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Index of Concepts

b

  • Binding an C object instance

    c

  • C Exceptions
  • C floating point mappings
  • C identifier tailoring
  • C Libraries and Linking
  • C mapping for RECORD
  • C mapping for UNION
  • C method arguments
  • C methods
  • C object implementation
  • C object type inheritance
  • C Parameter Passing Considerations
  • C sequence mappings
  • C stub generation
  • C true modules
  • C utility API
  • c++-stubber
  • c-stubber
  • Class Library
  • Client
  • Common Lisp Servers
  • Common Lisp stub generation
  • Common Lisp True Modules
  • Condition variable
  • Connection
  • Connection mutex
  • CORBA
  • CORBA naming for C

    d

  • dbx
  • Deadlock avoidance
  • Dynamic Invocation Interface
  • Dynamic Server Interface

    e

  • Error
  • Exception

    g

  • Garbage collection
  • gdb

    i

  • ILU and C
  • ILU and Java
  • ILU and Python
  • ILU and the CORBA C mapping
  • ILU and the CORBA C++ mapping
  • ilu.isl
  • ilumkmf
  • ilusb
  • Implementation Repository
  • Interface
  • Interface Repository
  • islscan

    j

  • Just-in-time objects

    l

  • L1
  • L2
  • Language-Specific Runtime
  • lisp-stubber
  • Locking comment
  • Locking order
  • LSR

    m

  • Main Invariant
  • Main Remnant
  • Mapping ISL exceptions to Modula-3 exceptions
  • Mapping ISL names to C identifiers
  • Mapping ISL names to C++ names
  • Mapping ISL names to Modula-3 names
  • Mapping ISL names to Python symbols
  • Mapping ISL Type Constructs Into C
  • Mapping ISL types to Modula-3 types
  • Mapping to Modula-3
  • Modula-3 mapping example
  • Module
  • Mutex
  • Mutex acquire
  • Mutex enter
  • Mutex exit
  • Mutex invariant
  • Mutex release

    n

  • Name Service
  • Non-connection mutex
  • Notify a condition variable

    o

  • Object
  • Object lock
  • Object Table

    p

  • Program Instance

    s

  • Server
  • sibling
  • Simple Binding
  • Singleton Object Type
  • string binding handle (SBH)
  • Stub generation
  • stub generator
  • stubber
  • Surrogate object

    t

  • Tailoring C++ names
  • Thread Synchronization
  • True object

    u

  • Using a Module from Common Lisp
  • Using ILU modules from C
  • Using imake

    w

  • Wait on a condition variable
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