mindbender, bezzzerk, blood, pyro, max. okay, get in touch with me though the internet... if you dare! hehe! email your comments to control@trsi.de. btw, verena, i really love you! wrap! control is away... Get your hands on the new audio cds from TRSi RECORDZ! *--------------------------------------------------------------------* [TRSi - BACK TO THE ROOTS]