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virtual void | transform (const FileActionItemInfoList &, int) |
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virtual void | writeMetadata (const FileActionItemInfoList &, int) |
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virtual void | writeMetadataToFiles (const FileActionItemInfoList &) |
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| | WorkerObject () |
| | Deriving from a worker object allows you to execute your slots in a thread.
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| bool | connectAndSchedule (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type=Qt::AutoConnection) const |
| | You must normally call schedule() to ensure that the object is active when you send a signal with work data.
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QThread::Priority | priority () const |
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| void | setPriority (QThread::Priority priority) |
| | Sets the priority for this dynamic thread.
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State | state () const |
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void | wait () |
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| enum | DeactivatingMode { FlushSignals
, KeepSignals
, PhaseOut
} |
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| enum | State { Inactive
, Scheduled
, Running
, Deactivating
} |
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static bool | connectAndSchedule (const QObject *sender, const char *signal, const WorkerObject *receiver, const char *method, Qt::ConnectionType type=Qt::AutoConnection) |
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static bool | disconnectAndSchedule (const QObject *sender, const char *signal, const WorkerObject *receiver, const char *method) |
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| virtual void | aboutToDeactivate () |
| | Called from deactivate(), typically from a different thread than the worker thread, possibly the UI thread.
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| virtual void | aboutToQuitLoop () |
| | Called from within thread's event loop to quit processing.
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void | addRunnable (WorkerObjectRunnable *loop) |
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bool | event (QEvent *e) override |
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void | removeRunnable (WorkerObjectRunnable *loop) |
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void | run () |
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void | setEventLoop (QEventLoop *loop) |
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| void | shutDown () |
| | If you are deleting data in your destructor which is accessed from the thread, do one of the following from your destructor to guarantee a safe shutdown: 1) Call this method 2) Call stop() and wait(), knowing that nothing will call start() anymore after this 3) Be sure the thread will never be running at destruction.
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void | transitionToInactive () |
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bool | transitionToRunning () |
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