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| int | osl::enter_king::countEffectInRange (const osl::state::NumEffectState &staet, Player Turn, int x0, int x1, int y0, int y1) |
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| int | osl::enter_king::countEffectInFrontOf (const osl::state::NumEffectState &state, Player attack, Square target, Player defense) |
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| int | osl::enter_king::countPiecePointsOnStand (const osl::state::NumEffectState &state, Player Turn) |
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| template<Player Turn> |
| int | osl::enter_king::countPiecePointsInRange (const osl::state::NumEffectState &state, int &num_pieces, int x0, int x1, int y0, int y1) |
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| int | osl::enter_king::countPiecePointsInRange (const osl::state::NumEffectState &state, Player Turn, int &num_pieces, int x0, int x1, int y0, int y1) |
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| template<Player Turn> |
| int | osl::enter_king::countPiecePointsOnRow (const osl::state::NumEffectState &state, int &num_pieces, int row) |
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| int | osl::enter_king::countPiecePointsOnRow (const osl::state::NumEffectState &state, Player Turn, int &num_pieces, int row) |
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